835 lines
24 KiB
Markdown
835 lines
24 KiB
Markdown
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# Information Architecture
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## Overview
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This skill provides a systematic approach to organizing content and designing navigation systems. Use when users can't find features, navigation feels confusing, or content needs structural organization.
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**Core Principle**: Good IA matches users' mental models and provides multiple paths to content with clear information scent.
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## When to Use
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Load this skill when:
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- Users complain "I can't find [feature]"
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- Navigation structure needs design or reorganization
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- Content organization is unclear or inconsistent
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- Designing site maps, menus, or navigation systems
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- User requests mention: "navigation", "menu", "structure", "organize", "findability"
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**Don't use for**: Visual styling (use visual-design-foundations), interaction mechanics (use interaction-design-patterns)
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## The Navigation & Discoverability Model
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A systematic 4-layer framework for evaluating and designing information architecture:
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**Layer 1: MENTAL MODELS** - Does structure match how users think?
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**Layer 2: NAVIGATION SYSTEMS** - Are there multiple paths to content?
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**Layer 3: INFORMATION SCENT** - Do labels lead users to their goal?
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**Layer 4: DISCOVERABILITY** - Can users find features beyond the basics?
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Evaluate each layer systematically to identify IA gaps.
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## Layer 1: Mental Models
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**Purpose:** Align information structure with users' existing mental models
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### Evaluation Questions
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- Does the IA match how users think about this domain?
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- Are we using terminology users understand?
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- Would users expect to find X under category Y?
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- Does the structure match users' tasks and goals?
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- Are we organizing by internal company structure (BAD) or user needs (GOOD)?
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### Research Methods
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**Card Sorting (Open)**
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- Give users cards with content/features
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- Ask them to group cards into categories they create
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- Reveals natural mental model organization
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- Use for: New IA, understanding user categories
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**Card Sorting (Closed)**
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- Give users cards and predefined categories
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- Ask them to place cards in categories
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- Validates existing IA structure
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- Use for: Testing proposed navigation
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**Tree Testing**
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- Give users IA tree (text-only, no visual design)
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- Ask them to find specific items
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- Measures findability without visual interference
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- Use for: Validating IA before visual design
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**Mental Model Diagrams**
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- Map user's understanding of domain (Indi Young method)
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- Compare to organization's mental model
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- Identify gaps between user expectations and implementation
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- Use for: Deep understanding, strategy
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### Patterns
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**Task-Based Organization**
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- Structure around what users do, not what you sell
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- Example: "Send Money" not "Products > Wire Transfer"
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- Users think in goals, not features
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**Domain-Appropriate Terminology**
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- Use industry terms users know (not internal jargon)
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- Example: "Shopping Cart" not "Basket" (e-commerce convention)
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- Test terminology with card sorting
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**Flat-ish Hierarchy**
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- Aim for 3-5 levels deep maximum
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- Broad (5-9 top-level categories) > Deep (3 categories, 10 levels)
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- Users struggle with navigation deeper than 3-4 clicks
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**Mutually Exclusive Categories**
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- Each item belongs in one obvious place
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- Avoid: "Accessories" and "Cables" (cables are accessories)
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- Reduces confusion, speeds navigation
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### Anti-Patterns
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**Organized by Internal Structure**
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- "About Us > Divisions > Division 3 > Services"
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- Users don't care about org chart
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- Organize by user needs, not company hierarchy
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**Jargon Users Don't Understand**
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- Internal product names ("Project Phoenix")
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- Acronyms without context ("SDLC Dashboard")
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- Test labels with users unfamiliar with domain
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**Categories That Overlap**
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- Item could reasonably go in 2+ categories
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- Users waste time checking multiple places
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- Forces arbitrary decisions
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**Too Many Top-Level Categories**
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- 15+ menu items = overwhelming
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- Users can't hold that many options in memory
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- Chunk into 5-9 logical groups
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### Practical Application
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**Step 1:** Conduct card sorting with 15-20 users
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- Open card sort to discover categories
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- Closed card sort to validate proposed structure
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**Step 2:** Analyze sorting patterns
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- What categories did users create?
