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UX & Product Design

This resource provides cognitive design principles for interactive software interfaces (web apps, mobile apps, desktop software).

Covered topics:

  1. Learnability through familiar patterns
  2. Task flow efficiency
  3. Cognitive load management
  4. Onboarding design
  5. Error handling and prevention

Why UX Needs Cognitive Design

WHY This Matters

Core insight: Users approach interfaces with mental models from prior experiences - designs that violate expectations require re-learning and cause cognitive friction.

Common problems:

  • New users abandon apps (steep learning curve)
  • Task flows with too many steps/choices (Hick's Law impact)
  • Complex features overwhelm users (cognitive overload)
  • Confusing error messages
  • Onboarding shows all features at once (memory overload)

How cognitive principles help: Leverage existing mental models (Jakob's Law), minimize steps/choices (Hick's/Fitts's Law), progressive disclosure, inline validation, onboarding focused on 3-4 key tasks (working memory limit).


What You'll Learn

  1. Learnability: Leverage familiar patterns for instant comprehension
  2. Task Flow Efficiency: Minimize steps and optimize control placement
  3. Cognitive Load Management: Progressive disclosure and memory aids
  4. Onboarding: Teaching without overwhelming
  5. Error Handling: Prevention first, then contextual recovery

Why Learnability Matters

WHY This Matters

Users spend most time on OTHER sites/apps (Jakob's Law) - they expect interfaces to work like what they already know.

Benefits of familiar patterns: Instant recognition (System 1), lower cognitive load, faster completion, reduced errors.


WHAT to Apply

Standard UI Patterns

Navigation:

  • Hamburger menu (☰) for mobile
  • Magnifying glass (🔍) for search
  • Logo top-left returns home
  • User avatar top-right for account
  • Breadcrumbs for hierarchy

Actions:

  • Primary: Right-aligned button
  • Destructive: Red, requires confirmation
  • Secondary: Gray/outlined
  • Disabled: Grayed out

Forms:

  • Labels above/left of fields
  • Required fields: Asterisk (*)
  • Validation: Inline as user types
  • Submit: Bottom-right

Feedback:

  • Loading: Spinner for waits >1s
  • Success: Green checkmark + message
  • Error: Red + icon + message
  • Confirmation: Modal for destructive actions

Application rule: Use standard patterns by default. Deviate only when standard fails AND provide onboarding. Test if users understand without help.


Affordances & Signifiers

Controls should signal function through appearance:

Buttons: Raised appearance, hover state, active state, focus state Links: Underlined or distinct color, pointer cursor on hover Inputs: Rectangular border, cursor on click, placeholder text, focus state Draggable: Handle icon (≡≡), grab cursor, shadow on drag

Anti-patterns: Flat design with no cues, no hover states, buttons looking like labels, clickable areas smaller than visual target.


Platform Conventions

iOS: Back top-left, navigation bottom tabs, swipe gestures, share icon with up arrow Android: System back button, hamburger menu top-left, three-dot overflow, FAB bottom-right Web: Logo top-left to home, primary nav top horizontal, search top-right, footer links

Rule: Match platform norms. If cross-platform, adapt to each. Don't invent when standards exist.


Why Task Flow Efficiency Matters

WHY This Matters

Every decision point and step adds time and cognitive effort.

Hick's Law: Decision time increases logarithmically with choices (2 choices = fast, 10 = slow/paralysis) Fitts's Law: Time to target = distance ÷ size (large/nearby = fast, small/distant = slow)


WHAT to Apply

Reduce Steps

Audit method:

  1. Map current flow
  2. Question each step: "Necessary? Can automate? Can merge?"
  3. Eliminate unnecessary
  4. Combine related
  5. Pre-fill known info

Example: Checkout flow reduced from 8 steps to 4 (pre-fill email/shipping, combine review inline) = 50% fewer steps, higher completion.


Reduce Choices (Hick's Law)

Progressive disclosure: Show 5 most common filters, "More filters" reveals rest Smart defaults: Highlight recommended option, show "Other options" link Contextual menus: 5-7 actions relevant to current mode, not all 50

Rule: Common tasks ≤5 options. Advanced features behind "More". Personalize based on usage.


Optimize Control Placement (Fitts's Law)

Frequent actions = large and nearby. Infrequent = smaller and distant.

Primary: Large button (44×44px mobile, 32×32px desktop), bottom-right or natural flow Secondary: Medium, near primary but distinct (outlined, gray) Tertiary/destructive: Smaller, separated, requires confirmation


Why Cognitive Load Management Matters

WHY This Matters

Working memory holds 4±1 chunks - exceeding this causes confusion/abandonment.

Load types: Intrinsic (task complexity), Extraneous (poor design - MINIMIZE), Germane (meaningful learning - support)


WHAT to Apply

Progressive Disclosure

Reveal complexity gradually, show only immediate needs.

Wizards: 4 steps × 6-8 fields (not 30 fields on one page) = fits working memory, visible progress Expandable sections: Collapsed by default, expand on demand "Advanced" options: Basic visible, "Show advanced" link reveals rest


Chunking & Grouping

Group related items, separate with whitespace.

Forms: Group by relationship (Personal Info, Shipping Address) = 2 chunks Navigation: 5-7 categories × 3-5 items each (not 25 flat items)


Memory Aids (Recognition over Recall)

Show options, don't require memorization.

Visible state: Active filters as chips, current page highlighted, breadcrumbs, progress indicators Autocomplete: Search suggestions, address autocomplete, date picker Recent history: Recently opened files, search history, previous purchases


Why Onboarding Matters

WHY This Matters

First experience determines continuation/abandonment. Must teach key tasks without overwhelming.

Failures: All features upfront, passive tutorials, no contextual help Success: 3-4 core tasks, interactive tutorials, contextual help when encountered


WHAT to Apply

Focus on Core Tasks

Limit to 3-4 most important tasks, not comprehensive tour.

Ask: "What must users learn to get value?" NOT "What are all features?"

Example: Project management app - onboard on: create project, add task, assign to member, mark complete. Skip advanced filtering/custom fields/reporting (teach contextually later).


Interactive Learning

Users learn by doing, not reading.

Guided interaction: Highlight button, require click to proceed (active learning, muscle memory) Progressive completion: Step 1 must complete before Step 2 unlocks = sense of accomplishment, ensures learning


Contextual Help

Advanced features taught when encountered, not upfront.

First encounter tooltips: One-time help when user navigates to new feature Empty states: "No tasks yet! Click + to create first task" with illustrative graphic Gradual discovery: After 1 week show tip, after 1 month show power tip (usage-based timing)


Why Error Handling Matters

WHY This Matters

Users make errors (slips/mistakes) - good design prevents and provides clear recovery.

Goal: Prevention > detection > recovery


WHAT to Apply

Prevention (Best)

Constrain inputs: Date picker (not free text), numeric keyboard for phone, input masking Provide defaults: Pre-select common option, suggest formats Confirm destructive: Require confirmation modal, "Type DELETE to confirm", undo when possible


Detection (Inline Validation)

Immediate feedback as user types/on blur, not after submit.

Real-time validation: Password strength meter as typing, email format on blur Positioning: Error NEXT TO field (not top of page) - Gestalt proximity


Recovery (Clear Guidance)

Tell what's wrong and how to fix, in plain language.

Bad: "Error 402" Good: "Password must be at least 8 characters"

Visual: Red + icon, auto-focus to error field, keep user input (don't clear), green checkmark when fixed