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commands/pixel-new.md
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commands/pixel-new.md
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---
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description: Create a new pixel art sprite with optional size and palette presets
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argument-hint: [size] [palette]
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allowed-tools: Read, Bash, mcp__aseprite__create_canvas, mcp__aseprite__set_palette
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---
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## /pixel-new - Quick Sprite Creation
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Creates a new pixel art sprite with optional presets for size and palette.
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### Usage
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```
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/pixel-new [size] [palette]
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```
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### Arguments
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**size** (optional): Canvas dimensions or preset name
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- Presets: icon, small, medium, large, tile, gameboy, nes
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- Custom: WIDTHxHEIGHT (e.g., 64x64, 128x96)
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- Default: 64x64
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**palette** (optional): Color palette preset
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- retro, nes, gameboy, c64, cga, snes, custom
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- Default: RGB (no palette limit)
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### Examples
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```
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/pixel-new
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→ Creates 64x64 RGB canvas
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/pixel-new icon
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→ Creates 32x32 RGB canvas
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/pixel-new gameboy gameboy
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→ Creates 160x144 canvas with Game Boy 4-color palette
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/pixel-new 128x128 nes
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→ Creates 128x128 canvas with NES palette
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/pixel-new tile retro
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→ Creates 16x16 canvas with retro 16-color palette
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```
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### Size Presets
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- **icon**: 32x32 (for icons, small sprites)
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- **small**: 48x48 (characters, items)
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- **medium**: 64x64 (default, versatile)
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- **large**: 128x128 (detailed sprites, portraits)
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- **tile**: 16x16 (tilemap tiles)
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- **gameboy**: 160x144 (Game Boy screen resolution)
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- **nes**: 256x240 (NES screen resolution)
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### Palette Presets
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- **retro**: 16-color palette (generic retro aesthetic)
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- **nes**: 54-color NES palette
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- **gameboy**: 4-color Game Boy palette (#0f380f, #306230, #8bac0f, #9bbc0f)
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- **c64**: 16-color Commodore 64 palette
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- **cga**: 4-color CGA palette
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- **snes**: 256-color SNES-style palette
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- **custom**: Prompts for custom palette colors
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### Implementation
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Parse arguments from $ARGUMENTS:
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1. Extract size argument (first arg)
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2. Extract palette argument (second arg)
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3. Map size preset to dimensions or parse WxH
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4. Create canvas with mcp__aseprite__create_canvas
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5. If palette specified, set palette with mcp__aseprite__set_palette
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6. Confirm creation with sprite info
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### Size Preset Mapping
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```
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icon → 32x32
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small → 48x48
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medium → 64x64
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large → 128x128
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tile → 16x16
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gameboy → 160x144
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nes → 256x240
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```
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### Palette Details
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**retro** (16 colors):
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- Generic retro palette with balanced colors
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- Good for general pixel art without console constraints
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**nes** (54 colors):
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- Official NES/Famicom palette
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- Use indexed color mode
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- Typically limit to 4 colors per sprite for authenticity
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**gameboy** (4 colors):
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- #0f380f (darkest green)
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- #306230 (dark green)
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- #8bac0f (light green)
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- #9bbc0f (lightest green)
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**c64** (16 colors):
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- Commodore 64 fixed palette
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- Distinctive colors with high saturation
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**cga** (4 colors):
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- Classic IBM CGA palette
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- High contrast, limited colors
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**snes** (256 colors):
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- SNES-style palette with rich colors
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- Supports smooth gradients and detailed sprites
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**custom**:
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- Prompts user for custom colors
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- Ask for number of colors and hex values
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### Validation
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**Size validation:**
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- If preset name, map to dimensions
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- If WxH format, parse width and height
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- Ensure dimensions are 1-65535
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- Reject invalid formats
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**Palette validation:**
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- Check if preset exists
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- For custom, validate hex color format
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- Ensure palette is appropriate for sprite size
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### Error Handling
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**Invalid size:**
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- "Invalid size format. Use a preset (icon, small, medium, large, tile, gameboy, nes) or WIDTHxHEIGHT (e.g., 64x64)"
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**Invalid palette:**
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- "Invalid palette. Choose from: retro, nes, gameboy, c64, cga, snes, custom"
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**Dimensions out of range:**
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- "Dimensions must be between 1 and 65535 pixels"
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**Canvas creation fails:**
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- Report MCP error and suggest checking Aseprite configuration
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### Notes
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- If no arguments, create default 64x64 RGB canvas
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- For retro palettes, use Indexed color mode
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- For RGB mode, no palette needed
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- Validate dimensions (1-65535)
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- Provide helpful error messages for invalid input
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- After creation, confirm canvas size and palette
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- Use mcp__aseprite__get_sprite_info to verify creation
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### Command Flow
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1. Parse $ARGUMENTS into size and palette
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2. If no size, use default (64x64)
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3. Map size preset to dimensions or parse WxH
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4. Validate dimensions
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5. Call mcp__aseprite__create_canvas with dimensions
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6. If palette specified:
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- Map palette preset to color list
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- Call mcp__aseprite__set_palette with colors
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7. Get sprite info to confirm
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8. Report success with canvas details
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### Example Outputs
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**Success with default:**
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```
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Created 64x64 RGB canvas.
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Ready for pixel art creation!
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```
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**Success with presets:**
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```
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Created 160x144 canvas with Game Boy palette (4 colors).
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Perfect for Game Boy-style sprites!
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```
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**Success with custom size and palette:**
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```
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Created 128x128 canvas with NES palette (54 colors).
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Canvas ready with retro NES colors!
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```
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