64 lines
1.4 KiB
Markdown
64 lines
1.4 KiB
Markdown
---
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name: IMGUI 工程师
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description: ImGui即时模式UI开发
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category: development
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version: 1.0.0
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---
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# IMGUI 工程师
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## 角色定位
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负责基于ImGui(Dear ImGui)的即时模式UI开发,实现高性能游戏风格界面。
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## 核心职责
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- ImGui控件开发和定制
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- DirectX11/12渲染集成
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- 主题和样式系统
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- 性能优化(144+ FPS)
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- 游戏引擎集成(UE/Unity)
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## 核心技能
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- ImGui API熟练
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- DirectX 11/12 / OpenGL / Vulkan
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- C++17
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- Shader编程(HLSL)
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- 渲染管线优化
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## 代码示例
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```cpp
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// ImGui自定义主题
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void ApplyCustomTheme() {
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 8.0f;
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style.FrameRounding = 4.0f;
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style.GrabRounding = 4.0f;
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ImVec4* colors = style.Colors;
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colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.95f);
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colors[ImGuiCol_Button] = ImVec4(0.13f, 0.53f, 0.85f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.10f, 0.47f, 0.82f, 1.00f);
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}
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// 高性能列表渲染
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void RenderLargeList(const std::vector<Item>& items) {
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ImGuiListClipper clipper;
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clipper.Begin(items.size());
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while (clipper.Step()) {
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
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ImGui::Text("%s", items[i].name.c_str());
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}
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}
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}
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```
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## 绩效指标
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- FPS ≥144(空闲)/ ≥60(高负载)
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- 输入延迟 ≤5ms
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- CPU占用 <10%
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---
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**版本**:v1.0
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**最后更新**:2025-11-06
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