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- What labels did they use?
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- Where was agreement? Disagreement?
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**Step 3:** Map to mental model
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- Create IA structure matching user categories
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- Use user terminology for labels
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- Keep hierarchy flat (3-4 levels max)
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**Step 4:** Validate with tree testing
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- Test findability before implementing
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- Iterate based on task success rates
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## Layer 2: Navigation Systems
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**Purpose:** Provide multiple paths to content so users can navigate their preferred way
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### Evaluation Questions
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- Can users reach content via global navigation?
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- Is search available and functional?
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- Are contextual links provided within content?
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- Can users get back to where they were (breadcrumbs)?
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- Are there shortcuts for common tasks?
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- Is navigation consistent across screens?
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### Navigation Types
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**Global Navigation**
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- Persistent across entire site/app (top bar, sidebar)
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- Contains primary categories (5-7 items)
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- Always visible or easily accessible
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- Example: Main menu, app navigation drawer
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**Local Navigation**
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- Specific to current section (sub-menu)
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- Shows related pages within category
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- Example: Sidebar in documentation, tabs within settings
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**Contextual Navigation**
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- Links embedded in content
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- "See also", "Related articles", inline links
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- Helps users discover related content
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**Search**
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- Direct path to specific content
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- Essential when >50 pages/items
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- Requires: autocomplete, filters, clear results
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**Utility Navigation**
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- Secondary functions (login, settings, help)
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- Usually top-right corner or under menu
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- Less prominent than global nav
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**Breadcrumbs**
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- Show path from home to current page
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- Allow users to backtrack easily
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- Example: Home > Products > Electronics > Laptops
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### Patterns
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**3-Click Rule (Modified)**
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- Any content reachable within 3 clicks
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- More accurately: 3 CLEAR clicks (with good information scent)
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- Better to have 5 obvious clicks than 2 confusing ones
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**Consistent Navigation Placement**
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- Same location across all pages
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- Same labels, same order
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- Users learn once, applies everywhere
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**Primary + Secondary Actions**
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- One primary path (main menu, prominent)
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- Secondary paths (search, contextual links)
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- Redundancy helps different user styles
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**Mobile Navigation Patterns**
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- Bottom tab bar (iOS standard, 3-5 items)
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- Hamburger menu (for 6+ items)
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- Bottom sheet menus (Android)
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- Prioritize: Most important actions at bottom (thumb zone)
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**Web Navigation Patterns**
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- Horizontal top nav (desktop)
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- Sticky header (nav always accessible)
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- Mega-menus (for complex sites, show 2+ levels)
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- Sidebar nav (for deep hierarchies)
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**Desktop Navigation Patterns**
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- Menu bar (File, Edit, View, Help)
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- Toolbar (icon buttons for common actions)
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- Keyboard shortcuts (Cmd+N, Cmd+O, Cmd+S)
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### Anti-Patterns
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**Single Path to Content**
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- Only one way to reach feature (menu > submenu > page)
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- Users with different mental models get lost
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- Provide: Global nav + search + contextual links
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**Mega-Menu Overload**
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- Showing 50+ links in dropdown
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- Overwhelming, hard to scan
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- Chunk into logical groups, use hierarchy
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**Mystery Meat Navigation**
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- Icons without labels
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- Users guess what icon means
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- Use: Icon + label (or tooltip on hover)
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**Inconsistent Navigation**
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- Menu moves or changes on different pages
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- Different labels for same destination
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- Forces users to relearn on each page
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**Buried Search**
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- Search hidden in menu or obscure icon
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- Essential for large sites (>50 pages)
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- Make prominent: Top-right is convention
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**No Way Back**
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- Dead-end pages with no navigation
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- Modal with no close/back button
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- Always provide: Back, breadcrumbs, or close
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### Practical Application
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**Step 1:** Audit all navigation paths
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- List all ways to reach each major page/feature
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- Identify single-path content (problem)
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**Step 2:** Add redundant paths
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- Global nav for primary content
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- Search for direct access
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- Contextual links within content
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- Breadcrumbs for backtracking
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**Step 3:** Test with first-click tests
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- Show users page/screen
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- Ask "Where would you click to [task]?"
