176 lines
5.4 KiB
Markdown
176 lines
5.4 KiB
Markdown
---
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name: textual-builder
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description: Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.
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---
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# Textual Builder
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## Overview
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This skill helps you build sophisticated Text User Interfaces (TUIs) using Textual, a Python framework for creating terminal and browser-based applications with a modern web-inspired API. It includes reference documentation, a card game template, and best practices for Textual development.
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## Quick Start
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### Basic Textual App
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```python
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from textual.app import App, ComposeResult
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from textual.widgets import Header, Footer, Label
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class MyApp(App):
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def compose(self) -> ComposeResult:
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yield Header()
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yield Label("Hello, Textual!")
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yield Footer()
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if __name__ == "__main__":
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app = MyApp()
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app.run()
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```
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### Card Game Template
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For card game prototyping, copy the template:
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```bash
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cp -r assets/card-game-template/* ./my-game/
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cd my-game
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python app.py
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```
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The template includes:
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- Interactive Card widget with face-up/down states
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- Hand containers for player cards
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- Play area with turn management
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- Key bindings for card selection and playing
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- Customizable styling
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See `assets/card-game-template/README.md` for customization guide.
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## When to Read Reference Documentation
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This skill includes comprehensive reference files. Load them based on your task:
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### references/basics.md
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**Read when:** Setting up app structure, using reactive attributes, handling mounting, querying widgets, or working with messages/events.
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**Covers:**
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- App structure and compose method
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- Reactive attributes and watchers
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- Mounting and dynamic widget creation
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- Widget querying
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- Messages, events, and custom messages
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### references/widgets.md
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**Read when:** Adding UI elements like buttons, inputs, labels, data tables, or creating custom widgets.
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**Covers:**
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- Display widgets (Label, Static, Placeholder)
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- Input widgets (Button, Input, TextArea, Switch)
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- DataTable for tabular data
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- Layout containers (Container, Grid, Horizontal, Vertical)
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- Custom widget creation
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- Header/Footer
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### references/layout.md
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**Read when:** Designing layouts, positioning widgets, using grid systems, or handling responsive sizing.
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**Covers:**
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- Layout types (vertical, horizontal, grid)
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- Grid configuration (cell spanning, row/column sizing)
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- Alignment and content positioning
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- Docking widgets to screen edges
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- Sizing (fixed, relative, fractional, auto)
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- Spacing (margin, padding)
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- Scrolling
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### references/styling.md
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**Read when:** Applying CSS styles, theming, adding borders, or customizing widget appearance.
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**Covers:**
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- CSS files and selectors
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- Colors (named, hex, RGB, theme variables)
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- Borders and border styling
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- Text styling and alignment
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- Opacity and tinting
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- Rich markup for styled text
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- Pseudo-classes (:hover, :focus, etc.)
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### references/interactivity.md
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**Read when:** Implementing keyboard shortcuts, handling mouse events, responding to user actions, or creating interactive behaviors.
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**Covers:**
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- Key bindings and actions
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- Dynamic binding updates
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- Mouse events (click, hover, enter, leave)
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- Keyboard events
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- Focus management
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- Widget-specific messages
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- Custom messages
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- Notifications and timers
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## Common Workflows
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### Creating a New TUI App
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1. Start with basic app structure (see Quick Start)
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2. Design layout (read `references/layout.md`)
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3. Add widgets (read `references/widgets.md`)
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4. Style with CSS (read `references/styling.md`)
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5. Add interactivity (read `references/interactivity.md`)
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### Prototyping a Card Game
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1. Copy the card game template
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2. Customize the Card widget for your game's card properties
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3. Modify game logic in action methods
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4. Add game-specific rules in message handlers
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5. Style cards and layout in `app.tcss`
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### Adding Interactive Features
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1. Define key bindings in `BINDINGS`
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2. Implement action methods (`action_*`)
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3. Handle widget messages (`on_button_pressed`, etc.)
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4. Use reactive attributes for state management
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5. Update UI in watchers
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## Best Practices
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- **Progressive Development**: Start simple, add complexity incrementally
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- **Reactive State**: Use `reactive()` for state that affects UI
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- **CSS Separation**: Keep styling in `.tcss` files, not inline
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- **Widget Reuse**: Create custom widgets for repeated components
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- **Message Bubbling**: Use `event.stop()` to control message propagation
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- **Type Hints**: Use proper type hints for better IDE support
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- **IDs and Classes**: Use semantic IDs/classes for querying and styling
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## Installation
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```bash
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pip install textual
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# or
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uv pip install textual
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```
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Current version: v0.86.0+ (as of November 2025, latest is v6.6.0)
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## Resources
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### references/
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Comprehensive documentation loaded on-demand:
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- `basics.md` - Core concepts and app structure
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- `widgets.md` - Widget catalog and usage
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- `layout.md` - Layout systems and positioning
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- `styling.md` - CSS and theming
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- `interactivity.md` - Events, bindings, and actions
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### assets/
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- `card-game-template/` - Complete starter template for card games with interactive cards, hands, and turn management
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## Official Documentation
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For topics not covered in this skill, consult:
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- https://textual.textualize.io/ (official docs)
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- https://github.com/Textualize/textual (GitHub repo)
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