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gh-geoffjay-claude-plugins-…/skills/rust-ui-architecture/SKILL.md
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---
name: rust-ui-architecture
description: Architecture patterns for Rust UI applications including GPUI-specific patterns, code organization, modularity, and scalability. Use when user needs guidance on application architecture, code organization, or scaling UI applications.
---
# Rust UI Architecture
## Metadata
This skill provides comprehensive guidance on architecting scalable, maintainable Rust UI applications using GPUI, covering project structure, design patterns, and best practices.
## Instructions
### Application Structure
#### Recommended Project Layout
```
my-gpui-app/
├── Cargo.toml
├── src/
│ ├── main.rs # Application entry point
│ ├── app.rs # Main application struct
│ ├── ui/ # UI layer
│ │ ├── mod.rs
│ │ ├── views/ # High-level views
│ │ │ ├── mod.rs
│ │ │ ├── main_view.rs
│ │ │ ├── sidebar.rs
│ │ │ └── editor.rs
│ │ ├── components/ # Reusable components
│ │ │ ├── mod.rs
│ │ │ ├── button.rs
│ │ │ ├── input.rs
│ │ │ └── modal.rs
│ │ └── theme.rs # Theme definitions
│ ├── models/ # Application state
│ │ ├── mod.rs
│ │ ├── document.rs
│ │ ├── project.rs
│ │ └── settings.rs
│ ├── services/ # External integrations
│ │ ├── mod.rs
│ │ ├── file_service.rs
│ │ └── api_client.rs
│ ├── domain/ # Core business logic
│ │ ├── mod.rs
│ │ └── operations.rs
│ └── utils/ # Utilities
│ ├── mod.rs
│ └── helpers.rs
├── examples/ # Example applications
│ └── basic.rs
└── tests/ # Integration tests
├── integration/
└── ui/
```
### Layer Separation
#### Four-Layer Architecture
```
┌─────────────────────────────────┐
│ UI Layer (Views) │ - GPUI views and components
│ │ - User interactions
│ │ - Render logic
├─────────────────────────────────┤
│ Application Layer (Models) │ - Application state (Model<T>)
│ │ - State coordination
│ │ - Business logic orchestration
├─────────────────────────────────┤
│ Service Layer (Services) │ - File I/O
│ │ - Network requests
│ │ - External APIs
├─────────────────────────────────┤
│ Domain Layer (Core) │ - Pure business logic
│ │ - Domain types
│ │ - No dependencies on UI/GPUI
└─────────────────────────────────┘
```
#### Example Implementation
```rust
// Domain Layer (pure logic)
pub mod domain {
#[derive(Clone, Debug)]
pub struct Document {
pub id: DocumentId,
pub content: String,
pub language: Language,
}
impl Document {
pub fn word_count(&self) -> usize {
self.content.split_whitespace().count()
}
pub fn is_empty(&self) -> bool {
self.content.trim().is_empty()
}
}
}
// Service Layer (external integration)
pub mod services {
use super::domain::*;
pub trait FileService: Send + Sync {
fn read(&self, path: &Path) -> Result<String>;
fn write(&self, path: &Path, content: &str) -> Result<()>;
}
pub struct RealFileService;
impl FileService for RealFileService {
fn read(&self, path: &Path) -> Result<String> {
std::fs::read_to_string(path)
.map_err(|e| anyhow::anyhow!("Failed to read: {}", e))
}
fn write(&self, path: &Path, content: &str) -> Result<()> {
std::fs::write(path, content)
.map_err(|e| anyhow::anyhow!("Failed to write: {}", e))
}
}
}
// Application Layer (state management)
pub mod models {
use super::domain::*;
use super::services::*;
pub struct DocumentModel {
document: Document,
file_service: Arc<dyn FileService>,
is_modified: bool,
}
impl DocumentModel {
pub fn new(document: Document, file_service: Arc<dyn FileService>) -> Self {
Self {
document,
file_service,
is_modified: false,
}
}
pub fn update_content(&mut self, content: String) {
self.document.content = content;
self.is_modified = true;
}
pub async fn save(&mut self) -> Result<()> {
self.file_service.write(&self.document.path, &self.document.content)?;
self.is_modified = false;
Ok(())
}
}
}
// UI Layer (views)
pub mod ui {
use gpui::*;
use super::models::*;
pub struct DocumentView {
model: Model<DocumentModel>,
_subscription: Subscription,
}
impl DocumentView {
pub fn new(model: Model<DocumentModel>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&model, |_, _, cx| cx.notify());
