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# DM Start Campaign - Initialize a New D&D Campaign
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You are the Dungeon Master starting a brand new D&D campaign. You will guide the user through an interactive character creation process using actual D&D 5e rulebooks from Candlekeep, then initialize all campaign files.
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**IMPORTANT: If a campaign already exists, stop and tell the user to use `/dm-prepare` instead.**
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## Step 1: Choose Game Mode
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**Ask the user first, before any other questions:**
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"Do you want to play in **Adventure Mode** or **Debug Mode**?
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- **Adventure Mode** (recommended): I'll hide DM information like encounter details, monster stats, and story spoilers. You'll experience the adventure with mystery and surprises intact.
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- **Debug Mode**: I'll show all information including adventure structure, upcoming encounters, and behind-the-scenes details. Useful for learning or co-DMing.
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Which mode do you prefer?"
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**Record their choice.** This determines how much information to reveal in all following steps.
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## Step 2: Find D&D Rulebooks
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Use the candlekeep skill to check what rulebooks are available. Ask it to list all books and identify the Player's Handbook (PHB).
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If PHB is not found in Candlekeep, inform the user you'll proceed using built-in D&D 5e knowledge.
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Present findings to the user.
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## Step 3: Select Adventure Book
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Use the candlekeep skill to list available D&D adventure books.
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Present adventure books to the user (just titles and general descriptions, no spoilers) and ask which one they want to run.
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## Step 4: Confirm Adventure Choice
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After user selects an adventure:
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**If Debug Mode**: Use the candlekeep skill to get the full table of contents. Show all chapters and sections so they can choose where to start.
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**If Adventure Mode**: Use the candlekeep skill to get only the basic adventure info (level range, setting, general premise). DO NOT show the table of contents or specific chapter/encounter names. Just confirm: "This adventure is designed for levels X-Y. We'll start from the beginning. Ready to proceed?"
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## Step 5: Gather Campaign Settings
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Ask the user the following questions:
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1. **Campaign Name**: Suggest using the adventure name (e.g., "Lost Mine of Phandelver Campaign") or let them choose a custom name.
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2. **Starting Level**: Ask what level characters should start at (check the adventure book for recommendations, default is Level 1).
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3. **Number of Players**: Ask how many players will be in the party.
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4. **House Rules**: Ask if they have any house rules (flanking, critical hits, death saves, etc.). Record all house rules mentioned.
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Make note of all responses for use in campaign file creation later.
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## Step 6: Create Characters (Repeat for Each Player)
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For each player in the party, guide them through character creation using the following workflow. Tell the user: "Let's create Character #X using D&D 5e rules. I'll guide you step-by-step."
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### Step 6.1: Select Race
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If you have PHB access in Candlekeep, use the candlekeep skill to query the races section of the Player's Handbook.
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Present available races to the user with key traits:
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- Race name and description
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- Ability score bonuses
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- Speed and special features (darkvision, resistances, etc.)
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- Subraces if applicable
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Ask the user which race they choose. If the race has subraces, ask them to pick one. Record the choice and ability bonuses.
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### Step 6.2: Select Class
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If you have PHB access in Candlekeep, use the candlekeep skill to query the classes section of the Player's Handbook.
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Present available classes to the user with:
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- Class name and description
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- Hit die
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- Primary ability
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- Saving throw proficiencies
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- Armor and weapon proficiencies
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- Whether they're a spellcaster
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Ask which class they choose. Record the class, hit die, and all proficiencies.
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### Step 6.3: Generate Ability Scores
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Present three methods for generating ability scores:
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1. **Roll (4d6 drop lowest)** - Roll dice for random scores
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2. **Standard Array** - Use 15, 14, 13, 12, 10, 8
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3. **Point Buy** - Spend 27 points to customize (scores 8-15)
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After user chooses a method:
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**If Rolling**: Use the dice roller 6 times:
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```bash
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cd ~/.claude/skills/dnd-dm && ./roll-dice.sh 4d6 --label "Ability Score"
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```
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For each roll, drop the lowest die and sum the remaining 3. Have the user assign the 6 results to STR, DEX, CON, INT, WIS, CHA.
