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Unity Editor Toolkit - Asset Database & Editor Utilities Commands

Complete reference for Asset Database refresh, recompilation, and asset reimport commands.

Last Updated: 2025-01-13


cd && node .unity-websocket/uw editor refresh

Refresh Unity AssetDatabase (generates/updates meta files, triggers compilation).

Usage:

cd <unity-project-root> && node .unity-websocket/uw editor refresh [options]

Options:

--json                 Output in JSON format
--timeout <ms>         Connection timeout in milliseconds (default: 30000)
-h, --help             Display help for command

⚠️ Important Note: After running refresh, you should check Unity Editor for compilation status. Unity's incremental compilation will automatically compile changed assemblies.

Examples:

# Refresh AssetDatabase
cd <unity-project-root> && node .unity-websocket/uw editor refresh

# Get JSON output
cd <unity-project-root> && node .unity-websocket/uw editor refresh --json

cd && node .unity-websocket/uw editor recompile

Request script recompilation.

Usage:

cd <unity-project-root> && node .unity-websocket/uw editor recompile [options]

Options:

--json                 Output in JSON format
--timeout <ms>         Connection timeout in milliseconds (default: 30000)
-h, --help             Display help for command

⚠️ Important Note: Unity's incremental compilation automatically recompiles changed assemblies. This command forces a recompilation check. Check Unity Editor for compilation status after running.

Examples:

# Request recompilation
cd <unity-project-root> && node .unity-websocket/uw editor recompile

# Get JSON output
cd <unity-project-root> && node .unity-websocket/uw editor recompile --json

cd && node .unity-websocket/uw editor reimport

Reimport specific asset (triggers recompilation for that Assembly).

Usage:

cd <unity-project-root> && node .unity-websocket/uw editor reimport <path> [options]

Arguments:

<path>                 Asset path relative to Assets folder (e.g., "XLua" or "Scripts/Player.cs")

Options:

--json                 Output in JSON format
--timeout <ms>         Connection timeout in milliseconds (default: 30000)
-h, --help             Display help for command

⚠️ Important Note: After running reimport, check Unity Editor for reimport and compilation status.

Examples:

# Reimport folder
cd <unity-project-root> && node .unity-websocket/uw editor reimport "XLua"

# Reimport specific asset
cd <unity-project-root> && node .unity-websocket/uw editor reimport "Scripts/Player.cs"

# Reimport .asmdef (recompiles specific Assembly)
cd <unity-project-root> && node .unity-websocket/uw editor reimport "MyPlugin/Editor/MyPlugin.Editor.asmdef"

cd && node .unity-websocket/uw editor execute

Execute a static method marked with [ExecutableMethod] attribute.

Usage:

cd <unity-project-root> && node .unity-websocket/uw editor execute <commandName> [options]

Arguments:

<commandName>          Command name to execute (e.g., reinstall-cli)

Options:

--json                 Output in JSON format
--timeout <ms>         Connection timeout in milliseconds (default: 30000)
-h, --help             Display help for command

Examples:

# Reinstall CLI
cd <unity-project-root> && node .unity-websocket/uw editor execute reinstall-cli

# List available commands first
cd <unity-project-root> && node .unity-websocket/uw editor list

# Get JSON output
cd <unity-project-root> && node .unity-websocket/uw editor execute reinstall-cli --json

Security: Only methods explicitly marked with [ExecutableMethod] attribute can be executed. This prevents arbitrary code execution.


cd && node .unity-websocket/uw editor list

List all executable methods available via editor execute command.

Usage:

cd <unity-project-root> && node .unity-websocket/uw editor list [options]

Options:

--json                 Output in JSON format
--timeout <ms>         Connection timeout in milliseconds (default: 30000)
-h, --help             Display help for command

Examples:

# List all executable methods
cd <unity-project-root> && node .unity-websocket/uw editor list

# Get JSON output
cd <unity-project-root> && node .unity-websocket/uw editor list --json

Output Format:

✓ Found 1 executable method(s):

  reinstall-cli
    Reinstall Unity Editor Toolkit CLI
    UnityEditorToolkit.Editor.EditorServerWindow.ReinstallCLI

Global Options

All commands support these global options:

-V, --version          Output the version number
-v, --verbose          Enable verbose logging
-p, --port <number>    Unity WebSocket port (overrides auto-detection)
-h, --help             Display help for command

Examples:

# Check CLI version
cd <unity-project-root> && node .unity-websocket/uw --version

# Enable verbose logging
cd <unity-project-root> && node .unity-websocket/uw --verbose editor refresh

# Use specific port
cd <unity-project-root> && node .unity-websocket/uw --port 9501 editor recompile

Notes

Port Auto-Detection

Unity Editor Toolkit CLI automatically detects the Unity WebSocket server port by reading .unity-websocket/server-status.json in the Unity project directory. You only need to specify --port if:

  • Running multiple Unity Editor instances
  • Server is using non-default port range

JSON Output

All commands support --json flag for machine-readable output. Useful for:

  • CI/CD pipelines
  • Automation scripts
  • Integration with other tools

Timeout Configuration

Default timeout is 30 seconds (30000ms). Increase for operations that may take longer:

# Longer timeout for complex operations
cd <unity-project-root> && node .unity-websocket/uw editor refresh --timeout 60000

Error Handling

Commands return appropriate exit codes:

  • 0: Success
  • 1: Error (connection failed, command failed, invalid parameters, etc.)

Check error messages for details on failures.


See Also: