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Constraint-Based Creativity Template

Workflow

Copy this checklist and track your progress:

Constraint-Based Creativity Progress:
- [ ] Step 1: Gather inputs and clarify the creative challenge
- [ ] Step 2: Select or design 1-3 strategic constraints
- [ ] Step 3: Generate 20+ ideas within constraints
- [ ] Step 4: Evaluate and refine top solutions
- [ ] Step 5: Document and validate

Step 1: Gather inputs and clarify the creative challenge

Ask user for problem/creative challenge, context (what's been tried, why stuck), success criteria, existing constraints (real limitations), and preferred constraint types (if any). Use Input Questions to gather comprehensive context.

Step 2: Select or design 1-3 strategic constraints

If existing constraints → Work within them creatively. If no constraints → Design strategic ones using Constraint Selection Guide. Maximum 3 constraints to avoid paralysis. Document constraint rationale in the output file.

Step 3: Generate 20+ ideas within constraints

Use Idea Generation Techniques to produce volume. Document ALL ideas including "failures" - they contain insights. Aim for 20+ ideas minimum before evaluating. Quality comes after quantity.

Step 4: Evaluate and refine top solutions

Apply Evaluation Framework to select strongest 2-3 ideas. Refine by combining elements, removing complexity, and strengthening the constraint-driven insight. Document why these solutions stand out.

Step 5: Document and validate

Create constraint-based-creativity.md file with complete documentation. Validate using Quality Checklist before delivering. Ensure constraint-creativity causality is explained.


Input Questions

Ask the user to provide:

1. Creative Challenge:

  • What needs solving, creating, or improving?
  • What's the core problem or opportunity?

2. Context:

  • What's been tried already? Why didn't it work?
  • Why does ideation feel stuck or stale?
  • What assumptions are currently in place?

3. Success Criteria:

  • What does a good solution look like?
  • How will you know if the constraint-based approach worked?
  • Are there measurable goals (cost, time, engagement)?

4. Existing Constraints (Real Limitations):

  • Budget limitations? (exact amount)
  • Time constraints? (deadline)
  • Technical limitations? (platform, tools, compatibility)
  • Material/resource limitations? (team size, equipment)
  • Regulatory/policy constraints? (legal, compliance)

5. Constraint Preferences (Optional):

  • Are there specific constraint types that interest you? (resource, format, rule-based, technical, perspective)
  • Any constraints you want to avoid?
  • Preference for tight vs loose constraints?

Quick Template

Create file: constraint-based-creativity.md

# Constraint-Based Creativity: [Project Name]

## Problem Statement

[What creative challenge needs solving? Why is it important?]

## Context

**What's been tried:** [Previous approaches and why they didn't work]

**Why we're stuck:** [Pattern that needs breaking - e.g., "All ideas feel incremental" or "Default to expensive solutions"]

**Success criteria:** [What makes a solution successful? Measurable if possible]

## Active Constraints

**Constraint 1: [Type] - [Specific Limitation]**
- Rationale: [Why this constraint will unlock creativity]
- Enforcement: [How we'll ensure it's respected]

**Constraint 2: [Type] - [Specific Limitation]**
- Rationale: [Why this constraint matters]
- Enforcement: [How we'll check compliance]

**Constraint 3 (if applicable): [Type] - [Specific Limitation]**
- Rationale: [Strategic purpose]
- Enforcement: [Validation method]

## Idea Generation Process

**Technique used:** [e.g., Rapid listing, SCAMPER within constraints, Forced connections]

**Volume:** Generated [X] ideas in [Y] minutes

**Mindset:** [Notes on staying within constraints vs urge to bend rules]

## All Ideas Generated

1. [Idea 1 - brief description]
   - Constraint compliance: ✓/✗
   - Initial assessment: [Quick gut reaction]

2. [Idea 2]
   - Constraint compliance: ✓/✗
   - Initial assessment:

[Continue for all 20+ ideas...]

## Insight from "Failed" Ideas

[Document ideas that broke constraints or didn't work - what did they reveal?]

## Top Solutions (Refined)

### Solution 1: [Name/Title]

**Description:** [Detailed explanation of the solution]

**How constraints shaped it:** [Explain causality - this solution wouldn't exist without the constraints because...]

**Strengths:**
- [Strength 1]
- [Strength 2]
- [Strength 3]

**Implementation notes:** [How to execute this]

**Risks/Limitations:** [What could go wrong or where it falls short]

### Solution 2: [Name/Title]

**Description:** [Detailed explanation]

**How constraints shaped it:** [Constraint-creativity causality]

**Strengths:**
- [Strength 1]
- [Strength 2]

**Implementation notes:** [Execution plan]

**Risks/Limitations:** [Honest assessment]

### Solution 3 (if applicable): [Name/Title]

[Same structure as above]

## Evaluation

**Constraint compliance:** All top solutions fully respect the imposed limitations

**Novelty assessment:** These solutions are [novel/somewhat novel/incremental] because [reasoning]

**Problem fit:** Solutions address the original challenge by [explanation]

**Actionability:** [Can these be implemented? What resources needed?]

## Creative Breakthrough Explanation

[Explain how the constraints drove the creativity. What thinking pattern did they break? What unexpected angle did they reveal? Why wouldn't these solutions exist in unconstrained brainstorming?]

## Next Steps

1. [Immediate action]
2. [Follow-up action]
3. [Testing/validation plan]

## Self-Assessment (using rubric)

[Score against rubric criteria before delivering to user]

Constraint Selection Guide

If user has existing constraints (real limitations):

  1. Accept and amplify: Make the constraint tighter to force more creativity

    • Budget is $5K → Challenge: "Design for $1K"
    • Timeline is 2 weeks → Challenge: "Ship in 3 days"
  2. Add complementary constraint: Pair resource constraint with format constraint

    • Low budget + "No text, visuals only"
    • Short timeline + "Using existing tools only"

If user has no constraints (brainstorming is just stuck):

  1. Diagnose the stuck pattern:

    • Ideas too complex? → Add simplicity constraint ("Maximum 3 features")
    • Ideas too conventional? → Add rule-based constraint ("Can't use industry standard approach")
    • Ideas too similar? → Add perspective constraint ("Design for opposite audience")
  2. Choose constraint type strategically:

Stuck Pattern Recommended Constraint Example
Too complex/feature-bloated Resource or Format "One-page explanation" or "$100 budget"
Too conventional Rule-based "Can't use competitor's approach" or "No best practices"
Too similar to each other Technical or Medium "Text-based only" or "Works offline"
Too vague/abstract Format "Explain in 6 words" or "Show with single image"
Too incremental Historical or Audience "Design as if it's 1990" or "For 5-year-olds"
  1. Apply the "1-3 rule":
    • 1 constraint: Safe, good for first-timers
    • 2 constraints: Sweet spot for most challenges
    • 3 constraints: Maximum before over-constraining
    • 4+ constraints: Usually paralyzes creativity (avoid)

Idea Generation Techniques

Technique 1: Rapid Constraint-Compliant Listing

  • Set timer for 15 minutes
  • List every idea that respects constraints, no matter how wild
  • Don't judge or refine - just capture volume
  • Aim for 30+ ideas in timeboxed session
  • Good for: Getting unstuck quickly

Technique 2: Constraint-Focused SCAMPER

  • Apply SCAMPER prompts while respecting constraints:
    • Substitute: What can replace X (within constraints)?
    • Combine: What can merge (within constraints)?
    • Adapt: What can we adapt from elsewhere (within constraints)?
    • Modify: What can we change (within constraints)?
    • Put to other use: Different purpose (within constraints)?
    • Eliminate: What can we remove (constraint might already do this)?
    • Reverse: What can we flip (within constraints)?
  • Good for: Systematic exploration

Technique 3: Forced Connections

  • Pick 3 random elements (objects, concepts, brands)
  • Force connection between challenge + random element + constraint
  • Example: "App redesign" + "Coffee shop" + "No images" = Text-based app with coffee shop naming metaphors
  • Good for: Breaking patterns completely

Technique 4: Constraint Escalation

  • Start with mild constraint, generate 5 ideas
  • Tighten constraint, generate 5 more
  • Tighten again, generate 5 more
  • Example: "$10K budget" → "$1K budget" → "$100 budget"
  • Good for: Finding the creative sweet spot

Technique 5: The "Yes, And" Game

  • Build on each idea while adding constraint layer
  • Idea 1: "Simple landing page"
  • Yes, and (constraint): "...with no images, text only"
  • Yes, and: "...using only questions, no statements"
  • Yes, and: "...in under 50 words"
  • Good for: Progressive refinement

Evaluation Framework

Phase 1: Constraint Compliance Check

For each idea, verify:

  • Respects ALL imposed constraints (no "bending" or exceptions)
  • Uses constraint as feature, not workaround (embraces limitation)
  • Would be eliminated in unconstrained brainstorming (proves constraint drove it)

Eliminate any ideas that fail these checks.

Phase 2: Problem-Solution Fit

For remaining ideas, assess:

  • Addresses the original creative challenge
  • Meets success criteria (if measurable)
  • Is actionable with available resources
  • Differentiates from existing approaches

Rank ideas by problem fit.

Phase 3: Novelty Assessment

For top-ranked ideas, evaluate:

  • Novel (5): Completely unexpected angle, wouldn't exist without constraint
  • Fresh (4): Interesting twist on existing concept, constraint made it distinctive
  • Improved (3): Better version of known approach, constraint forced refinement
  • Incremental (2): Slight variation, constraint didn't add much
  • Derivative (1): Essentially same as existing, constraint was superficial

Select ideas scoring 4-5 for refinement.

Phase 4: Refinement

For selected ideas:

  1. Combine elements: Can you merge strengths from multiple ideas?
  2. Subtract complexity: Remove anything non-essential
  3. Strengthen constraint insight: Make the constraint-creativity link more explicit
  4. Add implementation details: How would this actually work?
  5. Acknowledge limitations: Where does this solution fall short?

Quality Checklist

Before delivering constraint-based-creativity.md to user, verify:

Constraint Integrity:

  • Constraints are clearly stated and rationalized
  • All top solutions genuinely respect constraints (no cheating)
  • Constraint enforcement was rigorous during ideation
  • Document includes 1-3 constraints (not over-constrained)

Idea Volume:

  • Generated 20+ ideas minimum
  • Documented "failed" ideas and insights
  • Showed quantity before quality approach
  • Timeboxed generation to avoid perfectionism

Solution Quality:

  • Selected 2-3 strongest solutions
  • Solutions are novel (not incremental variations)
  • Solutions solve the original problem
  • Solutions are actionable (not just conceptual)
  • Strengths and limitations are honestly assessed

Creative Causality:

  • Explanation of HOW constraints drove creativity
  • Clear link between limitation and breakthrough
  • Wouldn't exist in unconstrained brainstorming
  • Identified what thinking pattern was broken

Documentation:

  • Problem statement is clear
  • Context explains why stuck/what's been tried
  • Success criteria are stated
  • All ideas documented (including volume metrics)
  • Next steps are actionable

Common Pitfalls

Pitfall 1: Bending constraints mid-process

  • Symptom: "This constraint is too hard, can we adjust it?"
  • Fix: Constraint difficulty is the point. Breakthroughs happen when you can't take the easy path.

Pitfall 2: Accepting incremental ideas

  • Symptom: Ideas that are slight variations of existing approaches
  • Fix: Use novelty assessment. If it scores < 4, keep generating.

Pitfall 3: Over-constraining

  • Symptom: Zero ideas generated, complete creative paralysis
  • Fix: Reduce to 1-2 constraints max. Add constraints progressively, not all at once.

Pitfall 4: Arbitrary constraints

  • Symptom: Constraint has no relationship to the creative block
  • Fix: Choose constraints strategically (see Constraint Selection Guide). Constraint should counter the stuck pattern.

Pitfall 5: Skipping volume phase

  • Symptom: Evaluating/refining ideas before generating quantity
  • Fix: Force 20+ ideas before any judgment. Set timer and don't stop early.

Pitfall 6: Missing the causality

  • Symptom: Can't explain how constraint drove the creativity
  • Fix: If solution could exist without constraint, it's not constraint-based creativity. Keep generating.

Pitfall 7: Confusing constraint-based with regular brainstorming

  • Symptom: Treating constraints as optional or as framing device only
  • Fix: Constraints must be enforced rigorously. They're not suggestions.

Pitfall 8: Stopping at conceptual

  • Symptom: Solutions are interesting but not actionable
  • Fix: Add implementation notes. Verify solution can actually be executed.