--- created: 2025-11-02T21:50 updated: 2025-11-11T05:24 --- # Decision Tools Patterns ## Overview Decision tools help navigate complex choices, reduce decision paralysis, and externalize decision-making processes that can loop endlessly in neurodivergent minds. ## When to Use - User feels stuck between options - User is overthinking a decision - User mentions analysis paralysis or decision fatigue - User needs to weigh multiple factors - User asks "should I...?" ## Pattern: Simple Decision Tree Use for yes/no decisions or choices with clear criteria. ```mermaid flowchart TD Start[Should I go to this social event?] --> Energy{Do I have
enough energy?} Energy -->|No| Rest[Skip it
Rest is valid] Energy -->|Maybe| Check{Will there be
people I like?} Energy -->|Yes| Check Check -->|Yes| Commit[Go for 1-2 hours
Give yourself permission
to leave early] Check -->|Not sure| Info{Can I find out
who's going?} Check -->|No| Benefit{Is there another
benefit?} Info -->|Yes| Ask[Ask organizer
Make informed choice] Info -->|No| Gut{Does your gut
say go?} Gut -->|Yes| Trial[Try it for 1 hour
You can always leave] Gut -->|No| Rest Benefit -->|Yes| Weigh[List pros & cons
See matrix pattern] Benefit -->|No| Rest style Start fill:#e1f5ff style Rest fill:#f8d7da style Commit fill:#d4f1d4 style Trial fill:#fff3cd ``` **Key features:** - Acknowledges "no" is a valid answer - Includes energy level as primary factor - Gives permission to change mind / leave early - No judgment for any path ## Pattern: Weighted Decision Matrix Use for complex decisions with multiple factors. ```mermaid graph TD subgraph Options A[Option A:
Current Job] B[Option B:
New Company] C[Option C:
Freelance] end subgraph "Factors (1-5 scale)" F1[Mental Health Impact] F2[Financial Stability] F3[Growth Opportunity] F4[Work-Life Balance] F5[Team/Culture Fit] end A --> Score1[Total: 16/25
✓ Stable, known
⚠ Limited growth
⚠ Burnout risk] B --> Score2[Total: 19/25
✓ Better pay
✓ Growth opportunity
⚠ Unknown culture] C --> Score3[Total: 17/25
✓ Flexibility
✓ Control
⚠ Income uncertainty] Score1 --> Think[Reflect:
Which tradeoffs
matter most to you
RIGHT NOW?] Score2 --> Think Score3 --> Think style Think fill:#fff3cd ``` **Template for actual use:** Create a table with: - Rows: Your options - Columns: Important factors (rate each 1-5) - Total scores + key pros/cons Then visualize the decision with the graph above. **Key features:** - Externalizes internal deliberation - Makes tradeoffs explicit - No "right answer" - shows what matters to YOU - Acknowledges context (what matters "right now") ## Pattern: "If This, Then That" Logic Use when decision depends on future unknowns or requires contingency planning. ```mermaid flowchart LR Start[Accept freelance project?] --> Try[Try it for 1 month] Try --> Month1{After 1 month
check-in} Month1 -->|Loving it| Cont1[Continue
Set another check-in
for month 3] Month1 -->|It's okay| Assess1[List what's working
and what's not
Decide if worth it] Month1 -->|Hating it| Exit1[Finish current work
Don't renew
No shame] Cont1 --> Month3{After 3 months
check-in} Month3 -->|Still good| Cont2[Keep going
You found something
that works!] Month3 -->|Declining| Assess2[Time to reassess
or pivot] style Start fill:#e1f5ff style Cont2 fill:#d4f1d4 style Exit1 fill:#f8d7da style Assess1 fill:#fff3cd style Assess2 fill:#fff3cd ``` **Key features:** - Removes pressure to know the future - Built-in check-in points - Permission to change your mind - "Try it and see" instead of "commit forever" ## Pattern: Elimination Decision Use when overwhelmed by too many options (restaurants, vacation spots, job offers). ```mermaid flowchart TD Start[8 vacation options] --> Must[Filter by
must-haves] Must --> List1[4 options remain] List1 --> Deal[Remove any
deal-breakers] Deal --> List2[2 options remain] List2 --> Gut{Which one makes
you more excited?} Gut -->|Option A| Pick1[Book Option A
Stop researching] Gut -->|Option B| Pick2[Book Option B
Stop researching] Gut -->|Both seem equal| Coin[Flip a coin
If you feel disappointed,
pick the other one] Coin --> Done[Decision made!
No more second-guessing] Pick1 --> Done Pick2 --> Done style Start fill:#e1f5ff style Done fill:#d4f1d4 ``` **Key features:** - Reduces decision fatigue through filtering - Uses gut-check method for final tie-breaker - Coin flip trick reveals true preference - Explicit "stop researching" boundary ## Language Guidelines **Use reassuring, permission-giving language:** ✅ DO: - "There's no perfect answer" - "You can change your mind later" - "What matters most to you *right now*?" - "Trust your gut" - "You can try it and see" - "Not deciding is deciding - and that's okay too" ❌ DON'T: - "Make the right choice" - "Think it through more carefully" - "You should know by now" - "Just pick one" - "Everyone else would..." ## Anti-Perfectionism Reminders Include these where relevant: - "Done is better than perfect" - "You can course-correct later" - "Most decisions are reversible" - "Your future self will figure it out" - "Good enough is actually good enough"