311 lines
10 KiB
Markdown
311 lines
10 KiB
Markdown
# Character Development - Brainstorming Reference
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This reference helps capture exploration of character motivations, arcs, and relationships. Record what user explores, don't write psychology beyond what they stated.
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## What Character Exploration Looks Like
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User is:
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- Thinking through why character does things
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- Exploring relationship dynamics
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- Figuring out character arc
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- Considering backstory possibilities
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- Testing character concepts
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This is exploratory - multiple options coexist, backstory often undecided, arcs might change.
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## Minimal Capture for Characters
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**Motivation:**
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- "Motivated by X" → record X
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- Don't elaborate on psychological mechanisms
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- Keep at the level of depth user explored
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**Backstory:**
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- "Maybe Y happened in their past" → noted as possibility
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- User often doesn't decide backstory details yet
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- Multiple backstory versions can coexist
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**Character arc:**
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- "Arc might go from A to B" → record both endpoints
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- Transformation moments if mentioned
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- Don't fill in the arc beats user didn't mention
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**Relationships:**
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- "X and Y have tension" → note dynamic
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- Don't invent specific incidents causing tension
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- Preserve vague if user left it vague
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**Don't write psychology analysis:**
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User gives surface-level motivation → don't create deep psychological profile
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## Common Exploration Areas
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### Motivation
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User figuring out:
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- Why does character do this? [user's answer]
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- What drives them? [user's thoughts]
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- Core desires? [user exploring]
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- Fears? [user mentions]
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Capture their exploration, not your analysis.
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### Character Arc
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User considering:
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- Change arc or flat arc? (often undecided)
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- Starting point → ending point (if user specifies)
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- Key transformation moments (if mentioned)
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- Or no arc yet - just exploring character
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Multiple arc options can coexist.
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### Relationships
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User exploring:
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- How do X and Y interact?
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- Relationship progression? (if user plans it)
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- Conflicts? (user mentions)
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- Resolutions? (often undecided)
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Don't invent relationship history.
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### Backstory
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User brainstorming:
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- Formative events (user suggests possibilities)
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- What's revealed when (usually undecided)
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- What stays hidden (often undecided)
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Most backstory stays undecided in brainstorming.
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### Voice and Personality
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User thinking through:
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- How they talk [user describes]
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- Behavioral patterns [user mentions]
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- Emotional expression [user notes]
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- Quirks [if user specifies]
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Record what user explores about personality.
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## Using Web Search
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Search when helpful for:
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- Character archetypes being explored
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- Psychological concepts for complex characters ("how PTSD affects behavior")
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- Similar characters in other works for reference
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- Real-world professions/roles character has
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Note source when including researched info
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## Teaching Example 1: Motivation
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### User Says:
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"Alex is motivated by guilt from the incident. They feel responsible for what happened. This drives them to be more careful, but also makes them question their capability."
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### ✅ Good Capture:
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```markdown
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# Alex - Motivation Notes
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- Guilt from the incident
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- Feels responsible for what happened
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- Drives them to be more careful
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- Makes them question their capability
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Open questions:
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- Does this resolve or persist throughout story?
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- How does this affect their relationships?
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- What was the incident specifically?
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```
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### ❌ Bad Capture:
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```markdown
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# Alex - Character Psychology Profile
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**Core Trauma:** The incident created deep-seated guilt complex stemming from childhood need for external validation. Their mentor's absence during formative years created attachment issues that manifest as survivor's guilt when companions are endangered.
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**Defense Mechanisms:**
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- Overprotection (reaction formation against underlying death wish)
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- Emotional withdrawal (isolation to prevent further attachment)
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- Compulsive caretaking (undoing mechanism for perceived failures)
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- Perfectionism (attempt to control uncontrollable)
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**Attachment Style:** Anxious-avoidant, manifesting in push-pull relationship dynamics. Craves connection but fears vulnerability due to early abandonment trauma.
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**Therapeutic Arc:** Through their mentor's patient guidance and gradual trust-building with their team, Alex will process trauma using cognitive-behavioral reframing. Key breakthrough occurs in Chapter 12 when they finally vocalize the guilt during group crisis.
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**Neurological Basis:** Overactive amygdala response to perceived threats, combined with executive function impairment during stress. This explains hypervigilance and decision paralysis under pressure.
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[3 more pages of invented psychological analysis]
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```
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**Why bad?** User said "guilt from incident, feels responsible, more careful, questions capability." You wrote a clinical psychology textbook about childhood trauma, defense mechanisms, attachment theory, and neurological basis none of which user mentioned.
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## Teaching Example 2: Character Arc
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### User Says:
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"I think Maya starts off ruthless and pragmatic - ends justify the means type. By the end she needs to learn that people matter more than the mission. Not sure how she gets there yet."
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### ✅ Good Capture:
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```markdown
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# Maya - Arc Notes
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Starting point:
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- Ruthless and pragmatic
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- Ends justify the means
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Ending point:
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- Learns people matter more than mission
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Open questions:
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- How she gets from start to end?
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- Key transformation moments?
