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---
name: slack-gif-creator
description: Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
license: Complete terms in LICENSE.txt
---
# Slack GIF Creator - Flexible Toolkit
A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. **Apply these tools however needed to achieve the creative vision.**
## Slack's Requirements
Slack has specific requirements for GIFs based on their use:
**Message GIFs:**
- Max size: ~2MB
- Optimal dimensions: 480x480
- Typical FPS: 15-20
- Color limit: 128-256
- Duration: 2-5s
**Emoji GIFs:**
- Max size: 64KB (strict limit)
- Optimal dimensions: 128x128
- Typical FPS: 10-12
- Color limit: 32-48
- Duration: 1-2s
**Emoji GIFs are challenging** - the 64KB limit is strict. Strategies that help:
- Limit to 10-15 frames total
- Use 32-48 colors maximum
- Keep designs simple
- Avoid gradients
- Validate file size frequently
## Toolkit Structure
This skill provides three types of tools:
1. **Validators** - Check if a GIF meets Slack's requirements
2. **Animation Primitives** - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
3. **Helper Utilities** - Optional functions for common needs (text, colors, effects)
**Complete creative freedom is available in how these tools are applied.**
## Core Validators
To ensure a GIF meets Slack's constraints, use these validators:
```python
from core.gif_builder import GIFBuilder
# After creating your GIF, check if it meets requirements
builder = GIFBuilder(width=128, height=128, fps=10)
# ... add your frames however you want ...
# Save and check size
info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)
# The save method automatically warns if file exceeds limits
# info dict contains: size_kb, size_mb, frame_count, duration_seconds
```
**File size validator**:
```python
from core.validators import check_slack_size
# Check if GIF meets size limits
passes, info = check_slack_size('emoji.gif', is_emoji=True)
# Returns: (True/False, dict with size details)
```
**Dimension validator**:
```python
from core.validators import validate_dimensions
# Check dimensions
passes, info = validate_dimensions(128, 128, is_emoji=True)
# Returns: (True/False, dict with dimension details)
```
**Complete validation**:
```python
from core.validators import validate_gif, is_slack_ready
# Run all validations
all_pass, results = validate_gif('emoji.gif', is_emoji=True)
# Or quick check
if is_slack_ready('emoji.gif', is_emoji=True):
print("Ready to upload!")
```
## Animation Primitives
These are composable building blocks for motion. Apply these to any object in any combination:
### Shake
```python
from templates.shake import create_shake_animation
# Shake an emoji
frames = create_shake_animation(
object_type='emoji',
object_data={'emoji': '😱', 'size': 80},
num_frames=20,
shake_intensity=15,
direction='both' # or 'horizontal', 'vertical'
)
```
### Bounce
```python
from templates.bounce import create_bounce_animation
# Bounce a circle
frames = create_bounce_animation(
object_type='circle',
object_data={'radius': 40, 'color': (255, 100, 100)},
num_frames=30,
bounce_height=150
)
```
### Spin / Rotate
```python
from templates.spin import create_spin_animation, create_loading_spinner
# Clockwise spin
frames = create_spin_animation(
object_type='emoji',
object_data={'emoji': '🔄', 'size': 100},
rotation_type='clockwise',
full_rotations=2
)
# Wobble rotation
frames = create_spin_animation(rotation_type='wobble', full_rotations=3)
# Loading spinner
frames = create_loading_spinner(spinner_type='dots')
```
### Pulse / Heartbeat
```python
from templates.pulse import create_pulse_animation, create_attention_pulse
# Smooth pulse
frames = create_pulse_animation(
object_data={'emoji': '❤️', 'size': 100},
pulse_type='smooth',
scale_range=(0.8, 1.2)
)
# Heartbeat (double-pump)
frames = create_pulse_animation(pulse_type='heartbeat')
# Attention pulse for emoji GIFs
frames = create_attention_pulse(emoji='⚠️', num_frames=20)
```
### Fade
```python
from templates.fade import create_fade_animation, create_crossfade
# Fade in
frames = create_fade_animation(fade_type='in')
# Fade out
frames = create_fade_animation(fade_type='out')
# Crossfade between two emojis
frames = create_crossfade(