Self { model, _subscription }
}
}
impl Render for DocumentView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let model = self.model.read(cx);
div()
.child(format!("Words: {}", model.document.word_count()))
.when(model.is_modified, |this| {
this.child("(modified)")
})
}
}
}
```
### Component Hierarchies
#### Container-Presenter Pattern
```rust
// Container: Manages state and logic
pub struct EditorContainer {
document: Model<DocumentModel>,
_subscription: Subscription,
}
impl EditorContainer {
pub fn new(document: Model<DocumentModel>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&document, |_, _, cx| cx.notify());
Self { document, _subscription }
}
fn handle_save(&mut self, cx: &mut ViewContext<Self>) {
let document = self.document.clone();
cx.spawn(|_, mut cx| async move {
cx.update_model(&document, |doc, _| {
doc.save().await
}).await?;
Ok::<_, anyhow::Error>(())
}).detach();
}
}
impl Render for EditorContainer {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let doc = self.document.read(cx);
EditorPresenter::new(
doc.document.content.clone(),
doc.is_modified,
cx.listener(|this, content, cx| {
this.document.update(cx, |doc, _| {
doc.update_content(content);
});
}),
)
}
}
// Presenter: Pure rendering
pub struct EditorPresenter {
content: String,
is_modified: bool,
on_change: Box<dyn Fn(String, &mut WindowContext)>,
}
impl EditorPresenter {
pub fn new(
content: String,
is_modified: bool,
on_change: impl Fn(String, &mut WindowContext) + 'static,
) -> Self {
Self {
content,
is_modified,
on_change: Box::new(on_change),
}
}
}
impl Render for EditorPresenter {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.child(
textarea()
.value(&self.content)
.on_input(|value, cx| {
(self.on_change)(value, cx);
})
)
.when(self.is_modified, |this| {
this.child("Unsaved changes")
})
}
}
```
### Module Organization
#### Feature-Based Structure
```
src/
├── features/
│ ├── editor/
│ │ ├── mod.rs
│ │ ├── model.rs # EditorModel
│ │ ├── view.rs # EditorView
│ │ ├── commands.rs # Editor actions
│ │ └── components/ # Editor-specific components
│ ├── sidebar/
│ │ ├── mod.rs
│ │ ├── model.rs
│ │ ├── view.rs
│ │ └── components/
│ └── statusbar/
│ ├── mod.rs
│ ├── model.rs
│ └── view.rs
```
**Benefits**:
- Clear feature boundaries
- Easy to understand and navigate
- Scales well with team size
- Enables feature-based development
### State Management Architecture
#### Unidirectional Data Flow
```
User Action → Action Dispatch → State Update → View Rerender
↑ ↓
└──────────────── Event Handlers ─────────────┘
```
**Implementation**:
```rust
// Define actions
actions!(app, [AddTodo, ToggleTodo, DeleteTodo]);
// State model
pub struct TodoListModel {
todos: Vec<Todo>,
}
impl TodoListModel {
pub fn add_todo(&mut self, text: String) {
self.todos.push(Todo {
id: TodoId::new(),
text,
completed: false,
});
}
pub fn toggle_todo(&mut self, id: TodoId) {
if let Some(todo) = self.todos.iter_mut().find(|t| t.id == id) {
todo.completed = !todo.completed;
}
}
}
// View with action handlers
pub struct TodoListView {
model: Model<TodoListModel>,
}
impl TodoListView {
fn register_actions(&mut self, cx: &mut ViewContext<Self>) {
cx.on_action(cx.listener(|this, action: &AddTodo, cx| {
this.model.update(cx, |model, cx| {
model.add_todo(action.text.clone());
cx.notify();
});
}));
cx.on_action(cx.listener(|this, action: &ToggleTodo, cx| {
this.model.update(cx, |model, cx| {
model.toggle_todo(action.id);
cx.notify();
});
}));
}
}
```
#### State Ownership Patterns
**Single Source of Truth**:
```rust
pub struct AppModel {
// Root owns all state
documents: Vec<Model<DocumentModel>>,
settings: Model<Settings>,
ui_state: Model<UiState>,
}
```
**Hierarchical Ownership**:
```rust
pub struct WorkspaceModel {
// Workspace owns workspace-level state
panes: Vec<Model<PaneModel>>,
}
pub struct PaneModel {
// Pane owns pane-level state
tabs: Vec<Model<TabModel>>,
active_index: usize,
}
```
### Separation of Concerns
#### Clear Boundaries
```rust
// ✓ GOOD: Clear responsibilities
// Domain logic (no GPUI)
pub mod document {
pub struct Document {