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- What triggers the change?
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- Does she fully change or partially?
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```
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### ❌ Bad Capture:
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```markdown
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# Maya - Complete Character Arc
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**Act 1: The Ruthless Operative (Chapters 1-8)**
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Maya executes missions with cold efficiency. Sacrifices team member in Chapter 3 to complete objective. Shows no remorse, believes this is strength.
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**Inciting Incident (Chapter 9):**
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Ordered to eliminate civilian witnesses. Sees child who reminds her of younger sister. Plants seed of doubt but still follows orders.
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**Act 2: Growing Doubts (Chapters 10-18)**
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- Chapter 12: Begins questioning orders
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- Chapter 15: Secretly helps teammate instead of abandoning them
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- Chapter 17: Has nightmare about the child witness
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**Midpoint Reversal (Chapter 19):**
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Discovers the mission has been built on lies. People she sacrificed died for nothing. Realizes her pragmatism was just fear of emotional connection.
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**Act 3: Transformation (Chapters 20-30)**
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- Chapter 22: Refuses direct order, saves civilians
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- Chapter 25: Confronts her mentor about the lies
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- Chapter 28: Makes speech about humanity and purpose
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- Chapter 30: Chooses people over mission in final climactic choice
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**Resolution:**
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Maya becomes leader who values every team member. Ruthlessness tempered by compassion. Ends justify means → means matter as much as ends.
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[Full 30-chapter arc with specific beats user never mentioned]
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```
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**Why bad?** User said "ruthless → learns people matter, not sure how yet." You wrote the complete arc with 30 chapters of specific incidents, transformation moments, and detailed beats.
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## Teaching Example 3: Relationship
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### User Says:
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"Jordan and Sam have this competitive friendship thing. They push each other, but there's underlying tension because Jordan feels inferior."
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### ✅ Good Capture:
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```markdown
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# Jordan & Sam - Relationship Notes
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Dynamic:
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- Competitive friendship
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- Push each other
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- Underlying tension
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- Jordan feels inferior
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Open questions:
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- How does this tension play out?
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- Does it resolve or escalate?
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- Why does Jordan feel inferior specifically?
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```
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### ❌ Bad Capture:
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```markdown
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# Jordan & Sam - Relationship Analysis
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**Surface Dynamic:** Competitive friendship with mutual respect and good-natured rivalry.
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**Underlying Psychology:**
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Jordan's inferiority stems from being adopted into successful family. Sam represents biological children who "belong." Competition is Jordan's attempt to prove worthiness.
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**Relationship Timeline:**
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- Pre-story: Met in training, instant rivalry
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- Chapters 1-5: Friendly competition, no issues visible
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- Chapter 6: Sam wins major competition, Jordan's mask slips
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- Chapters 7-12: Passive-aggressive behavior increases
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- Chapter 13: Confrontation where Jordan admits feelings
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- Chapters 14-20: Working through issues with mentor's help
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- Chapter 21+: Genuine friendship after resolving inferiority
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**Communication Patterns:**
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- Jordan: Deflects with humor, never admits vulnerability
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- Sam: Direct and honest, doesn't notice Jordan's pain
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- Both avoid serious emotional conversations
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**Resolution Mechanism:**
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Forced vulnerability situation where Jordan must depend on Sam. Realizes Sam never saw them as inferior. Inferiority was self-imposed.
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[More invented relationship history and psychology]
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```
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**Why bad?** User said "competitive friendship, tension, Jordan feels inferior." You invented adoption backstory, complete relationship timeline, specific chapter beats, communication patterns, and resolution mechanism.
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## When They're Just Exploring
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User: "Not sure about this character yet. Just trying to figure out who they are."
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✅ Good:
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```markdown
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# Character Notes - [Name]
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User exploring, nothing concrete yet
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Questions being considered:
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- [What user asked themselves]
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- [Thoughts they shared]
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Most character details undecided
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```
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❌ Bad:
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"Let me help! Here's a complete character profile with backstory, personality traits, flaws, desires, fears, and a three-act character arc..."
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Don't fill uncertainty with invention unless asked.
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## Multiple Backstory Versions
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User might explore several backstory options. All coexist until user chooses:
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```markdown
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# Character Backstory Options
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Option A: Military background (exploring)
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Option B: Criminal past (considering)
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Option C: Academic researcher (suggested)
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Not decided yet - might combine elements
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```
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## Voice and Personality
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User: "They're sarcastic and use humor to deflect. Uncomfortable with sincerity."
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✅ Good:
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```markdown
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# Character Voice
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- Sarcastic
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- Uses humor to deflect
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- Uncomfortable with sincerity
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Open questions:
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- Specific speech patterns?
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- How this manifests in different situations?
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```
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❌ Bad:
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"This indicates avoidant attachment style rooted in emotional neglect during formative years. The sarcasm is a defense mechanism protecting fragile self-esteem..."
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## Notice Beyond the List
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Characters are complex. If user explores aspects not listed here - capture them. These are common patterns, not limitations. Trust your judgment on what matters for their characters.
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