object1_data={'emoji': '😊', 'size': 100},
object2_data={'emoji': '😂', 'size': 100}
)
```
### Zoom
```python
from templates.zoom import create_zoom_animation, create_explosion_zoom
# Zoom in dramatically
frames = create_zoom_animation(
zoom_type='in',
scale_range=(0.1, 2.0),
add_motion_blur=True
)
# Zoom out
frames = create_zoom_animation(zoom_type='out')
# Explosion zoom
frames = create_explosion_zoom(emoji='💥')
```
### Explode / Shatter
```python
from templates.explode import create_explode_animation, create_particle_burst
# Burst explosion
frames = create_explode_animation(
explode_type='burst',
num_pieces=25
)
# Shatter effect
frames = create_explode_animation(explode_type='shatter')
# Dissolve into particles
frames = create_explode_animation(explode_type='dissolve')
# Particle burst
frames = create_particle_burst(particle_count=30)
```
### Wiggle / Jiggle
```python
from templates.wiggle import create_wiggle_animation, create_excited_wiggle
# Jello wobble
frames = create_wiggle_animation(
wiggle_type='jello',
intensity=1.0,
cycles=2
)
# Wave motion
frames = create_wiggle_animation(wiggle_type='wave')
# Excited wiggle for emoji GIFs
frames = create_excited_wiggle(emoji='🎉')
```
### Slide
```python
from templates.slide import create_slide_animation, create_multi_slide
# Slide in from left with overshoot
frames = create_slide_animation(
direction='left',
slide_type='in',
overshoot=True
)
# Slide across
frames = create_slide_animation(direction='left', slide_type='across')
# Multiple objects sliding in sequence
objects = [
{'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},
{'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}
]
frames = create_multi_slide(objects, stagger_delay=5)
```
### Flip
```python
from templates.flip import create_flip_animation, create_quick_flip
# Horizontal flip between two emojis
frames = create_flip_animation(
object1_data={'emoji': '😊', 'size': 120},
object2_data={'emoji': '😂', 'size': 120},
flip_axis='horizontal'
)
# Vertical flip
frames = create_flip_animation(flip_axis='vertical')
# Quick flip for emoji GIFs
frames = create_quick_flip('👍', '👎')
```
### Morph / Transform
```python
from templates.morph import create_morph_animation, create_reaction_morph
# Crossfade morph
frames = create_morph_animation(
object1_data={'emoji': '😊', 'size': 100},
object2_data={'emoji': '😂', 'size': 100},
morph_type='crossfade'
)
# Scale morph (shrink while other grows)
frames = create_morph_animation(morph_type='scale')
# Spin morph (3D flip-like)
frames = create_morph_animation(morph_type='spin_morph')
```
### Move Effect
```python
from templates.move import create_move_animation
# Linear movement
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '🚀', 'size': 60},
start_pos=(50, 240),
end_pos=(430, 240),
motion_type='linear',
easing='ease_out'
)
# Arc movement (parabolic trajectory)
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '', 'size': 60},
start_pos=(50, 350),
end_pos=(430, 350),
motion_type='arc',
motion_params={'arc_height': 150}
)
# Circular movement
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '🌍', 'size': 50},
motion_type='circle',
motion_params={
'center': (240, 240),
'radius': 120,
'angle_range': 360 # full circle
}
)
# Wave movement
frames = create_move_animation(
motion_type='wave',
motion_params={
'wave_amplitude': 50,
'wave_frequency': 2
}
)
# Or use low-level easing functions
from core.easing import interpolate, calculate_arc_motion
for i in range(num_frames):
t = i / (num_frames - 1)
x = interpolate(start_x, end_x, t, easing='ease_out')
# Or: x, y = calculate_arc_motion(start, end, height, t)
```
### Kaleidoscope Effect
```python
from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation
# Apply to a single frame
kaleido_frame = apply_kaleidoscope(frame, segments=8)
# Or create animated kaleidoscope
frames = create_kaleidoscope_animation(
base_frame=my_frame, # or None for demo pattern
num_frames=30,
segments=8,
rotation_speed=1.0
)
# Simple mirror effects (faster)
from templates.kaleidoscope import apply_simple_mirror
mirrored = apply_simple_mirror(frame, mode='quad') # 4-way mirror
# modes: 'horizontal', 'vertical', 'quad', 'radial'
```
**To compose primitives freely, follow these patterns:**
```python