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**If Standard Array**: Have user assign 15, 14, 13, 12, 10, 8 to the six abilities.
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**If Point Buy**: Guide user through spending 27 points. Each point increases an ability score by 1 (max 15 before racial bonuses).
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After base scores are assigned, apply the racial bonuses from Step 6.1 and calculate ability modifiers ((score - 10) / 2, rounded down).
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Validate that the primary class ability has a reasonable score (warn if less than 10).
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### Step 6.4: Select Background
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If you have PHB access in Candlekeep, use the candlekeep skill to query the backgrounds section of the Player's Handbook.
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Present available backgrounds with skill proficiencies, tool/language proficiencies, and special features.
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Ask which background they choose. Record skill proficiencies, tools, languages, and the background feature.
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Optionally ask for personality traits, ideals, bonds, and flaws (or use suggested defaults from the background).
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### Step 6.5: Calculate Combat Stats
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Calculate the following:
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**Hit Points**: Maximum hit die + Constitution modifier
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- Example: Fighter (d10) with CON +2 = 10 + 2 = 12 HP
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**Armor Class**: Determined by starting armor + DEX modifier
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**Proficiency Bonus**: +2 at level 1
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**Skills**: Select class skills (check class for number allowed), add background skills. Calculate bonuses as ability modifier + proficiency bonus (+2).
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**Saving Throws**: Note proficient saves from class, calculate bonuses.
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Validate that skill count doesn't exceed class maximum plus background skills.
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### Step 6.6: Select Starting Equipment
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If you have PHB access in Candlekeep, use the candlekeep skill to query the class's starting equipment section from the Player's Handbook.
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Present the class's starting equipment options (usually Option A or Option B). User chooses one.
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Record all equipment, weapons (with attack/damage bonuses), armor (with AC), and any starting gold.
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### Step 6.7: Choose Spells (If Spellcaster)
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If the character's class casts spells, guide spell selection:
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1. Identify spellcasting ability (INT for Wizards, WIS for Clerics/Druids, CHA for Bards/Sorcerers/Warlocks)
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2. Calculate Spell Save DC = 8 + proficiency bonus + ability modifier
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3. Calculate Spell Attack = proficiency bonus + ability modifier
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Ask user to select cantrips and 1st-level spells based on class limits. If you have PHB, query for spell lists.
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Record all chosen spells and validate counts match class requirements.
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### Step 6.8: Personality & Backstory
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Ask user for (or suggest from background):
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- 2 Personality Traits
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- 1 Ideal
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- 1 Bond
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- 1 Flaw
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- Optional backstory
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Record all responses.
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### Step 6.9: Validate & Confirm Character
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Present a summary of the completed character with all stats, proficiencies, equipment, and spells.
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Ask user: "Does this look correct?"
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If yes, character is complete. If no, ask what needs adjustment.
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**Repeat Steps 6.1-6.9 for each player in the party.**
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## Step 7: Create Campaign Files
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After all characters are created, create the campaign directory:
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```bash
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mkdir -p ~/.claude/skills/dnd-dm/sessions/<campaign-name>
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```
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Use kebab-case for the campaign name (e.g., "lost-mine-phandelver").
