4.7 KiB
4.7 KiB
description: Create a new pixel art sprite with optional size and palette presets
argument-hint: [size] [palette]
allowed-tools: Read, Bash, mcp__aseprite__create_canvas, mcp__aseprite__set_palette
/pixel-new - Quick Sprite Creation
Creates a new pixel art sprite with optional presets for size and palette.
Usage
/pixel-new [size] [palette]
Arguments
size (optional): Canvas dimensions or preset name
- Presets: icon, small, medium, large, tile, gameboy, nes
- Custom: WIDTHxHEIGHT (e.g., 64x64, 128x96)
- Default: 64x64
palette (optional): Color palette preset
- retro, nes, gameboy, c64, cga, snes, custom
- Default: RGB (no palette limit)
Examples
/pixel-new
→ Creates 64x64 RGB canvas
/pixel-new icon
→ Creates 32x32 RGB canvas
/pixel-new gameboy gameboy
→ Creates 160x144 canvas with Game Boy 4-color palette
/pixel-new 128x128 nes
→ Creates 128x128 canvas with NES palette
/pixel-new tile retro
→ Creates 16x16 canvas with retro 16-color palette
Size Presets
- icon: 32x32 (for icons, small sprites)
- small: 48x48 (characters, items)
- medium: 64x64 (default, versatile)
- large: 128x128 (detailed sprites, portraits)
- tile: 16x16 (tilemap tiles)
- gameboy: 160x144 (Game Boy screen resolution)
- nes: 256x240 (NES screen resolution)
Palette Presets
- retro: 16-color palette (generic retro aesthetic)
- nes: 54-color NES palette
- gameboy: 4-color Game Boy palette (#0f380f, #306230, #8bac0f, #9bbc0f)
- c64: 16-color Commodore 64 palette
- cga: 4-color CGA palette
- snes: 256-color SNES-style palette
- custom: Prompts for custom palette colors
Implementation
Parse arguments from $ARGUMENTS:
- Extract size argument (first arg)
- Extract palette argument (second arg)
- Map size preset to dimensions or parse WxH
- Create canvas with mcp__aseprite__create_canvas
- If palette specified, set palette with mcp__aseprite__set_palette
- Confirm creation with sprite info
Size Preset Mapping
icon → 32x32
small → 48x48
medium → 64x64
large → 128x128
tile → 16x16
gameboy → 160x144
nes → 256x240
Palette Details
retro (16 colors):
- Generic retro palette with balanced colors
- Good for general pixel art without console constraints
nes (54 colors):
- Official NES/Famicom palette
- Use indexed color mode
- Typically limit to 4 colors per sprite for authenticity
gameboy (4 colors):
- #0f380f (darkest green)
- #306230 (dark green)
- #8bac0f (light green)
- #9bbc0f (lightest green)
c64 (16 colors):
- Commodore 64 fixed palette
- Distinctive colors with high saturation
cga (4 colors):
- Classic IBM CGA palette
- High contrast, limited colors
snes (256 colors):
- SNES-style palette with rich colors
- Supports smooth gradients and detailed sprites
custom:
- Prompts user for custom colors
- Ask for number of colors and hex values
Validation
Size validation:
- If preset name, map to dimensions
- If WxH format, parse width and height
- Ensure dimensions are 1-65535
- Reject invalid formats
Palette validation:
- Check if preset exists
- For custom, validate hex color format
- Ensure palette is appropriate for sprite size
Error Handling
Invalid size:
- "Invalid size format. Use a preset (icon, small, medium, large, tile, gameboy, nes) or WIDTHxHEIGHT (e.g., 64x64)"
Invalid palette:
- "Invalid palette. Choose from: retro, nes, gameboy, c64, cga, snes, custom"
Dimensions out of range:
- "Dimensions must be between 1 and 65535 pixels"
Canvas creation fails:
- Report MCP error and suggest checking Aseprite configuration
Notes
- If no arguments, create default 64x64 RGB canvas
- For retro palettes, use Indexed color mode
- For RGB mode, no palette needed
- Validate dimensions (1-65535)
- Provide helpful error messages for invalid input
- After creation, confirm canvas size and palette
- Use mcp__aseprite__get_sprite_info to verify creation
Command Flow
- Parse $ARGUMENTS into size and palette
- If no size, use default (64x64)
- Map size preset to dimensions or parse WxH
- Validate dimensions
- Call mcp__aseprite__create_canvas with dimensions
- If palette specified:
- Map palette preset to color list
- Call mcp__aseprite__set_palette with colors
- Get sprite info to confirm
- Report success with canvas details
Example Outputs
Success with default:
Created 64x64 RGB canvas.
Ready for pixel art creation!
Success with presets:
Created 160x144 canvas with Game Boy palette (4 colors).
Perfect for Game Boy-style sprites!
Success with custom size and palette:
Created 128x128 canvas with NES palette (54 colors).
Canvas ready with retro NES colors!