# Example: Bounce + shake for impact
for i in range(num_frames):
frame = create_blank_frame(480, 480, bg_color)
# Bounce motion
t_bounce = i / (num_frames - 1)
y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')
# Add shake on impact (when y reaches ground)
if y >= ground_y - 5:
shake_x = math.sin(i * 2) * 10
x = center_x + shake_x
else:
x = center_x
draw_emoji(frame, '', (x, y), size=60)
builder.add_frame(frame)
```
## Helper Utilities
These are optional helpers for common needs. **Use, modify, or replace these with custom implementations as needed.**
### GIF Builder (Assembly & Optimization)
```python
from core.gif_builder import GIFBuilder
# Create builder with your chosen settings
builder = GIFBuilder(width=480, height=480, fps=20)
# Add frames (however you created them)
for frame in my_frames:
builder.add_frame(frame)
# Save with optimization
builder.save('output.gif',
num_colors=128,
optimize_for_emoji=False)
```
Key features:
- Automatic color quantization
- Duplicate frame removal
- Size warnings for Slack limits
- Emoji mode (aggressive optimization)
### Text Rendering
For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:
```python
from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE
# Text with outline (helps readability)
draw_text_with_outline(
frame, "BONK!",
position=(240, 100),
font_size=TYPOGRAPHY_SCALE['h1'], # 60px
text_color=(255, 68, 68),
outline_color=(0, 0, 0),
outline_width=4,
centered=True
)
```
To implement custom text rendering, use PIL's `ImageDraw.text()` which works fine for larger GIFs.
### Color Management
Professional-looking GIFs often use cohesive color palettes:
```python
from core.color_palettes import get_palette
# Get a pre-made palette
palette = get_palette('vibrant') # or 'pastel', 'dark', 'neon', 'professional'
bg_color = palette['background']
text_color = palette['primary']
accent_color = palette['accent']
```
To work with colors directly, use RGB tuples - whatever works for the use case.
### Visual Effects
Optional effects for impact moments:
```python
from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings
# Particle system
particles = ParticleSystem()
particles.emit_sparkles(x=240, y=200, count=15)
particles.emit_confetti(x=240, y=200, count=20)
# Update and render each frame
particles.update()
particles.render(frame)
# Flash effect
frame = create_impact_flash(frame, position=(240, 200), radius=100)
# Shockwave rings
frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])
```
### Easing Functions
Smooth motion uses easing instead of linear interpolation:
```python
from core.easing import interpolate
# Object falling (accelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_in')
# Object landing (decelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_out')
# Bouncing
y = interpolate(start=0, end=400, t=progress, easing='bounce_out')
# Overshoot (elastic)
scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')
```
Available easings: `linear`, `ease_in`, `ease_out`, `ease_in_out`, `bounce_out`, `elastic_out`, `back_out` (overshoot), and more in `core/easing.py`.
### Frame Composition
Basic drawing utilities if you need them:
```python
from core.frame_composer import (
create_gradient_background, # Gradient backgrounds
draw_emoji_enhanced, # Emoji with optional shadow
draw_circle_with_shadow, # Shapes with depth
draw_star # 5-pointed stars
)
# Gradient background
frame = create_gradient_background(480, 480, top_color, bottom_color)
# Emoji with shadow
draw_emoji_enhanced(frame, '🎉', position=(200, 200), size=80, shadow=True)
```
## Optimization Strategies
When your GIF is too large:
**For Message GIFs (>2MB):**
1. Reduce frames (lower FPS or shorter duration)
2. Reduce colors (128 → 64 colors)
3. Reduce dimensions (480x480 → 320x320)
4. Enable duplicate frame removal
**For Emoji GIFs (>64KB) - be aggressive:**
1. Limit to 10-12 frames total
2. Use 32-40 colors maximum
3. Avoid gradients (solid colors compress better)
4. Simplify design (fewer elements)
5. Use `optimize_for_emoji=True` in save method
## Example Composition Patterns
### Simple Reaction (Pulsing)
```python
builder = GIFBuilder(128, 128, 10)
for i in range(12):