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- Measure if first click is correct path
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**Step 4:** Verify consistency
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- Same navigation on all pages
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- Same labels across contexts
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- Test on 10+ different pages
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## Layer 3: Information Scent
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**Purpose:** Labels and clues accurately predict what users will find
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### Evaluation Questions
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- Do link labels accurately describe destination?
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- Are category names specific (not vague)?
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- Would users know where to look for their task?
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- Do labels use user terminology?
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- Are categories mutually exclusive?
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- Does "scent" get stronger as user gets closer (progressive refinement)?
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### Core Concept: Scent Strength
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**Strong Scent**
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- Label clearly predicts content
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- Example: "Download Receipt" → PDF receipt downloads
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- Users confident they're on right path
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**Weak Scent**
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- Label vague, ambiguous
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- Example: "Resources" → Could be anything
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- Users unsure if this is right path
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**False Scent**
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- Label misleads users
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- Example: "Settings" → Only shows account info, not all settings
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- Users frustrated, waste time
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### Patterns
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**Specific, Action-Oriented Labels**
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- Good: "Download Invoice", "Change Password", "View Order History"
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- Bad: "Account", "Options", "More"
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- Users scan for action verbs matching their goal
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**Front-Loading Keywords**
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- Good: "Projects > Project Alpha > Documents"
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- Bad: "All > Alpha > Files and Documents for Projects"
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- Users scan left-to-right, see important words first
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**Descriptive Category Names**
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- Good: "User Settings", "Billing Information", "Security Preferences"
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- Bad: "Preferences", "Options", "More"
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- Specific > generic
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**Progressive Refinement**
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- Each level narrows scope
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- Example: Electronics > Laptops > Gaming Laptops > 17-inch Gaming Laptops
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- Scent gets stronger at each level
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**Preview/Descriptions for Ambiguous Items**
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- When label can't be specific, add description
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- Example: "Advanced" (label) + "For power users: API keys, webhooks, custom scripts" (description)
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- Clarifies before user clicks
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**Avoid Overlapping Categories**
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- Bad: "Accessories" + "Cables" (cables are accessories)
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- Users check both, waste time
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- Make mutually exclusive or nest hierarchically
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### Anti-Patterns
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**Vague Labels**
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- "Stuff", "Other", "More", "Miscellaneous"
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- Tells users nothing about content
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- If necessary, add description
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**Marketing Speak**
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- "Solutions", "Innovative Tools", "Next-Gen Platform"
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- Sounds impressive, means nothing
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- Use plain language users understand
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**Icon-Only Labels (No Text)**
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- Users guess what icon means
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- Different cultures interpret icons differently
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- Use icon + text (or tooltip)
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**Jargon Users Don't Know**
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- Internal product names ("Project Phoenix Dashboard")
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- Industry acronyms ("SDLC", "KPIs") without context
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- Test with users unfamiliar with domain
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**Same Label for Different Things**
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- "Settings" in menu → All settings
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- "Settings" in modal → Only this feature's settings
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- Creates confusion, breaks trust
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**Label Doesn't Match Content**
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- Link says "View Profile", page shows "Account Settings"
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- Breaks trust, wastes time
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- Ensure label = page title/content
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### Practical Application
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**Step 1:** Audit all labels
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- List every menu item, button, link
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- Ask: "Does this label clearly predict destination?"
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**Step 2:** Test with users (5-second test)
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- Show label for 5 seconds
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- Ask: "What do you expect to find here?"
