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gh-wasabeef-claude-code-coo…/commands/design-patterns.md
2025-11-30 09:05:29 +08:00

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## Design Patterns
Suggests design patterns for your code and checks if it follows SOLID principles.
### Usage
```bash
/design-patterns [analysis_target] [options]
```
### Options
- `--suggest`: Suggest applicable patterns (default)
- `--analyze`: Analyze existing pattern usage
- `--refactor`: Generate refactoring proposals
- `--solid`: Check compliance with SOLID principles
- `--anti-patterns`: Detect anti-patterns
### Basic Examples
```bash
# Analyze patterns for entire project
/design-patterns
# Suggest patterns for specific file
/design-patterns src/services/user.js --suggest
# Check SOLID principles
/design-patterns --solid
# Detect anti-patterns
/design-patterns --anti-patterns
```
### Pattern Categories
#### 1. Creational Patterns
- **Factory Pattern**: Abstracts object creation
- **Builder Pattern**: Step-by-step construction of complex objects
- **Singleton Pattern**: Ensures only one instance exists
- **Prototype Pattern**: Creates object clones
#### 2. Structural Patterns
- **Adapter Pattern**: Converts interfaces
- **Decorator Pattern**: Dynamically adds functionality
- **Facade Pattern**: Simplifies complex subsystems
- **Proxy Pattern**: Controls access to objects
#### 3. Behavioral Patterns
- **Observer Pattern**: Implements event notifications
- **Strategy Pattern**: Switches algorithms
- **Command Pattern**: Encapsulates operations
- **Iterator Pattern**: Traverses collections
### SOLID Principles We Check
```text
S - Single Responsibility (one class, one job)
O - Open/Closed (open for extension, closed for modification)
L - Liskov Substitution (subtypes should be replaceable)
I - Interface Segregation (don't force unused methods)
D - Dependency Inversion (depend on abstractions, not details)
```
### Output Example
```text
Design Pattern Analysis Report
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Currently Used Patterns
├─ Observer Pattern: EventEmitter (12 instances)
├─ Factory Pattern: UserFactory (3 instances)
├─ Singleton Pattern: DatabaseConnection (1 instance)
└─ Strategy Pattern: PaymentProcessor (5 instances)
Recommended Patterns
├─ [HIGH] Repository Pattern
│ └─ Where: src/models/*.js
│ └─ Why: Separate data access from business logic
│ └─ Example:
│ class UserRepository {
│ async findById(id) { ... }
│ async save(user) { ... }
│ }
├─ [MED] Command Pattern
│ └─ Where: src/api/handlers/*.js
│ └─ Why: Standardize how requests are handled
└─ [LOW] Decorator Pattern
└─ Where: src/middleware/*.js
└─ Why: Better way to combine features
SOLID Violations Found
├─ [S] UserService: Does too much (auth AND authorization)
├─ [O] PaymentGateway: Must change code to add payment types
├─ [D] EmailService: Depends on specific classes, not interfaces
└─ [I] IDataStore: Has methods nobody uses
How to Fix
1. Split UserService into AuthService and AuthorizationService
2. Add a PaymentStrategy interface for new payment types
3. Create an EmailService interface
4. Break up IDataStore into smaller interfaces
```
### Advanced Usage Examples
```bash
# See what happens if you use a pattern
/design-patterns --impact-analysis Repository
# Get example code for a pattern
/design-patterns --generate Factory --for src/models/Product.js
# Find patterns that work well together
/design-patterns --combine --context "API with caching"
# Check your architecture
/design-patterns --architecture MVC
```
### Example: Before and After
#### Before (Problem Code)
```javascript
class OrderService {
processOrder(order, paymentType) {
if (paymentType === "credit") {
// Credit card processing
} else if (paymentType === "paypal") {
// PayPal processing
}
// Other payment methods...
}
}
```
#### After (Applying Strategy Pattern)
```javascript
// Strategy interface
class PaymentStrategy {
process(amount) {
throw new Error("Must implement process method");
}
}
// Concrete strategies
class CreditCardPayment extends PaymentStrategy {
process(amount) {
/* Implementation */
}
}
// Context
class OrderService {
constructor(paymentStrategy) {
this.paymentStrategy = paymentStrategy;
}
processOrder(order) {
this.paymentStrategy.process(order.total);
}
}
```
### Anti-Patterns We Find
- **God Object**: Classes that do everything
- **Spaghetti Code**: Tangled mess of control flow
- **Copy-Paste Programming**: Same code everywhere
- **Magic Numbers**: Random numbers with no explanation
- **Callback Hell**: Callbacks inside callbacks inside callbacks
### Best Practices
1. **Go slow**: Add patterns one at a time
2. **Need first**: Only use patterns to solve real problems
3. **Talk it out**: Get team buy-in before big changes
4. **Write it down**: Document why you chose each pattern