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gh-trabian-fluxwing-skills/skills/fluxwing-component-viewer/docs/02-core-concepts.md
2025-11-30 09:02:33 +08:00

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# Core Concepts - Understanding uxscii
The fundamental concepts you need to understand the uxscii standard.
## The Philosophy
**uxscii** is an AI-native design markup language that combines:
- **Human-readable** ASCII art (visual representation)
- **Machine-parseable** JSON metadata (component definition)
- **Version-control friendly** text files (meaningful diffs)
## The Two-File System
Every component consists of exactly TWO files that work together:
### File 1: `.uxm` (Component Metadata)
JSON file containing:
- **Identity**: ID, type, version
- **Metadata**: Name, description, author, timestamps
- **Properties**: Configurable props with defaults
- **Behavior**: States, interactions, accessibility
- **ASCII Reference**: Template file, dimensions, variables
**Purpose**: Tells agents WHAT the component is and HOW it behaves.
### File 2: `.md` (Visual Template)
Markdown file containing:
- **ASCII Art**: Visual representation of the component
- **Variables**: `{{variableName}}` placeholders for dynamic content
- **States**: Visual variants (default, hover, focus, disabled, etc.)
- **Documentation**: Usage examples and variable descriptions
**Purpose**: Shows agents WHAT the component looks like.
## How They Connect
```
submit-button.uxm says:
"ascii": {
"templateFile": "submit-button.md", ← Points to template
"variables": [
{"name": "text", "type": "string"} ← Defines variables
]
}
submit-button.md contains:
╭──────────────────╮
│ {{text}} │ ← Uses the variable
╰──────────────────╯
```
The `.uxm` **defines** variables, the `.md` **uses** them.
## Component Anatomy
### Minimal Required Fields (.uxm)
```json
{
"id": "kebab-case-name", // Required: Unique identifier
"type": "button|input|card|...", // Required: Component type
"version": "1.0.0", // Required: Semantic version
"metadata": {
"name": "Human Name", // Required: Display name
"created": "ISO-timestamp", // Required: Creation date
"modified": "ISO-timestamp" // Required: Last modified
},
"props": {}, // Required: Can be empty object
"ascii": {
"templateFile": "name.md", // Required: Template filename
"width": 20, // Required: Character width
"height": 3 // Required: Character height
}
}
```
### Optional But Recommended Fields
```json
{
"metadata": {
"description": "What this component does",
"author": "Your name",
"tags": ["searchable", "keywords"],
"category": "input|display|layout|..."
},
"behavior": {
"states": [/* multiple states */],
"interactions": [/* user interactions */],
"accessibility": {/* ARIA attributes */}
},
"extends": "base-component-id" // Component inheritance
}
```
## Variable Substitution
### In .uxm (Definition)
```json
"props": {
"text": "Click me", // Default value
"disabled": false
},
"ascii": {
"variables": [
{
"name": "text",
"type": "string",
"required": true,
"description": "Button label"
}
]
}
```
### In .md (Usage)
```
╭──────────────────╮
│ {{text}} │ ← Replaced with prop value
╰──────────────────╯
```
### Result
```
╭──────────────────╮
│ Click me │ ← Actual rendered output
╰──────────────────╯
```
## States and Behaviors
Components can have multiple visual states:
```json
"behavior": {
"states": [
{
"name": "default",
"properties": {"border": "solid"}
},
{
"name": "hover",
"properties": {"border": "highlighted"},
"triggers": ["mouseenter"]
},
{
"name": "disabled",
"properties": {"border": "dashed", "opacity": 0.5}
}
]
}
```
Each state can have a corresponding ASCII representation in the `.md` file.
## Two-Phase Component Creation
Fluxwing optimizes for fast MVP prototyping with a two-phase approach:
### Phase 1: Create with Default State
When you create a component, it starts with **only the default state**:
- Fast creation for quick prototyping
- MVP-ready for early discussions
- Minimal file size and complexity
```bash
/fluxwing-create submit-button
# Creates component with default state only
```
### Phase 2: Expand with Interactive States
After MVP validation, add interaction states on demand:
- Adds hover, focus, disabled states
- Smart defaults based on component type
- Preserves all existing data
```bash
/fluxwing-expand-component submit-button
# Adds hover, active, disabled states
```
### Why Two Phases?
**Benefits**:
- **60-80% faster** component creation
- Focus on core functionality first
- Add polish when needed, not upfront
- Cleaner diffs in version control
**Workflow**:
```
1. Create → Default state only (fast)
2. Discuss → Review with stakeholders
3. Validate → Confirm design works
4. Expand → Add interactive states (polish)
```
This approach aligns with agile development: ship fast, iterate based on feedback.
## Component Types
Standard types:
- **button**: Clickable action triggers
- **input**: Text entry fields
- **card**: Content containers
- **navigation**: Menu and navigation
- **form**: Multi-field forms
- **list**: Data displays
- **modal**: Overlay dialogs
- **table**: Tabular data
- **badge**: Small indicators
- **alert**: Notifications
- **container**: Layout wrappers
- **text**: Text displays
- **image**: Image placeholders
- **divider**: Visual separators
- **custom**: Anything else
## Naming Conventions
### Component IDs (kebab-case)
-`submit-button`
-`email-input`
-`user-profile-card`
-`submitButton` (camelCase)
-`Submit Button` (spaces)
### Variables (camelCase)
-`userName`
-`isDisabled`
-`maxLength`
-`user-name` (kebab-case)
-`user_name` (snake_case)
### Files (kebab-case + extension)
-`submit-button.uxm`
-`submit-button.md`
-`submitButton.uxm`
## Accessibility
Every interactive component should include accessibility attributes:
```json
"behavior": {
"accessibility": {
"role": "button", // ARIA role
"ariaLabel": "Submit form", // Screen reader label
"focusable": true, // Can receive focus
"keyboardSupport": ["Enter", "Space"] // Key bindings
}
}
```
## Composition
Components can reference other components to create screens:
```json
{
"id": "login-screen",
"type": "container",
"props": {
"components": [
"email-input", // References another component
"password-input",
"submit-button"
]
}
}
```
## Key Takeaways
1. **Two files, one component**: `.uxm` for logic, `.md` for visuals
2. **Variables bridge them**: Defined in `.uxm`, used in `.md`
3. **States create interactivity**: Multiple visual representations
4. **Types organize components**: Standard categories for consistency
5. **Naming matters**: Conventions ensure compatibility
6. **Accessibility is essential**: ARIA roles for all interactive elements
## Next Steps
- **See it in action**: Check `../examples/primary-button.{uxm,md}`
- **Create your own**: Follow `03-component-creation.md`
- **Learn patterns**: Browse `06-ascii-patterns.md`
You now understand the foundation of uxscii!