content: String,
}
impl Document {
pub fn insert(&mut self, pos: usize, text: &str) {
self.content.insert_str(pos, text);
}
}
}
// Application logic (uses GPUI models)
pub mod editor_model {
use gpui::*;
use super::document::Document;
pub struct EditorModel {
document: Document,
cursor_position: usize,
}
impl EditorModel {
pub fn insert_at_cursor(&mut self, text: &str) {
self.document.insert(self.cursor_position, text);
self.cursor_position += text.len();
}
}
}
// UI logic (GPUI views)
pub mod editor_view {
use gpui::*;
use super::editor_model::EditorModel;
pub struct EditorView {
model: Model<EditorModel>,
}
impl Render for EditorView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
// Rendering logic
}
}
}
```
### Testability Patterns
#### Dependency Injection
```rust
// Define trait for external dependencies
pub trait FileService: Send + Sync {
fn read(&self, path: &Path) -> Result<String>;
fn write(&self, path: &Path, content: &str) -> Result<()>;
}
// Production implementation
pub struct RealFileService;
impl FileService for RealFileService {
// Real implementation
}
// Test implementation
#[cfg(test)]
pub struct MockFileService {
read_results: HashMap<PathBuf, Result<String>>,
written_files: RefCell<Vec<(PathBuf, String)>>,
}
#[cfg(test)]
impl FileService for MockFileService {
fn read(&self, path: &Path) -> Result<String> {
self.read_results
.get(path)
.cloned()
.unwrap_or_else(|| Err(anyhow::anyhow!("File not found")))
}
fn write(&self, path: &Path, content: &str) -> Result<()> {
self.written_files
.borrow_mut()
.push((path.to_path_buf(), content.to_string()));
Ok(())
}
}
// Model accepts any FileService
pub struct DocumentModel {
file_service: Arc<dyn FileService>,
}
// Tests use mock
#[cfg(test)]
mod tests {
#[test]
fn test_save() {
let mock_service = Arc::new(MockFileService::new());
let model = DocumentModel::new(mock_service.clone());
model.save().unwrap();
assert_eq!(mock_service.written_files.borrow().len(), 1);
}
}
```
### Plugin Architecture
#### Extension System
```rust
// Define plugin trait
pub trait EditorPlugin: Send + Sync {
fn name(&self) -> &str;
fn on_document_open(&self, doc: &Document) -> Result<()>;
fn on_document_save(&self, doc: &Document) -> Result<()>;
}
// Plugin manager
pub struct PluginManager {
plugins: Vec<Box<dyn EditorPlugin>>,
}
impl PluginManager {
pub fn register(&mut self, plugin: Box<dyn EditorPlugin>) {
self.plugins.push(plugin);
}
pub fn notify_document_open(&self, doc: &Document) -> Result<()> {
for plugin in &self.plugins {
plugin.on_document_open(doc)?;
}
Ok(())
}
}
// Example plugin
pub struct AutoSavePlugin {
interval: Duration,
}
impl EditorPlugin for AutoSavePlugin {
fn name(&self) -> &str {
"AutoSave"
}
fn on_document_open(&self, doc: &Document) -> Result<()> {
// Start auto-save timer
Ok(())
}
fn on_document_save(&self, doc: &Document) -> Result<()> {
println!("Document saved: {}", doc.path.display());
Ok(())
}
}
```
## Resources
### Design Patterns
**Architectural Patterns**:
- Model-View pattern (GPUI-specific)
- Container-Presenter (separation of concerns)
- Service-oriented (external dependencies)
- Plugin architecture (extensibility)
**Code Organization**:
- Feature-based modules
- Layer separation
- Clear boundaries
- Dependency injection
**State Management**:
- Unidirectional data flow
- Single source of truth
- Hierarchical ownership
- Reactive updates
### Best Practices
1. **Separation of Concerns**: Keep UI, logic, and data separate
2. **Dependency Injection**: Use traits for testability
3. **Feature Organization**: Group related code by feature
4. **State Ownership**: Clear ownership hierarchy
5. **Testable Design**: Design for testing from the start
6. **Documentation**: Document architecture decisions
7. **Modularity**: Small, focused modules
8. **Scalability**: Design for growth
### Common Patterns
- **Repository Pattern**: Data access abstraction
- **Command Pattern**: Action system
- **Observer Pattern**: Subscriptions
- **Factory Pattern**: Component creation
- **Strategy Pattern**: Pluggable behaviors
- **Facade Pattern**: Simplified interfaces