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---
created: 2025-11-02T21:50
updated: 2025-11-11T05:24
---
# Decision Tools Patterns
## Overview
Decision tools help navigate complex choices, reduce decision paralysis, and externalize decision-making processes that can loop endlessly in neurodivergent minds.
## When to Use
- User feels stuck between options
- User is overthinking a decision
- User mentions analysis paralysis or decision fatigue
- User needs to weigh multiple factors
- User asks "should I...?"
## Pattern: Simple Decision Tree
Use for yes/no decisions or choices with clear criteria.
```mermaid
flowchart TD
Start[Should I go to this social event?] --> Energy{Do I have<br/>enough energy?}
Energy -->|No| Rest[Skip it<br/>Rest is valid]
Energy -->|Maybe| Check{Will there be<br/>people I like?}
Energy -->|Yes| Check
Check -->|Yes| Commit[Go for 1-2 hours<br/>Give yourself permission<br/>to leave early]
Check -->|Not sure| Info{Can I find out<br/>who's going?}
Check -->|No| Benefit{Is there another<br/>benefit?}
Info -->|Yes| Ask[Ask organizer<br/>Make informed choice]
Info -->|No| Gut{Does your gut<br/>say go?}
Gut -->|Yes| Trial[Try it for 1 hour<br/>You can always leave]
Gut -->|No| Rest
Benefit -->|Yes| Weigh[List pros & cons<br/>See matrix pattern]
Benefit -->|No| Rest
style Start fill:#e1f5ff
style Rest fill:#f8d7da
style Commit fill:#d4f1d4
style Trial fill:#fff3cd
```
**Key features:**
- Acknowledges "no" is a valid answer
- Includes energy level as primary factor
- Gives permission to change mind / leave early
- No judgment for any path
## Pattern: Weighted Decision Matrix
Use for complex decisions with multiple factors.
```mermaid
graph TD
subgraph Options
A[Option A:<br/>Current Job]
B[Option B:<br/>New Company]
C[Option C:<br/>Freelance]
end
subgraph "Factors (1-5 scale)"
F1[Mental Health Impact]
F2[Financial Stability]
F3[Growth Opportunity]
F4[Work-Life Balance]
F5[Team/Culture Fit]
end
A --> Score1[Total: 16/25<br/>✓ Stable, known<br/>⚠ Limited growth<br/>⚠ Burnout risk]
B --> Score2[Total: 19/25<br/>✓ Better pay<br/>✓ Growth opportunity<br/>⚠ Unknown culture]
C --> Score3[Total: 17/25<br/>✓ Flexibility<br/>✓ Control<br/>⚠ Income uncertainty]
Score1 --> Think[Reflect:<br/>Which tradeoffs<br/>matter most to you<br/>RIGHT NOW?]
Score2 --> Think
Score3 --> Think
style Think fill:#fff3cd
```
**Template for actual use:**
Create a table with:
- Rows: Your options
- Columns: Important factors (rate each 1-5)
- Total scores + key pros/cons
Then visualize the decision with the graph above.
**Key features:**
- Externalizes internal deliberation
- Makes tradeoffs explicit
- No "right answer" - shows what matters to YOU
- Acknowledges context (what matters "right now")
## Pattern: "If This, Then That" Logic
Use when decision depends on future unknowns or requires contingency planning.
```mermaid
flowchart LR
Start[Accept freelance project?] --> Try[Try it for 1 month]
Try --> Month1{After 1 month<br/>check-in}
Month1 -->|Loving it| Cont1[Continue<br/>Set another check-in<br/>for month 3]
Month1 -->|It's okay| Assess1[List what's working<br/>and what's not<br/>Decide if worth it]
Month1 -->|Hating it| Exit1[Finish current work<br/>Don't renew<br/>No shame]
Cont1 --> Month3{After 3 months<br/>check-in}
Month3 -->|Still good| Cont2[Keep going<br/>You found something<br/>that works!]
Month3 -->|Declining| Assess2[Time to reassess<br/>or pivot]
style Start fill:#e1f5ff
style Cont2 fill:#d4f1d4
style Exit1 fill:#f8d7da
style Assess1 fill:#fff3cd
style Assess2 fill:#fff3cd
```
**Key features:**
- Removes pressure to know the future
- Built-in check-in points
- Permission to change your mind
- "Try it and see" instead of "commit forever"
## Pattern: Elimination Decision
Use when overwhelmed by too many options (restaurants, vacation spots, job offers).
```mermaid
flowchart TD
Start[8 vacation options] --> Must[Filter by<br/>must-haves]
Must --> List1[4 options remain]
List1 --> Deal[Remove any<br/>deal-breakers]
Deal --> List2[2 options remain]
List2 --> Gut{Which one makes<br/>you more excited?}
Gut -->|Option A| Pick1[Book Option A<br/>Stop researching]
Gut -->|Option B| Pick2[Book Option B<br/>Stop researching]
Gut -->|Both seem equal| Coin[Flip a coin<br/>If you feel disappointed,<br/>pick the other one]
Coin --> Done[Decision made!<br/>No more second-guessing]
Pick1 --> Done
Pick2 --> Done
style Start fill:#e1f5ff
style Done fill:#d4f1d4
```
**Key features:**
- Reduces decision fatigue through filtering
- Uses gut-check method for final tie-breaker
- Coin flip trick reveals true preference
- Explicit "stop researching" boundary
## Language Guidelines
**Use reassuring, permission-giving language:**
✅ DO:
- "There's no perfect answer"
- "You can change your mind later"
- "What matters most to you *right now*?"
- "Trust your gut"
- "You can try it and see"
- "Not deciding is deciding - and that's okay too"
❌ DON'T:
- "Make the right choice"
- "Think it through more carefully"
- "You should know by now"
- "Just pick one"
- "Everyone else would..."
## Anti-Perfectionism Reminders
Include these where relevant:
- "Done is better than perfect"
- "You can course-correct later"
- "Most decisions are reversible"
- "Your future self will figure it out"
- "Good enough is actually good enough"