Initial commit
This commit is contained in:
244
skills/references/COMMANDS_EDITOR.md
Normal file
244
skills/references/COMMANDS_EDITOR.md
Normal file
@@ -0,0 +1,244 @@
|
||||
# Unity Editor Toolkit - Asset Database & Editor Utilities Commands
|
||||
|
||||
Complete reference for Asset Database refresh, recompilation, and asset reimport commands.
|
||||
|
||||
**Last Updated**: 2025-01-13
|
||||
|
||||
---
|
||||
|
||||
## cd <unity-project-root> && node .unity-websocket/uw editor refresh
|
||||
|
||||
Refresh Unity AssetDatabase (generates/updates meta files, triggers compilation).
|
||||
|
||||
**Usage:**
|
||||
```bash
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor refresh [options]
|
||||
```
|
||||
|
||||
**Options:**
|
||||
```
|
||||
--json Output in JSON format
|
||||
--timeout <ms> Connection timeout in milliseconds (default: 30000)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**⚠️ Important Note:**
|
||||
After running `refresh`, you should check Unity Editor for compilation status. Unity's incremental compilation will automatically compile changed assemblies.
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Refresh AssetDatabase
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor refresh
|
||||
|
||||
# Get JSON output
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor refresh --json
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## cd <unity-project-root> && node .unity-websocket/uw editor recompile
|
||||
|
||||
Request script recompilation.
|
||||
|
||||
**Usage:**
|
||||
```bash
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor recompile [options]
|
||||
```
|
||||
|
||||
**Options:**
|
||||
```
|
||||
--json Output in JSON format
|
||||
--timeout <ms> Connection timeout in milliseconds (default: 30000)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**⚠️ Important Note:**
|
||||
Unity's incremental compilation automatically recompiles changed assemblies. This command forces a recompilation check. Check Unity Editor for compilation status after running.
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Request recompilation
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor recompile
|
||||
|
||||
# Get JSON output
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor recompile --json
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## cd <unity-project-root> && node .unity-websocket/uw editor reimport
|
||||
|
||||
Reimport specific asset (triggers recompilation for that Assembly).
|
||||
|
||||
**Usage:**
|
||||
```bash
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor reimport <path> [options]
|
||||
```
|
||||
|
||||
**Arguments:**
|
||||
```
|
||||
<path> Asset path relative to Assets folder (e.g., "XLua" or "Scripts/Player.cs")
|
||||
```
|
||||
|
||||
**Options:**
|
||||
```
|
||||
--json Output in JSON format
|
||||
--timeout <ms> Connection timeout in milliseconds (default: 30000)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**⚠️ Important Note:**
|
||||
After running `reimport`, check Unity Editor for reimport and compilation status.
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Reimport folder
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor reimport "XLua"
|
||||
|
||||
# Reimport specific asset
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor reimport "Scripts/Player.cs"
|
||||
|
||||
# Reimport .asmdef (recompiles specific Assembly)
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor reimport "MyPlugin/Editor/MyPlugin.Editor.asmdef"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## cd <unity-project-root> && node .unity-websocket/uw editor execute
|
||||
|
||||
Execute a static method marked with `[ExecutableMethod]` attribute.
|
||||
|
||||
**Usage:**
|
||||
```bash
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor execute <commandName> [options]
|
||||
```
|
||||
|
||||
**Arguments:**
|
||||
```
|
||||
<commandName> Command name to execute (e.g., reinstall-cli)
|
||||
```
|
||||
|
||||
**Options:**
|
||||
```
|
||||
--json Output in JSON format
|
||||
--timeout <ms> Connection timeout in milliseconds (default: 30000)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Reinstall CLI
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor execute reinstall-cli
|
||||
|
||||
# List available commands first
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor list
|
||||
|
||||
# Get JSON output
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor execute reinstall-cli --json
|
||||
```
|
||||
|
||||
**Security:**
|
||||
Only methods explicitly marked with `[ExecutableMethod]` attribute can be executed. This prevents arbitrary code execution.
|
||||
|
||||
---
|
||||
|
||||
## cd <unity-project-root> && node .unity-websocket/uw editor list
|
||||
|
||||
List all executable methods available via `editor execute` command.
|
||||
|
||||
**Usage:**
|
||||
```bash
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor list [options]
|
||||
```
|
||||
|
||||
**Options:**
|
||||
```
|
||||
--json Output in JSON format
|
||||
--timeout <ms> Connection timeout in milliseconds (default: 30000)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# List all executable methods
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor list
|
||||
|
||||
# Get JSON output
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor list --json
|
||||
```
|
||||
|
||||
**Output Format:**
|
||||
```
|
||||
✓ Found 1 executable method(s):
|
||||
|
||||
reinstall-cli
|
||||
Reinstall Unity Editor Toolkit CLI
|
||||
UnityEditorToolkit.Editor.EditorServerWindow.ReinstallCLI
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Global Options
|
||||
|
||||
All commands support these global options:
|
||||
|
||||
```
|
||||
-V, --version Output the version number
|
||||
-v, --verbose Enable verbose logging
|
||||
-p, --port <number> Unity WebSocket port (overrides auto-detection)
|
||||
-h, --help Display help for command
|
||||
```
|
||||
|
||||
**Examples:**
|
||||
```bash
|
||||
# Check CLI version
|
||||
cd <unity-project-root> && node .unity-websocket/uw --version
|
||||
|
||||
# Enable verbose logging
|
||||
cd <unity-project-root> && node .unity-websocket/uw --verbose editor refresh
|
||||
|
||||
# Use specific port
|
||||
cd <unity-project-root> && node .unity-websocket/uw --port 9501 editor recompile
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
### Port Auto-Detection
|
||||
|
||||
Unity Editor Toolkit CLI automatically detects the Unity WebSocket server port by reading `.unity-websocket/server-status.json` in the Unity project directory. You only need to specify `--port` if:
|
||||
- Running multiple Unity Editor instances
|
||||
- Server is using non-default port range
|
||||
|
||||
### JSON Output
|
||||
|
||||
All commands support `--json` flag for machine-readable output. Useful for:
|
||||
- CI/CD pipelines
|
||||
- Automation scripts
|
||||
- Integration with other tools
|
||||
|
||||
### Timeout Configuration
|
||||
|
||||
Default timeout is 30 seconds (30000ms). Increase for operations that may take longer:
|
||||
|
||||
```bash
|
||||
# Longer timeout for complex operations
|
||||
cd <unity-project-root> && node .unity-websocket/uw editor refresh --timeout 60000
|
||||
```
|
||||
|
||||
### Error Handling
|
||||
|
||||
Commands return appropriate exit codes:
|
||||
- `0`: Success
|
||||
- `1`: Error (connection failed, command failed, invalid parameters, etc.)
|
||||
|
||||
Check error messages for details on failures.
|
||||
|
||||
---
|
||||
|
||||
**See Also:**
|
||||
- [QUICKSTART.md](../../QUICKSTART.md) - Quick setup and first commands
|
||||
- [COMMANDS.md](./COMMANDS.md) - Complete command roadmap
|
||||
- [API_COMPATIBILITY.md](../../API_COMPATIBILITY.md) - Unity version compatibility
|
||||
- [TEST_GUIDE.md](../../TEST_GUIDE.md) - Unity C# server testing guide
|
||||
Reference in New Issue
Block a user