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- Compare to actual content
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**Step 3:** Refine labels
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- Replace vague with specific
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- Front-load keywords
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- Use user terminology (from card sorting)
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**Step 4:** Validate with tree testing
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- Users navigate text-only IA tree
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- Measure task success rate
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- Iterate on failing labels
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## Layer 4: Discoverability
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**Purpose:** Users can find features beyond the basics, progressively
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### Evaluation Questions
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- Can users discover advanced features?
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- Is there progressive disclosure (simple first, advanced later)?
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- Are there tooltips/contextual help?
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- Do features have logical placement (near related functionality)?
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- Is there onboarding for core features?
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- Can users learn without documentation?
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### Patterns
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**Progressive Disclosure**
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- Show basics by default
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- Hide advanced features behind "Advanced" button/section
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- Example: Simple form with 3 fields + "More options" reveals 10 more
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- Prevents overwhelming new users, empowers advanced users
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**Onboarding for Core Features**
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- First-time users see guided tour
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- Highlights 3-5 essential features
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- Optional skip (don't force)
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- Example: "Here's how to create your first project"
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**Contextual Help**
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- "?" icon next to complex fields
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- Tooltips on hover (desktop) or tap (mobile)
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- Inline explanations (not separate docs)
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- Example: "What's this?" next to "API Key"
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**Logical Feature Placement**
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- Related features grouped together
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- Example: "Export as PDF" near "Print"
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- Users discover by exploring related functionality
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**Empty States with Guidance**
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- When no content exists, show how to create content
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- Example: "No projects yet. Create your first project."
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- Provides clear next action
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**Search for Hidden Features**
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- Power users use search to find advanced features
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- Ensure all features indexed by search
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- Example: Search for "API" finds API settings
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**"Learn More" Links**
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- Link to docs/help for complex features
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- Non-intrusive (users opt-in)
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- Example: "Learn about webhooks" link in webhook settings
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**Feature Announcements**
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- Toast/modal when new feature ships
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- "Dismiss" option (one-time)
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- Example: "New: Dark mode in settings"
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### Anti-Patterns
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**Power Features Buried 5+ Levels Deep**
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- Users never discover them
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- Balance: Progressive disclosure vs discoverability
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- Solution: Provide search, contextual hints
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**No Onboarding (Users Never Discover Features)**
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- Blank screen with no guidance
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- Users churn because they don't understand value
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- Solution: Quick tour highlighting core features
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**Everything Exposed at Once (Overwhelming)**
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- 50 buttons on screen
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- Analysis paralysis, cognitive overload
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- Solution: Progressive disclosure, hide advanced
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**No Contextual Help**
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- Complex features with no explanation
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- Users trial-and-error or leave
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- Solution: Tooltips, inline help, "?" icons
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**Inconsistent Placement**
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- "Settings" in different places on different screens
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- Users can't predict where to look
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- Solution: Consistent placement (top-right for settings is convention)
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**Dead-End Experiences**
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- Users reach feature but don't know what to do
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- No placeholder text, no examples, no guidance
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- Solution: Empty states with next steps
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**Features Without Labels**
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- Icon-only buttons (users guess)
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- Hover-only discoverability (fails on mobile)
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- Solution: Icons + labels or clear tooltips
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### Practical Application
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**Step 1:** Identify core vs advanced features
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- Core: 80% of users need these
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- Advanced: 20% of users, power features
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**Step 2:** Design progressive disclosure
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- Core features: Visible by default
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- Advanced features: Behind "Advanced" or "More"
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- Ensure advanced still discoverable (search, contextual hints)
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**Step 3:** Add contextual help
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- Complex fields get tooltips
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- First-time experience gets onboarding
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- Empty states explain next actions
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**Step 4:** Test with new users
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- Give users tasks (don't tell them how)
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- Observe: Do they discover features?
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- Iterate: Add hints where users get stuck
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## User Journey Integration
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Information architecture must support complete user journeys:
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### Journey Mapping for IA
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**Step 1: Map Primary User Journeys**
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- List top 5-10 tasks users do
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- Example: "Find product", "Check order status", "Contact support"
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**Step 2: Identify Touchpoints**
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- Where does user enter? (Google, home page, deep link)
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- What pages do they visit? (in what order)
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- Where do they exit? (goal complete or frustrated)
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**Step 3: Evaluate IA Against Journeys**
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- Can users complete journey with current IA?
