278 lines
7.9 KiB
Markdown
278 lines
7.9 KiB
Markdown
# Worldbuilding - Brainstorming Reference
|
|
|
|
This reference helps capture exploration of fictional world elements: magic systems, cultures, history, geography. This is brainstorming - if ready to finalize/document, use cw-official-docs instead.
|
|
|
|
## Brainstorm vs Document
|
|
|
|
**Still brainstorming (this skill):**
|
|
- Exploring possibilities
|
|
- Multiple options coexist
|
|
- User is figuring it out
|
|
- Skeletal, exploratory notes
|
|
|
|
**Ready to document (use cw-official-wiki):**
|
|
- User has decided
|
|
- Single canonical version
|
|
- Polished, reader-ready
|
|
- Nothing left undecided
|
|
|
|
Can mention: "Ready to document this? We could create a documentation page"
|
|
|
|
## What Worldbuilding Brainstorming Looks Like
|
|
|
|
User is:
|
|
- Exploring magic system possibilities
|
|
- Figuring out how cultures work
|
|
- Thinking through geography
|
|
- Building history/lore
|
|
- Testing ideas, seeing what fits
|
|
- Multiple versions might exist
|
|
|
|
## Capture the Exploration
|
|
|
|
**Record what user states:**
|
|
- Magic system thoughts → capture as stated
|
|
- Cultural elements → record what's mentioned
|
|
- Geography → as vague or detailed as user made it
|
|
- History/lore → note the ideas
|
|
|
|
**Don't elaborate:**
|
|
- User says "magic has a cost" → don't invent what the cost is
|
|
- User mentions "three kingdoms" → don't name them or detail their cultures
|
|
- User describes "harsh northern territory" → don't elaborate on flora/fauna
|
|
- Multiple versions of lore can coexist
|
|
|
|
## Using Web Search (Explicitly Encouraged)
|
|
|
|
Search when it would help exploration:
|
|
|
|
**Real-world inspiration:**
|
|
- Cultures/history for inspiration ("Viking society structure")
|
|
- Scientific concepts for hard sci-fi ("realistic space travel")
|
|
- Geographic features for world design ("desert ecosystems")
|
|
- Mythology for fantasy elements ("trickster gods in folklore")
|
|
|
|
**Fictional references:**
|
|
- How other authors handled similar systems
|
|
- Genre conventions for worldbuilding
|
|
- Similar fictional worlds for reference
|
|
|
|
Note source when including researched info or references.
|
|
|
|
Web search is a tool for exploration - use it freely.
|
|
|
|
## Organization Patterns
|
|
|
|
These are examples, not mandates. User's brainstorm might be:
|
|
|
|
**Hierarchical:**
|
|
```markdown
|
|
Culture → Subcultures → Practices → Details
|
|
[User exploring top-down]
|
|
```
|
|
|
|
**System-based:**
|
|
```markdown
|
|
Magic rules → Exceptions → Edge cases
|
|
[User figuring out how system works]
|
|
```
|
|
|
|
**Timeline-based:**
|
|
```markdown
|
|
Ancient era → Classical → Modern
|
|
[User building history chronologically]
|
|
```
|
|
|
|
**Scattered thoughts:**
|
|
```markdown
|
|
Random ideas about:
|
|
- Magic costs life force
|
|
- Three competing factions
|
|
- Ancient war 500 years ago
|
|
User exploring without structure yet
|
|
```
|
|
|
|
**Question-driven:**
|
|
```markdown
|
|
How does teleportation work?
|
|
Why do elves live longer?
|
|
What caused the cataclysm?
|
|
User asking questions, not answering yet
|
|
```
|
|
|
|
All are valid. Capture however it flows.
|
|
|
|
## Common Exploration Areas
|
|
|
|
### Magic/Tech Systems
|
|
|
|
User exploring:
|
|
- How it works
|
|
- Limitations
|
|
- Costs/consequences
|
|
- Who can use it
|
|
|
|
Don't elaborate on rules they mentioned. Keep skeletal.
|
|
|
|
### Cultures and Societies
|
|
|
|
User thinking through:
|
|
- Social structures
|
|
- Cultural practices
|
|
- Values/beliefs
|
|
- Conflicts
|
|
|
|
Don't invent cultural details. Capture what's stated.
|
|
|
|
### Geography and Locations
|
|
|
|
User figuring out:
|
|
- World layout
|
|
- Important places
|
|
- Travel logistics
|
|
- Environmental features
|
|
|
|
Keep as vague as user left it. Don't fill in the map.
|
|
|
|
### History and Lore
|
|
|
|
User building:
|
|
- World events timeline
|
|
- Legends and myths
|
|
- How past affects present
|
|
|
|
Multiple versions of history can coexist until user decides.
|
|
|
|
## Teaching Example 1: Magic System
|
|
|
|
### User Says:
|
|
"The danger rating system... thinking Tier 1 to Tier 5. Tier 1 is safe areas, Tier 5 is deadly. Civilians can go in Tier 1, but Tier 5 needs experienced specialists."
