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Zhongwei Li
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# Dithering Patterns Library
Comprehensive reference of dithering patterns for pixel art.
## 2-Color Patterns (50% Mix)
### Checkerboard
```
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
```
**Use**: Even 50/50 mix, very regular, obvious pattern.
### Diagonal Lines
```
A B . . A B . .
B A . . B A . .
. . A B . . A B
. . B A . . B A
A B . . A B . .
B A . . B A . .
. . A B . . A B
. . B A . . B A
```
**Use**: Directional texture, fabric weave.
### Crosshatch
```
A B A . A B A .
B . B A B . B A
A B A . A B A .
. A . B . A . B
A B A . A B A .
B . B A B . B A
A B A . A B A .
. A . B . A . B
```
**Use**: Rough texture, sketch-like appearance.
## 2-Color Patterns (25% Mix)
### Sparse Dots
```
A A B A A A B A
A A A A A A A A
B A A A B A A A
A A A A A A A A
A A B A A A B A
A A A A A A A A
B A A A B A A A
A A A A A A A A
```
**Use**: Subtle texture, 25% darker/lighter.
### Diagonal Sparse
```
A A A B A A A A
A A A A A A A B
A A B A A A A A
A A A A A B A A
B A A A A A A A
A A A B A A A A
A A A A A A B A
A B A A A A A A
```
**Use**: Gentle diagonal flow.
## 2-Color Patterns (75% Mix)
### Dense Dots (Inverse of 25%)
```
B B A B B B A B
B B B B B B B B
A B B B A B B B
B B B B B B B B
B B A B B B A B
B B B B B B B B
A B B B A B B B
B B B B B B B B
```
**Use**: Mostly lighter color, subtle darkening.
## 3-Color Patterns
### Smooth Gradient (A → B → C)
```
A A A A B B B B
A A A B B B B C
A A A B B B C C
A A B B B C C C
A B B B C C C C
B B B C C C C C
B B C C C C C C
B C C C C C C C
```
**Use**: Smooth transition between 3 colors.
### Stepped Gradient
```
A A A A A A A A
A A A A B B B B
A A B B B B B B
B B B B B B C C
B B B B C C C C
B B C C C C C C
C C C C C C C C
C C C C C C C C
```
**Use**: Clear separation between color zones.
## Bayer Matrices
### Bayer 2×2 (4 Threshold Levels)
```
Thresholds:
0 2
3 1
Pattern visualization (0=darkest, 3=lightest):
0/4 2/4
3/4 1/4
```
**Use**: Basic ordered dithering, very coarse.
### Bayer 4×4 (16 Threshold Levels)
```
Thresholds:
0 8 2 10
12 4 14 6
3 11 1 9
15 7 13 5
Pattern visualization (0-15 scale):
0/16 8/16 2/16 10/16
12/16 4/16 14/16 6/16
3/16 11/16 1/16 9/16
15/16 7/16 13/16 5/16
```
**Use**: Standard ordered dithering, balanced regularity and smoothness.
### Bayer 8×8 (64 Threshold Levels)
```
Thresholds:
0 32 8 40 2 34 10 42
48 16 56 24 50 18 58 26
12 44 4 36 14 46 6 38
60 28 52 20 62 30 54 22
3 35 11 43 1 33 9 41
51 19 59 27 49 17 57 25
15 47 7 39 13 45 5 37
63 31 55 23 61 29 53 21
```
**Use**: Fine ordered dithering, near-gradient quality.
## Artistic Patterns
### Hatching (Single Direction)
```
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
A A A B A A A B
```
**Use**: Pen-and-ink style, directional shading.
### Cross-Hatching
```
A A B A A A B A
A A B A A A B A
B B A B B B A B
A A B A A A B A
A A B A A A B A
A A B A A A B A
B B A B B B A B
A A B A A A B A
```
**Use**: Heavier ink-style shading.
### Stippling
```
A A B A A A A B
A A A A B A A A
B A A A A A B A
A A A B A A A A
A A A A A B A A
B A B A A A A A
A A A A B A A B
A B A A A A A A
```
**Use**: Random-looking texture, organic.
### Vertical Lines (Fabric)
```
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
A B A B A B A B
```
**Use**: Fabric weave, vertical texture.
### Horizontal Lines (Metal Brushing)
```
A A A A A A A A
B B B B B B B B
A A A A A A A A
A A A A A A A A
B B B B B B B B
A A A A A A A A
A A A A A A A A
B B B B B B B B
```
**Use**: Brushed metal, horizontal grain.
### Brick Pattern
```
A A B A A A B A
A A B A A A B A
B B A B B B A B
B B A B B B A B
A A B A A A B A
A A B A A A B A
B B A B B B A B
B B A B B B A B
```
**Use**: Masonry texture, tiled surfaces.
### Woven Fabric
```
A A B B A A B B
A A B B A A B B
B B A A B B A A
B B A A B B A A
A A B B A A B B
A A B B A A B B
B B A A B B A A
B B A A B B A A
```
**Use**: Basket weave, cloth texture.
## Retro Console Dithering
### NES-Style (Coarse Checkerboard)
```
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
A B A B A B A B
B A B A B A B A
```
**Use**: Classic 8-bit look, very visible pattern.
### Game Boy-Style (Dense Stippling)
```
A A B A A B A A
A B A A B A A B
B A A B A A B A
A A B A A B A A
A B A A B A A B
B A A B A A B A
A A B A A B A A
A B A A B A A B
```
**Use**: 4-shade Game Boy aesthetic.
### SNES-Style (Fine Bayer)
```
(Use Bayer 8×8 matrix)
```
**Use**: Smooth 16-bit era gradients.
## Pattern Selection Guide
| Desired Effect | Recommended Pattern |
|---|---|
| Smooth gradient | Floyd-Steinberg or Bayer 8×8 |
| Retro/obvious | Checkerboard or Bayer 2×2 |
| Fabric texture | Woven or Vertical Lines |
| Metal surface | Horizontal Lines |
| Stone/rough | Stippling or Sparse Dots |
| Ink drawing | Hatching or Cross-Hatching |
| Subtle shading | Bayer 4×4 or Diagonal Sparse |
| Dramatic contrast | Brick or Bold Checkerboard |
## Color Percentage Mix Table
| Pattern | % of Color A | % of Color B |
|---|---|---|
| Sparse Dots (25%) | 75% | 25% |
| Checkerboard (50%) | 50% | 50% |
| Dense Dots (75%) | 25% | 75% |
| Single Line (12.5%) | 87.5% | 12.5% |
| Double Line (25%) | 75% | 25% |
| Triple Line (37.5%) | 62.5% | 37.5% |
## Implementation Notes
**Tiling**: All patterns above are 8×8 and tile seamlessly. Repeat pattern across larger areas.
**Color Mixing**: "A" and "B" represent two colors being mixed. Use actual hex colors from palette.
**Customization**: Modify patterns by:
- Rotating 90°/180°/270° for directional change
- Inverting (swap A and B) for opposite density
- Combining patterns for complex textures
**Tool Support**:
- Manual: Use `mcp__aseprite__draw_pixels` to place pattern pixels
- Automatic: Use `mcp__aseprite__apply_dithering` with algorithm name