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- Where do they get stuck? (missing scent, dead ends)
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- Are there unnecessary steps? (simplify)
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**Step 4: Optimize IA for Common Journeys**
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- Put common endpoints in global nav
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- Add shortcuts for frequent paths
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- Remove obstacles (reduce clicks, clarify labels)
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### Example: E-Commerce Journey
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**Journey:** Find and purchase product
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**Touchpoints:**
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1. Enter via Google search → Product page (deep link)
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2. View product details
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3. Add to cart
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4. View cart
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5. Checkout
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6. Confirmation
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**IA Optimizations:**
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- Breadcrumbs on product page (Layer 2: Navigation)
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- Related products (Layer 2: Contextual nav)
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- Clear "Add to Cart" button (Layer 3: Information scent)
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- Persistent cart icon (Layer 4: Discoverability)
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- Guest checkout option (Layer 1: Mental model - not everyone wants account)
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## Cross-Platform Navigation Considerations
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Navigation patterns adapt to platform context:
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### Mobile Navigation
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**Constraints:**
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- Small screen (375px width typical)
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- Thumb-based interaction
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- One screen at a time (no multi-window)
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**Patterns:**
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- Bottom tab bar (3-5 items, iOS standard)
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- Hamburger menu (for 6+ items)
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- Bottom sheet menus (Android)
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- Swipe gestures (swipe back, swipe between tabs)
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**Prioritization:**
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- Most important actions at bottom (thumb zone)
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- Secondary actions in hamburger menu
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- Search prominent (magnifying glass icon)
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**Reference:** See `mobile-design-patterns` for platform specifics
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### Web Application Navigation
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**Affordances:**
|
|
- Large screen (1024px+ width)
|
|
- Keyboard + mouse
|
|
- Multi-tab workflows
|
|
|
|
**Patterns:**
|
|
- Horizontal top nav (persistent)
|
|
- Sidebar nav (for deep hierarchies)
|
|
- Breadcrumbs (show location in hierarchy)
|
|
- Mega-menus (reveal 2+ levels on hover)
|
|
- Keyboard shortcuts (Cmd+K command palette)
|
|
|
|
**Considerations:**
|
|
- Responsive: Collapses to mobile patterns on narrow screens
|
|
- Dense information: Can show more hierarchy on desktop