|
|
|
|
### ✅ Good Capture:
|
|
```markdown
|
|
# Danger Rating Ideas
|
|
|
|
- Tier 1 to Tier 5 system
|
|
- Tier 1 = safe for civilians
|
|
- Tier 5 = requires experienced specialists
|
|
- Deadly level
|
|
|
|
Open questions:
|
|
- Exact criteria for each tier?
|
|
- Who assigns ratings?
|
|
- Middle tiers (2, 3, 4) - what qualifies?
|
|
|
|
<AI>Could tier be based on: threat level, required skills, or legal restrictions? Assignment could be: government agency, independent organization, or guild?</AI>
|
|
```
|
|
|
|
### ❌ Bad Capture:
|
|
```markdown
|
|
# Danger Classification System
|
|
|
|
Tier 1: Urban districts, shopping areas. No hostile entities above level 10. Monitored by Security Forces 24/7. Civilians permitted with no license required.
|
|
|
|
Tier 2: Suburban zones. Entities levels 10-20. Weekly Security patrols. Basic permit required for extended stays.
|
|
|
|
Tier 3: Zone edges. Entities 20-30. Security on call but not patrolling. Intermediate license required.
|
|
|
|
Tier 4: Wilderness zones. Entities 30-50. No security presence. Advanced license mandatory.
|
|
|
|
Tier 5: Extreme hazard zones. Entities 50+. Emergency evacuation protocols. Master-level certification only.
|
|
|
|
Enforcement: Regional Safety Commission issues monthly assessments. Violations carry 5-10 year penalties...
|
|
|
|
[12 more paragraphs of elaborate system user never mentioned]
|
|
```
|
|
|
|
**Why bad?** User mentioned a 5-tier concept with safe/deadly endpoints. You invented entire bureaucratic structure, specific threat levels, licensing requirements, enforcement agencies, and legal penalties.
|
|
|
|
## Teaching Example 2: Culture
|
|
|
|
### User Says:
|
|
"The northern clans are more isolated and traditional. They respect strength and have some kind of warrior code."
|
|
|
|
### ✅ Good Capture:
|
|
```markdown
|
|
# Northern Clans Notes
|
|
|
|
- More isolated than other regions
|
|
- Traditional culture
|
|
- Respect strength
|
|
- Warrior code exists (specifics not decided)
|
|
|
|
Open questions:
|
|
- Details of warrior code?
|
|
- How isolated (trade? communication?)?
|
|
- What "traditional" means specifically?
|
|
```
|
|
|
|
### ❌ Bad Capture:
|
|
```markdown
|
|
# Northern Clans - Cultural Profile
|
|
|
|
Geography: Remote mountain settlements, accessible only 4 months per year due to snowfall.
|
|
|
|
Social Structure:
|
|
- War-chiefs lead each clan (hereditary position)
|
|
- Council of Elders advises on spiritual matters
|
|
- Warriors form middle class
|
|
- Farmers and craftspeople at bottom tier
|
|
|
|
Warrior Code (The Seven Tenets):
|
|
1. Strength through adversity
|
|
2. Honor before comfort
|
|
3. Protect the weak
|
|
4. Never retreat from worthy foe
|
|
5. Death before dishonor
|
|
6. Train the next generation
|
|
7. Respect the old ways
|
|
|
|
Coming of Age: At 16, warriors-in-training face "The Proving" - a three-day solo survival test in the frozen wastes...
|
|
|
|
[20 more paragraphs of invented cultural details]
|
|
```
|
|
|
|
**Why bad?** User said "isolated," "traditional," "respect strength," and "warrior code." You invented geography, social hierarchy, seven specific tenets, coming-of-age rituals, and elaborate traditions.
|
|
|
|
## Teaching Example 3: Using Web Search
|
|
|
|
### User Says:
|
|
"I want a magic system based on thermodynamics - energy can't be created or destroyed, just transformed."
|
|
|
|
### Good Process:
|
|
1. Note the concept
|
|
2. Search "thermodynamics first law energy conservation"
|
|
3. Capture relevant facts from search
|
|
4. User applies to magic system → record their applications
|
|
5. Don't invent magic rules beyond what user states
|
|
|
|
```markdown
|
|
# Magic System - Thermodynamics Basis
|
|
|
|
Core concept: Energy conservation
|
|
- Can't create or destroy energy
|
|
- Only transform it
|
|
|
|
Researched (physics):
|
|
- First law of thermodynamics: energy conserved in closed system
|
|
- Energy conversion always has inefficiency (heat loss)
|
|
|
|
Open questions:
|
|
- How does this apply to spellcasting?
|
|
- What counts as "energy" in this system?
|
|
- How to handle inefficiency?
|
|
```
|
|
|
|
## When to Transition to Wiki
|
|
|
|
User: "Okay, I think I've figured out the magic system. It works like [detailed explanation], and I'm set on these rules."
|
|
|
|
✅ Good response:
|
|
"Sounds like you've finalized this! Want me to create a documentation page for the magic system? That would be the official reference instead of exploratory notes."
|
|
|
|
Then use cw-official-wiki to create canonical documentation.
|
|
|
|
## Notice Beyond the List
|
|
|
|
If user explores worldbuilding aspects not covered here - capture them. Every story world is different. Trust your judgment on what matters for their world.
|