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gh-dev-gom-claude-code-mark…/skills/unity-uitoolkit/SKILL.md
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---
name: Unity UI Toolkit
description: Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.
allowed-tools: Read, Write, Glob
---
# Unity UI Toolkit
Assists with Unity UI Toolkit development including UXML markup, USS styling, C# VisualElement API, and modern UI patterns.
## What This Skill Helps With
### UXML Structure
- Proper element hierarchy and naming conventions
- Common controls: TextField, Button, Toggle, Slider, ObjectField, ListView
- Layout containers: VisualElement, ScrollView, Foldout, TwoPaneSplitView
- Data-driven UI with templates and bindings
### USS Styling
- Class-based styling and selectors
- Flexbox layout (flex-direction, justify-content, align-items)
- USS variables and dark theme optimization
- Pseudo-classes (:hover, :active, :disabled)
- Transitions and animations
### C# VisualElement API
- Query API: `rootElement.Q<Button>("my-button")`
- Event handling: `.clicked +=` and `.RegisterValueChangedCallback()`
- Dynamic UI creation with constructors
- Data binding with `Bind()` and `SerializedObject`
### Best Practices
- UXML for structure, USS for styling, C# for logic
- Name elements for Query API access
- Use classes for styling, not inline styles
- Cache VisualElement references in fields
- Proper event cleanup in `OnDestroy()`
## Common Patterns
**Editor Window Setup:**
```csharp
public void CreateGUI() {
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("path/to.uxml");
visualTree.CloneTree(rootVisualElement);
var button = rootVisualElement.Q<Button>("my-button");
button.clicked += OnButtonClick;
}
```
**USS Class Toggle:**
```csharp
element.AddToClassList("active");
element.RemoveFromClassList("active");
element.ToggleInClassList("active");
```
**Data Binding:**
```csharp
var so = new SerializedObject(target);
rootVisualElement.Bind(so);
```
## Unity Version Requirements
- **Unity 2021.2+** for runtime UI Toolkit
- **Unity 2019.4+** for editor-only UI Toolkit (limited features)
See [ui-toolkit-reference.md](ui-toolkit-reference.md) for complete API documentation.
## When to Use vs Other Components
**Use this Skill when**: Building UI Toolkit interfaces, writing UXML/USS, or manipulating VisualElements in C#
**Use unity-ui-selector skill when**: Choosing between UGUI and UI Toolkit for a project
**Use @unity-scripter agent when**: Implementing complex UI logic or custom VisualElement controls
**Use EditorScriptUIToolkit templates when**: Generating new UI Toolkit editor windows with UXML/USS files
## Related Skills
- **unity-ui-selector**: Helps choose between UGUI and UI Toolkit
- **unity-template-generator**: Generates UI Toolkit editor script templates
- **unity-script-validator**: Validates UI Toolkit code patterns