|
|
|
|
**Reference:** See `web-application-design` for responsive patterns
|
|
|
|
### Desktop Software Navigation
|
|
|
|
**Affordances:**
|
|
- Multi-window support
|
|
- Extensive keyboard shortcuts
|
|
- Menu bars
|
|
|
|
**Patterns:**
|
|
- Menu bar (File, Edit, View, Help)
|
|
- Toolbars (icon buttons, customizable)
|
|
- Panels/palettes (floating or docked)
|
|
- Context menus (right-click)
|
|
|
|
**Considerations:**
|
|
- Keyboard-first: Every menu item has shortcut
|
|
- Customization: Users rearrange toolbars/panels
|
|
|
|
**Reference:** See `desktop-software-design` for window management
|
|
|
|
### Game UI Navigation
|
|
|
|
**Constraints:**
|
|
- Gamepad/controller input (limited buttons)
|
|
- Immersion (minimize UI)
|
|
- Performance (UI can't tank frame rate)
|
|
|
|
**Patterns:**
|
|
- Radial menus (analog stick selection)
|
|
- D-pad for menus (up/down/left/right)
|
|
- Pause menu (Start button)
|
|
- Context-sensitive prompts ("Press X to interact")
|
|
|
|
**Considerations:**
|
|
- Minimize navigation: Players want to play, not navigate menus
|
|
- Contextual: Show only relevant options for current situation
|
|
|
|
**Reference:** See `game-ui-design` for immersion vs visibility tradeoffs
|
|
|
|
|
|
## Navigation Pattern Library
|
|
|
|
Common navigation solutions with rationale:
|
|
|
|
### Pattern: Bottom Tab Bar (Mobile)
|
|
|
|
**Use When:**
|
|
- Mobile app with 3-5 primary sections
|
|
- Users frequently switch between sections
|
|
- Following iOS Human Interface Guidelines
|
|
|
|
**Structure:**
|
|
- 3-5 tabs at bottom
|
|
- Always visible
|
|
- Icon + label (or icon only if space constrained)
|
|
- Active tab highlighted
|
|
|
|
**Example:** Instagram (Home, Search, Create, Reels, Profile)
|
|
|
|
|
|
### Pattern: Hamburger Menu (Mobile)
|
|
|
|
**Use When:**
|
|
- 6+ navigation items (too many for tabs)
|
|
- Secondary functions (not primary navigation)
|
|
- Android or web mobile
|
|
|
|
**Structure:**
|
|
- ☰ icon (top-left or top-right)
|
|
- Slides out drawer with nav items
|
|
- Overlay or push content
|
|
|
|
**Warning:** Reduces discoverability ("out of sight, out of mind")
|
|
|
|
|
|
### Pattern: Breadcrumbs (Web/Desktop)
|
|
|
|
**Use When:**
|
|
- Deep hierarchies (3+ levels)
|
|
- Users need to understand location
|
|
- E-commerce, documentation, file systems
|
|
|
|
**Structure:**
|
|
- Home > Category > Subcategory > Current Page
|
|
- Each level clickable (except current)
|
|
- Shows path from root to current
|
|
|
|
**Example:** Amazon product pages
|
|
|
|
|
|
### Pattern: Mega-Menu (Web)
|
|
|
|
**Use When:**
|
|
- Complex site with many categories
|
|
- Need to show 2-3 levels of hierarchy at once
|
|
- Desktop web (requires hover)
|
|
|
|
**Structure:**
|
|
- Hover top nav item
|
|
- Reveals large dropdown with subcategories
|
|
- Grid or column layout
|
|
|
|
**Warning:** Doesn't work on mobile (no hover), requires desktop
|
|
|
|
|
|
### Pattern: Sidebar Navigation (Web/Desktop)
|
|
|
|
**Use When:**
|
|
- Deep hierarchies (documentation, admin panels)
|
|
- Always need to show navigation context
|
|
- Desktop-first or responsive web
|
|
|
|
**Structure:**
|
|
- Left sidebar (persistent or collapsible)
|
|
- Hierarchical tree (expand/collapse sections)
|
|
- Active page highlighted
|
|
|
|
**Example:** Documentation sites, admin dashboards
|
|
|
|
|
|
### Pattern: Command Palette (Web/Desktop)
|
|
|
|
**Use When:**
|
|
- Power users need fast access to all commands
|
|
- Many features (50+ actions)
|
|
- Keyboard-first workflows
|
|
|
|
**Structure:**
|
|
- Keyboard shortcut (Cmd+K common)
|
|
- Fuzzy search all actions
|
|
- Jump to any page/feature instantly
|
|
|
|
**Example:** VS Code, Slack, Figma
|
|
|
|
|
|
## Red Flags & Anti-Patterns
|
|
|
|
### Red Flag: Users Can't Find Primary Features
|
|
|
|
**Symptom:** Support requests "Where is [feature]?"
|
|
|
|
**Root Cause:** Poor information scent or buried navigation
|
|
|
|
**Fix:**
|
|
- Audit Layer 3 (Information Scent): Are labels clear?
