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2025-11-30 08:59:35 +08:00

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using-ux-designer Route to the right UX skill based on your task and platform context true

Using UX Designer

Overview

This meta-skill routes you to the right UX design skills based on your situation. Load this skill when you need UX expertise but aren't sure which specific skill to use.

Core Principle: Different UX tasks require different skills. Match your situation to the appropriate skill, load only what you need.

When to Use

Load this skill when:

  • Starting any UX/UI design task
  • User mentions: "design", "UX", "UI", "interface", "user experience", "layout", "navigation"
  • You need to critique or review a design
  • You need to create a new interface or feature
  • User asks about UX principles or concepts

Don't use for: Backend logic, database design, pure technical implementation without UX implications


Routing by Situation

Learning & Explanation

Symptoms: "What is...", "Explain...", "Teach me about...", "How does X work in UX?"

Route to: ux-fundamentals.md

Examples:


Design Critique & Review

Symptoms: "Review this design", "Critique this interface", "Is this usable?", "Does this follow best practices?"

Route to: Relevant competency skills based on critique focus

General Review (no specific focus):

Specific Focus:

Add platform extension if design is platform-specific:


New Interface Design

Symptoms: "Design a...", "Create interface for...", "Build a [feature] screen"

Route to: Competency skills + platform extension

Standard Web/Mobile Feature:

  1. visual-design-foundations.md (layout, hierarchy, color)
  2. interaction-design-patterns.md (buttons, feedback, states)
  3. Platform-specific:

Complex Navigation/IA:

  1. information-architecture.md (content structure, nav systems)
  2. visual-design-foundations.md (visual hierarchy)
  3. Platform extension as needed

Research Phase (early discovery):

  1. user-research-and-validation.md (understand users first)
  2. Then return to design skills once research complete

Specific UX Domains

Visual Design Issues

Symptoms: "Colors don't work", "Typography feels off", "Hierarchy unclear", "Layout cramped"

Route to: visual-design-foundations.md

Add: accessibility-and-inclusive-design.md if contrast/readability concerns


Navigation & Findability

Symptoms: "Users can't find features", "Navigation confusing", "Menu structure", "Content organization"

Route to: information-architecture.md

Add: Platform extension for platform-specific nav patterns


Interaction & Feedback

Symptoms: "Button states unclear", "No loading feedback", "Micro-interactions", "Touch targets too small"

Route to: interaction-design-patterns.md

Add: Platform extension for platform-specific interaction conventions


Accessibility & Inclusion

Symptoms: "WCAG compliance", "Accessibility audit", "Colorblind-safe", "Keyboard navigation", "Screen reader"

Route to: accessibility-and-inclusive-design.md

Note: This skill should be referenced by all other design decisions (accessibility is universal)


User Research & Validation

Symptoms: "Understand users", "User interviews", "Usability testing", "Mental models", "Journey mapping"

Route to: user-research-and-validation.md

Add: Other skills once research informs design direction


Platform-Specific Routing

Mobile (iOS/Android)

Symptoms: "Mobile app", "iOS", "Android", "Touch interface", "Phone", "Tablet"

Route to:

Mobile-Specific Concerns:

  • Touch targets (44x44pt iOS, 48x48dp Android)
  • Gestures (swipe, pinch, long-press)
  • Platform conventions (iOS HIG vs Material Design)
  • One-handed use, thumb zones

Web Applications

Symptoms: "Web app", "Dashboard", "SaaS", "Data visualization", "Admin panel", "Responsive design"

Route to:

Web-Specific Concerns:

  • Responsive breakpoints
  • Complex data display (tables, charts)
  • Keyboard shortcuts, power-user workflows
  • Multi-tasking (tabs, split views)

Desktop Software

Symptoms: "Desktop app", "Electron", "Native application", "Multi-window", "Keyboard shortcuts"

Route to:

Desktop-Specific Concerns:

  • Window management (multi-window, panels)
  • Keyboard-first workflows
  • Workspace customization
  • Power-user features (preferences, scripting)

Game UI

Symptoms: "Game", "HUD", "Menu system", "Game interface", "In-game UI", "Player experience"

Route to:

Game-Specific Concerns:

  • Visibility vs immersion (diegetic UI)
  • Controller/gamepad navigation
  • Readability during action
  • Performance impact (frame rate)

Multi-Skill Scenarios

Complete Feature Design (Mobile Login)

Load in order:

  1. visual-design-foundations.md (layout, button hierarchy)
  2. interaction-design-patterns.md (form feedback, button states)
  3. accessibility-and-inclusive-design.md (form labels, contrast)
  4. mobile-design-patterns.md (touch targets, platform conventions)

Dashboard Redesign (Web)

Load in order:

  1. information-architecture.md (organize data, navigation)
  2. visual-design-foundations.md (hierarchy, chart design)
  3. web-application-design.md (responsive, data display patterns)
  4. accessibility-and-inclusive-design.md (data table accessibility)

Game HUD Evaluation

Load in order:

  1. visual-design-foundations.md (readability, contrast)
  2. game-ui-design.md (immersion, performance, input method)
  3. accessibility-and-inclusive-design.md (colorblind-safe indicators)

Cross-Faction Integration

Lyra + Muna (Technical Writer)

When designing documentation UX:

  • lyra/ux-designer/information-architecture (organize docs)
  • muna/technical-writer/documentation-structure (content structure)
  • muna/technical-writer/clarity-and-style (microcopy, UI text)

Example: "Design documentation site navigation" → Load IA + documentation-structure


Lyra + Ordis (Security Architect)

When designing secure interfaces:

  • lyra/ux-designer/visual-design-foundations (secure feedback, error states)
  • ordis/security-architect/threat-modeling (authentication UX threats)

Example: "Design login with MFA" → Load interaction-patterns + threat-modeling


Decision Tree

User Request
    |
    ├─ "What is...?" / "Explain..." → ux-fundamentals
    |
    ├─ "Review this design"
    |   ├─ General → visual-design + IA + accessibility
    |   └─ Specific concern → Relevant competency skill
    |       └─ Add platform extension if platform-specific
    |
    ├─ "Design a [feature]"
    |   ├─ Research phase? → user-research-and-validation first
    |   └─ Design phase
    |       ├─ Identify competencies needed (visual, IA, interaction)
    |       ├─ Detect platform (mobile, web, desktop, game)
    |       └─ Load competency + platform extension
    |
    └─ Specific domain
        ├─ Visual → visual-design-foundations
        ├─ Navigation → information-architecture
        ├─ Interaction → interaction-design-patterns
        ├─ Accessibility → accessibility-and-inclusive-design
        └─ Research → user-research-and-validation

Common Patterns

Pattern 1: "I need general UX advice"

Load: ux-fundamentals.md (teaches principles)

Pattern 2: "Critique my [platform] design"

Load: visual-design + IA + accessibility + [platform-extension]

Pattern 3: "Design [feature] for [platform]"

Load: Relevant competencies + [platform-extension]

Pattern 4: "Is this accessible?"

Load: accessibility-and-inclusive-design.md (primary) Reference: visual-design (contrast), interaction-design (keyboard nav)

Pattern 5: "How do users navigate this?"

Load: information-architecture.md (primary) Add: user-research-and-validation (if testing/validation needed)


Benefits of Routing

Focused expertise: Load only what's needed for the task Clear boundaries: Each skill has distinct responsibility Composable: Combine skills for complex scenarios Efficient: Avoid loading all 11 skills at once Explicit: User sees which skills are active


UX Designer Specialist Skills Catalog

After routing, load the appropriate specialist skill for detailed guidance:

  1. ux-fundamentals.md - Core UX principles, teaching foundational concepts, design thinking
  2. visual-design-foundations.md - Color theory, typography, visual hierarchy, layout, contrast
  3. information-architecture.md - Navigation systems, content organization, findability, menu structure
  4. interaction-design-patterns.md - Button states, feedback patterns, micro-interactions, touch targets
  5. accessibility-and-inclusive-design.md - WCAG compliance, inclusive design, colorblind-safe, screen readers, keyboard navigation
  6. user-research-and-validation.md - User interviews, usability testing, mental models, journey mapping, research methods
  7. mobile-design-patterns.md - iOS/Android patterns, touch gestures, platform conventions, thumb zones
  8. web-application-design.md - Responsive design, dashboards, data visualization, SaaS patterns, keyboard shortcuts
  9. desktop-software-design.md - Multi-window management, keyboard-first workflows, power-user features, workspace customization
  10. game-ui-design.md - HUD design, diegetic UI, controller navigation, immersion vs visibility

Cross-faction:

  • muna/technical-writer/* - Documentation UX and microcopy
  • ordis/security-architect/* - Security-aware interface design