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gh-willibrandon-pixel-plugin/skills/pixel-art-professional/dithering-patterns.md
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Dithering Patterns Library

Comprehensive reference of dithering patterns for pixel art.

2-Color Patterns (50% Mix)

Checkerboard

A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A

Use: Even 50/50 mix, very regular, obvious pattern.

Diagonal Lines

A B . . A B . .
B A . . B A . .
. . A B . . A B
. . B A . . B A
A B . . A B . .
B A . . B A . .
. . A B . . A B
. . B A . . B A

Use: Directional texture, fabric weave.

Crosshatch

A B A . A B A .
B . B A B . B A
A B A . A B A .
. A . B . A . B
A B A . A B A .
B . B A B . B A
A B A . A B A .
. A . B . A . B

Use: Rough texture, sketch-like appearance.

2-Color Patterns (25% Mix)

Sparse Dots

A A B A A A B A
A A A A A A A A
B A A A B A A A
A A A A A A A A
A A B A A A B A
A A A A A A A A
B A A A B A A A
A A A A A A A A

Use: Subtle texture, 25% darker/lighter.

Diagonal Sparse

A A A B A A A A
A A A A A A A B
A A B A A A A A
A A A A A B A A
B A A A A A A A
A A A B A A A A
A A A A A A B A
A B A A A A A A

Use: Gentle diagonal flow.

2-Color Patterns (75% Mix)

Dense Dots (Inverse of 25%)

B B A B B B A B
B B B B B B B B
A B B B A B B B
B B B B B B B B
B B A B B B A B
B B B B B B B B
A B B B A B B B
B B B B B B B B

Use: Mostly lighter color, subtle darkening.

3-Color Patterns

Smooth Gradient (A → B → C)

A A A A B B B B
A A A B B B B C
A A A B B B C C
A A B B B C C C
A B B B C C C C
B B B C C C C C
B B C C C C C C
B C C C C C C C

Use: Smooth transition between 3 colors.

Stepped Gradient

A A A A A A A A
A A A A B B B B
A A B B B B B B
B B B B B B C C
B B B B C C C C
B B C C C C C C
C C C C C C C C
C C C C C C C C

Use: Clear separation between color zones.

Bayer Matrices

Bayer 2×2 (4 Threshold Levels)

Thresholds:
0 2
3 1

Pattern visualization (0=darkest, 3=lightest):
0/4  2/4
3/4  1/4

Use: Basic ordered dithering, very coarse.

Bayer 4×4 (16 Threshold Levels)

Thresholds:
 0  8  2 10
12  4 14  6
 3 11  1  9
15  7 13  5

Pattern visualization (0-15 scale):
 0/16  8/16  2/16 10/16
12/16  4/16 14/16  6/16
 3/16 11/16  1/16  9/16
15/16  7/16 13/16  5/16

Use: Standard ordered dithering, balanced regularity and smoothness.

Bayer 8×8 (64 Threshold Levels)

Thresholds:
 0 32  8 40  2 34 10 42
48 16 56 24 50 18 58 26
12 44  4 36 14 46  6 38
60 28 52 20 62 30 54 22
 3 35 11 43  1 33  9 41
51 19 59 27 49 17 57 25
15 47  7 39 13 45  5 37
63 31 55 23 61 29 53 21

Use: Fine ordered dithering, near-gradient quality.

Artistic Patterns

Hatching (Single Direction)

A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B

Use: Pen-and-ink style, directional shading.

Cross-Hatching

A A B A A A B A
A A B A A A B A
B B A B B B A B
A A B A A A B A
A A B A A A B A
A A B A A A B A
B B A B B B A B
A A B A A A B A

Use: Heavier ink-style shading.

Stippling

A A B A A A A B
A A A A B A A A
B A A A A A B A
A A A B A A A A
A A A A A B A A
B A B A A A A A
A A A A B A A B
A B A A A A A A

Use: Random-looking texture, organic.

Vertical Lines (Fabric)

A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B

Use: Fabric weave, vertical texture.

Horizontal Lines (Metal Brushing)

A A A A A A A A
B B B B B B B B
A A A A A A A A
A A A A A A A A
B B B B B B B B
A A A A A A A A
A A A A A A A A
B B B B B B B B

Use: Brushed metal, horizontal grain.

Brick Pattern

A A B A A A B A
A A B A A A B A
B B A B B B A B
B B A B B B A B
A A B A A A B A
A A B A A A B A
B B A B B B A B
B B A B B B A B

Use: Masonry texture, tiled surfaces.

Woven Fabric

A A B B A A B B
A A B B A A B B
B B A A B B A A
B B A A B B A A
A A B B A A B B
A A B B A A B B
B B A A B B A A
B B A A B B A A

Use: Basket weave, cloth texture.

Retro Console Dithering

NES-Style (Coarse Checkerboard)

A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A

Use: Classic 8-bit look, very visible pattern.

Game Boy-Style (Dense Stippling)

A A B A A B A A
A B A A B A A B
B A A B A A B A
A A B A A B A A
A B A A B A A B
B A A B A A B A
A A B A A B A A
A B A A B A A B

Use: 4-shade Game Boy aesthetic.

SNES-Style (Fine Bayer)

(Use Bayer 8×8 matrix)

Use: Smooth 16-bit era gradients.

Pattern Selection Guide

Desired Effect Recommended Pattern
Smooth gradient Floyd-Steinberg or Bayer 8×8
Retro/obvious Checkerboard or Bayer 2×2
Fabric texture Woven or Vertical Lines
Metal surface Horizontal Lines
Stone/rough Stippling or Sparse Dots
Ink drawing Hatching or Cross-Hatching
Subtle shading Bayer 4×4 or Diagonal Sparse
Dramatic contrast Brick or Bold Checkerboard

Color Percentage Mix Table

Pattern % of Color A % of Color B
Sparse Dots (25%) 75% 25%
Checkerboard (50%) 50% 50%
Dense Dots (75%) 25% 75%
Single Line (12.5%) 87.5% 12.5%
Double Line (25%) 75% 25%
Triple Line (37.5%) 62.5% 37.5%

Implementation Notes

Tiling: All patterns above are 8×8 and tile seamlessly. Repeat pattern across larger areas.

Color Mixing: "A" and "B" represent two colors being mixed. Use actual hex colors from palette.

Customization: Modify patterns by:

  • Rotating 90°/180°/270° for directional change
  • Inverting (swap A and B) for opposite density
  • Combining patterns for complex textures

Tool Support:

  • Manual: Use mcp__aseprite__draw_pixels to place pattern pixels
  • Automatic: Use mcp__aseprite__apply_dithering with algorithm name