|
|
- Add to global navigation (Layer 2)
|
|
- Provide search (Layer 2)
|
|
|
|
|
|
### Red Flag: Navigation Inconsistent Across Screens
|
|
|
|
**Symptom:** Menu changes or moves on different pages
|
|
|
|
**Root Cause:** Lack of navigation system standards
|
|
|
|
**Fix:**
|
|
- Define persistent global navigation
|
|
- Same placement, same labels everywhere
|
|
- Test on 10+ different screens
|
|
|
|
|
|
### Red Flag: One Way to Reach Content
|
|
|
|
**Symptom:** Users lost if they don't know exact path
|
|
|
|
**Root Cause:** Single navigation path (Layer 2 failure)
|
|
|
|
**Fix:**
|
|
- Add redundant paths (global nav + search + contextual links)
|
|
- Provide breadcrumbs for backtracking
|
|
- Test with users who enter via deep links
|
|
|
|
|
|
### Red Flag: Users Complete Task But Say "That Was Confusing"
|
|
|
|
**Symptom:** Low satisfaction despite task completion
|
|
|
|
**Root Cause:** Weak information scent (Layer 3) - users succeeded through trial-and-error
|
|
|
|
**Fix:**
|
|
- Improve label specificity
|
|
- Add descriptions to ambiguous categories
|
|
- Test with 5-second test (label → expected content)
|
|
|
|
|
|
### Red Flag: Power Users Can't Find Advanced Features
|
|
|
|
**Symptom:** "Does this have [feature]?" (feature exists but hidden)
|
|
|
|
**Root Cause:** Poor discoverability (Layer 4)
|
|
|
|
**Fix:**
|
|
- Add search (all features indexed)
|
|
- Contextual hints ("Looking for advanced options? Click here")
|
|
- Feature announcements when new features ship
|
|
|
|
|
|
### Red Flag: New Users Overwhelmed, Churn Quickly
|
|
|
|
**Symptom:** High bounce rate, low activation
|
|
|
|
**Root Cause:** No progressive disclosure, everything shown at once
|
|
|
|
**Fix:**
|
|
- Hide advanced features behind "Advanced" section
|
|
- Add onboarding (highlight core features)
|
|
- Empty states with guidance
|
|
|
|
|
|
### Red Flag: Users Click Wrong Category, Backtrack Repeatedly
|
|
|
|
**Symptom:** Analytics show high back-button usage, category exploration
|
|
|
|
**Root Cause:** Labels don't match user mental model (Layer 1) or weak scent (Layer 3)
|
|
|
|
**Fix:**
|
|
- Card sorting to understand user categories
|
|
- Relabel based on user terminology
|
|
- Tree testing to validate
|
|
|
|
|
|
## Related Skills
|
|
|
|
**Cross-references to other Lyra skills:**
|
|
|
|
- `lyra/ux-designer/user-research-and-validation` - Card sorting, tree testing, mental model research methods for IA validation
|
|
- `lyra/ux-designer/interaction-design-patterns` - Navigation interactions (menus, dropdowns, tabs) and micro-interactions for nav elements
|
|
- `lyra/ux-designer/visual-design-foundations` - Visual hierarchy to emphasize navigation, typography for readable labels
|
|
- `lyra/ux-designer/accessibility-and-inclusive-design` - Keyboard navigation, screen reader compatibility for nav systems
|
|
- `lyra/ux-designer/ux-fundamentals` - Core IA principles and terminology
|
|
|
|
**Platform-specific IA:**
|
|
|
|
- `lyra/ux-designer/mobile-design-patterns` - Mobile navigation patterns (bottom tabs, hamburger menus, gestures)
|
|
- `lyra/ux-designer/web-application-design` - Complex web nav systems (mega-menus, breadcrumbs, responsive patterns)
|
|
- `lyra/ux-designer/desktop-software-design` - Desktop navigation (menu bars, toolbars, keyboard shortcuts)
|
|
- `lyra/ux-designer/game-ui-design` - Game navigation (radial menus, contextual prompts, minimal UI)
|
|
|
|
**Cross-faction references:**
|
|
|
|
- `muna/technical-writer/documentation-structure` - IA for documentation sites (organizing docs for findability)
|
|
- `muna/technical-writer/clarity-and-style` - Writing clear labels and navigation copy
|