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skills/experience-system-blueprint/SKILL.md
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skills/experience-system-blueprint/SKILL.md
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name: experience-system-blueprint
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description: Documentation pattern for translating brand platforms into modular experience
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systems.
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---
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# Experience System Blueprint Skill
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## When to Use
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- Creating scalable design systems anchored in brand strategy.
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- Handing off brand concepts to product, web, or event teams.
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- Auditing touchpoints for coherence and accessibility.
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## Framework
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1. **System Principles** – design tenets, accessibility standards, inclusivity commitments.
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2. **Component Library** – modules for hero sections, CTAs, motion behaviors, environmental elements.
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3. **Sensory Spec** – visual, motion, audio, haptics guidelines with do/don't examples.
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4. **Channel Adaptations** – matrices showing how components flex by channel/device.
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5. **QA & Measurement** – checklist + instrumentation hooks to track fidelity and impact.
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## Templates
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- Blueprint deck with principle → component → channel mapping.
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- Figma/Notion doc outlining specs, tokens, and usage rules.
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- QA worksheet for reviewing executions before launch.
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## Tips
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- Version-control blueprints so teams know which system is authoritative.
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- Embed accessibility best practices early to avoid retrofits.
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- Pair with `design-multi-channel-brand-experience` command for turnkey toolkits.
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---
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