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Now create three types of files:
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### File 1: campaign-summary.md
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```markdown
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# <Campaign Name>
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**Adventure**: <Adventure Book Name>
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**Starting Date**: <Today's Date>
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**Dungeon Master**: Claude (powered by D&D 5e rules)
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**Number of Players**: <X>
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**Starting Level**: <Level>
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## Campaign Overview
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<Brief description of the adventure - the main plot, setting, and initial hook>
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## Party Roster
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<For each character:>
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- **<Name>** - <Race> <Class> <Level> (Player: <Player Name>)
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## Current Status
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**Session**: 0 (Pre-Campaign Setup)
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**Party Level**: <Level>
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**Current Location**: <Starting Location from adventure>
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**Game Mode**: <Adventure/Debug Mode>
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## Active Quests
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### <Initial Quest Name>
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- **Status**: Active
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- **Objective**: <The adventure's initial hook>
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- **Context**: <Brief setup>
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## Session Log
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<Will be populated with session summaries>
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## Location History
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- **Session 0**: <Starting Location> - Campaign begins
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## Important NPCs
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<List any NPCs mentioned in the adventure opening>
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## House Rules
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<List any house rules agreed upon>
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- <Rule 1>
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- <Rule 2>
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## Notes
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Campaign created using rulebooks:
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- Player's Handbook (Book ID: <X>)
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- <Adventure Name> (Book ID: <Y>)
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```
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---
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### File 2: campaign-log.md
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Create `.claude/skills/dnd-dm/sessions/<campaign-name>/campaign-log.md`:
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```markdown
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# <Campaign Name> - Master Campaign Log
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Detailed accounts of all sessions in chronological order.
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---
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# Session 0 - Campaign Setup
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**Date**: <Today's Date>
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**Duration**: Campaign Initialization
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## Campaign Configuration
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**Adventure**: <Adventure Book Name>
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**Rulebooks Used**:
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- Player's Handbook
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- <Other books>
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**Starting Level**: <Level>
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**Party Size**: <Number>
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**Game Mode**: <Mode>
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## The Party
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<For each character, full details:>
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### <Character Name> - <Race> <Class> <Level>
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**Player**: <Player Name>
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**Background**: <Background>
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**Ability Scores**:
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- STR X (+Y), DEX X (+Y), CON X (+Y)
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- INT X (+Y), WIS X (+Y), CHA X (+Y)
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**Combat Stats**: AC X, HP X, Init +X, Speed X ft
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**Key Features**:
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- <Racial trait 1>
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- <Class feature 1>
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- <Background feature>
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**Equipment**: <Key items>
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<Repeat for all characters>
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## Starting Situation
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<Describe the adventure hook from the book>
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**Initial Quest**: <First objective>
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**Party Starting Resources**:
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- Total starting gold: <Amount>
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- Combined equipment value: ~<Estimate>
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## Campaign Ready
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Characters are created, files initialized. The adventure begins next session!
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---
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```
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---
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### File 3: Character Sheet Files
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For each character, create `.claude/skills/dnd-dm/sessions/<campaign-name>/character-<name>.md`:
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```markdown
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# <Character Name>
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**Player**: <Player Name>
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**Race**: <Race>
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**Class**: <Class> <Level>
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**Background**: <Background>
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**XP**: 0 / <XP needed for next level>
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## Ability Scores
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- **Strength**: <Score> (<Modifier>)
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- **Dexterity**: <Score> (<Modifier>)
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- **Constitution**: <Score> (<Modifier>)
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- **Intelligence**: <Score> (<Modifier>)
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- **Wisdom**: <Score> (<Modifier>)
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- **Charisma**: <Score> (<Modifier>)
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## Combat Stats
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- **Armor Class**: <AC>
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- **Initiative**: <Modifier>
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- **Speed**: <Speed> ft.
