5.4 KiB
name, description
| name | description |
|---|---|
| textual-builder | Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides. |
Textual Builder
Overview
This skill helps you build sophisticated Text User Interfaces (TUIs) using Textual, a Python framework for creating terminal and browser-based applications with a modern web-inspired API. It includes reference documentation, a card game template, and best practices for Textual development.
Quick Start
Basic Textual App
from textual.app import App, ComposeResult
from textual.widgets import Header, Footer, Label
class MyApp(App):
def compose(self) -> ComposeResult:
yield Header()
yield Label("Hello, Textual!")
yield Footer()
if __name__ == "__main__":
app = MyApp()
app.run()
Card Game Template
For card game prototyping, copy the template:
cp -r assets/card-game-template/* ./my-game/
cd my-game
python app.py
The template includes:
- Interactive Card widget with face-up/down states
- Hand containers for player cards
- Play area with turn management
- Key bindings for card selection and playing
- Customizable styling
See assets/card-game-template/README.md for customization guide.
When to Read Reference Documentation
This skill includes comprehensive reference files. Load them based on your task:
references/basics.md
Read when: Setting up app structure, using reactive attributes, handling mounting, querying widgets, or working with messages/events.
Covers:
- App structure and compose method
- Reactive attributes and watchers
- Mounting and dynamic widget creation
- Widget querying
- Messages, events, and custom messages
references/widgets.md
Read when: Adding UI elements like buttons, inputs, labels, data tables, or creating custom widgets.
Covers:
- Display widgets (Label, Static, Placeholder)
- Input widgets (Button, Input, TextArea, Switch)
- DataTable for tabular data
- Layout containers (Container, Grid, Horizontal, Vertical)
- Custom widget creation
- Header/Footer
references/layout.md
Read when: Designing layouts, positioning widgets, using grid systems, or handling responsive sizing.
Covers:
- Layout types (vertical, horizontal, grid)
- Grid configuration (cell spanning, row/column sizing)
- Alignment and content positioning
- Docking widgets to screen edges
- Sizing (fixed, relative, fractional, auto)
- Spacing (margin, padding)
- Scrolling
references/styling.md
Read when: Applying CSS styles, theming, adding borders, or customizing widget appearance.
Covers:
- CSS files and selectors
- Colors (named, hex, RGB, theme variables)
- Borders and border styling
- Text styling and alignment
- Opacity and tinting
- Rich markup for styled text
- Pseudo-classes (:hover, :focus, etc.)
references/interactivity.md
Read when: Implementing keyboard shortcuts, handling mouse events, responding to user actions, or creating interactive behaviors.
Covers:
- Key bindings and actions
- Dynamic binding updates
- Mouse events (click, hover, enter, leave)
- Keyboard events
- Focus management
- Widget-specific messages
- Custom messages
- Notifications and timers
Common Workflows
Creating a New TUI App
- Start with basic app structure (see Quick Start)
- Design layout (read
references/layout.md) - Add widgets (read
references/widgets.md) - Style with CSS (read
references/styling.md) - Add interactivity (read
references/interactivity.md)
Prototyping a Card Game
- Copy the card game template
- Customize the Card widget for your game's card properties
- Modify game logic in action methods
- Add game-specific rules in message handlers
- Style cards and layout in
app.tcss
Adding Interactive Features
- Define key bindings in
BINDINGS - Implement action methods (
action_*) - Handle widget messages (
on_button_pressed, etc.) - Use reactive attributes for state management
- Update UI in watchers
Best Practices
- Progressive Development: Start simple, add complexity incrementally
- Reactive State: Use
reactive()for state that affects UI - CSS Separation: Keep styling in
.tcssfiles, not inline - Widget Reuse: Create custom widgets for repeated components
- Message Bubbling: Use
event.stop()to control message propagation - Type Hints: Use proper type hints for better IDE support
- IDs and Classes: Use semantic IDs/classes for querying and styling
Installation
pip install textual
# or
uv pip install textual
Current version: v0.86.0+ (as of November 2025, latest is v6.6.0)
Resources
references/
Comprehensive documentation loaded on-demand:
basics.md- Core concepts and app structurewidgets.md- Widget catalog and usagelayout.md- Layout systems and positioningstyling.md- CSS and theminginteractivity.md- Events, bindings, and actions
assets/
card-game-template/- Complete starter template for card games with interactive cards, hands, and turn management
Official Documentation
For topics not covered in this skill, consult:
- https://textual.textualize.io/ (official docs)
- https://github.com/Textualize/textual (GitHub repo)