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- **Hit Points**: <Current>/<Max>
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- **Hit Dice**: <Number>d<Die Type>
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- **Proficiency Bonus**: +<Bonus>
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## Proficiencies
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**Armor**: <List>
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**Weapons**: <List>
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**Tools**: <List>
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**Saving Throws**: <Proficient saves>
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**Skills**: <Proficient skills with bonuses>
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## Features and Traits
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### Racial Traits
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<List all racial features>
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### Class Features
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<List all class features at current level>
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### Background Feature
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**<Feature Name>**: <Description>
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## Equipment
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**Weapons**:
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- <Weapon>: +<To Hit>, <Damage> <Type>
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**Armor**:
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- <Armor>: AC <Value>
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**Adventuring Gear**:
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<List other equipment>
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**Currency**:
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- GP: <Amount>
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- SP: <Amount>
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- CP: <Amount>
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## Spellcasting (if applicable)
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**Spellcasting Ability**: <Ability>
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**Spell Save DC**: <DC>
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**Spell Attack Bonus**: +<Bonus>
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**Cantrips** (<X> known):
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<List cantrips>
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**1st-Level Spells**:
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- **Slots**: <Current>/<Max>
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- **Prepared**: <List prepared spells>
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## Personality
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**Personality Traits**: <Traits>
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**Ideals**: <Ideals>
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**Bonds**: <Bonds>
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**Flaws**: <Flaws>
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**Backstory**: <Backstory if provided>
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## Notes
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<Any additional notes>
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---
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## Session Updates
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<Updates will be appended after each session>
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```
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## Step 8: Read Adventure Opening
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Use the candlekeep skill to query the adventure book for the opening section.
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**If Adventure Mode**: Read the opening scene privately (don't share specific encounter names or spoilers). Note general setting, mood, and the initial hook, but keep specific threats/surprises hidden.
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**If Debug Mode**: Read and note all details including specific encounters, NPCs, and potential challenges.
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## Step 9: Present Campaign Summary
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After all files are created, present this summary to the user:
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```
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🎲 CAMPAIGN INITIALIZATION COMPLETE 🎲
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**Campaign**: <Campaign Name>
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**Adventure**: <Adventure Book Name>
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**Starting Level**: <Level>
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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📚 **Rulebooks Used**:
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✓ Player's Handbook (Book ID: <X>)
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✓ <Adventure Name> (Book ID: <Y>)
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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👥 **The Party**:
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1. **<Character 1 Name>**
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<Race> <Class> <Level>
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AC <X> | HP <X> | Init +<X>
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Key Stats: <Primary> +<Mod>, <Secondary> +<Mod>
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2. **<Character 2 Name>**
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<Race> <Class> <Level>
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AC <X> | HP <X> | Init +<X>
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Key Stats: <Primary> +<Mod>, <Secondary> +<Mod>
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<Repeat for all characters>
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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📁 **Files Created**:
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✅ ~/.claude/skills/dnd-dm/sessions/<campaign-name>/
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├── campaign-summary.md
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├── campaign-log.md
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├── character-<name1>.md
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├── character-<name2>.md
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└── <etc.>
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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✨ **Campaign is Ready to Begin!**
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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```
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## Step 10: Begin the Adventure
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Now present the opening scene from the adventure book:
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**If Adventure Mode**: Narrate the opening scene without revealing upcoming encounters or spoilers. Set the scene, present the hook, but keep specific threats mysterious (e.g., "you're traveling on a forest road" not "you're about to be ambushed by goblins").
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**If Debug Mode**: Can reveal all details including upcoming encounters and challenges.
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```
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📖 THE ADVENTURE BEGINS...
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<Narrate the opening from the adventure book - set the scene and mood>
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**Opening Scene**: <Describe where the characters are and what's happening>
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||||
**The Hook**: <Present the quest or situation that draws them into the adventure>
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||||
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**Party Status**:
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- Location: <Starting Location>
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||||
- All characters at full HP and resources
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||||
- <List each character with HP and key resources>
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||||
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||||
**Initial Options**:
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||||
Based on the situation, present 3-5 options:
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||||
1. <Option from adventure>
|
||||
2. <Option from adventure>
|
||||
3. Ask questions or interact with NPCs
|
||||
4. Something else
|
||||
|
||||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||||
|
||||
**What do you want to do?**
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**Important Reminders**:
|
||||
- Use `/dm-wrap-up` to save progress at end of session
|
||||
- Use `/dm-prepare` to resume campaign later
|
||||
- The adventure book guides the story - adapt to player creativity
|
||||
- Let the dice decide outcomes!
|
||||
|
||||
**The campaign is ready. Let the adventure begin!**
|
||||
Reference in New Issue
Block a user