frame = Image.new('RGB', (128, 128), (240, 248, 255))
# Pulsing scale
scale = 1.0 + math.sin(i * 0.5) * 0.15
size = int(60 * scale)
draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),
size=size, shadow=False)
builder.add_frame(frame)
builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)
# Validate
from core.validators import check_slack_size
check_slack_size('reaction.gif', is_emoji=True)
```
### Action with Impact (Bounce + Flash)
```python
builder = GIFBuilder(480, 480, 20)
# Phase 1: Object falls
for i in range(15):
frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
t = i / 14
y = interpolate(0, 350, t, 'ease_in')
draw_emoji_enhanced(frame, '', position=(220, int(y)), size=80)
builder.add_frame(frame)
# Phase 2: Impact + flash
for i in range(8):
frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
# Flash on first frames
if i < 3:
frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)
draw_emoji_enhanced(frame, '', position=(220, 350), size=80)
# Text appears
if i > 2:
draw_text_with_outline(frame, "GOAL!", position=(240, 150),
font_size=60, text_color=(255, 68, 68),
outline_color=(0, 0, 0), outline_width=4, centered=True)
builder.add_frame(frame)
builder.save('goal.gif', num_colors=128)
```
### Combining Primitives (Move + Shake)
```python
from templates.shake import create_shake_animation
# Create shake animation
shake_frames = create_shake_animation(
object_type='emoji',
object_data={'emoji': '😰', 'size': 70},
num_frames=20,
shake_intensity=12
)
# Create moving element that triggers the shake
builder = GIFBuilder(480, 480, 20)
for i in range(40):
t = i / 39
if i < 20:
# Before trigger - use blank frame with moving object
frame = create_blank_frame(480, 480, (255, 255, 255))
x = interpolate(50, 300, t * 2, 'linear')
draw_emoji_enhanced(frame, '🚗', position=(int(x), 300), size=60)
draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)
else:
# After trigger - use shake frame
frame = shake_frames[i - 20]
# Add the car in final position
draw_emoji_enhanced(frame, '🚗', position=(300, 300), size=60)
builder.add_frame(frame)
builder.save('scare.gif')
```
## Philosophy
This toolkit provides building blocks, not rigid recipes. To work with a GIF request:
1. **Understand the creative vision** - What should happen? What's the mood?
2. **Design the animation** - Break it into phases (anticipation, action, reaction)
3. **Apply primitives as needed** - Shake, bounce, move, effects - mix freely
4. **Validate constraints** - Check file size, especially for emoji GIFs
5. **Iterate if needed** - Reduce frames/colors if over size limits
**The goal is creative freedom within Slack's technical constraints.**
## Dependencies
To use this toolkit, install these dependencies only if they aren't already present:
```bash
pip install pillow imageio numpy
```

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#!/usr/bin/env python3
"""
Color Palettes - Professional, harmonious color schemes for GIFs.
Using consistent, well-designed color palettes makes GIFs look professional
and polished instead of random and amateurish.
"""
from typing import Optional
import colorsys
# Professional color palettes - hand-picked for GIF compression and visual appeal
VIBRANT = {
'primary': (255, 68, 68), # Bright red
'secondary': (255, 168, 0), # Bright orange
'accent': (0, 168, 255), # Bright blue
'success': (68, 255, 68), # Bright green
'background': (240, 248, 255), # Alice blue
'text': (30, 30, 30), # Almost black
'text_light': (255, 255, 255), # White
}
PASTEL = {
'primary': (255, 179, 186), # Pastel pink
'secondary': (255, 223, 186), # Pastel peach
'accent': (186, 225, 255), # Pastel blue
'success': (186, 255, 201), # Pastel green
'background': (255, 250, 240), # Floral white
'text': (80, 80, 80), # Dark gray
'text_light': (255, 255, 255), # White
}
DARK = {
'primary': (255, 100, 100), # Muted red
'secondary': (100, 200, 255), # Muted blue
'accent': (255, 200, 100), # Muted gold
'success': (100, 255, 150), # Muted green
'background': (30, 30, 35), # Almost black
'text': (220, 220, 220), # Light gray
'text_light': (255, 255, 255), # White
}
NEON = {
'primary': (255, 16, 240), # Neon pink
'secondary': (0, 255, 255), # Cyan
'accent': (255, 255, 0), # Yellow
'success': (57, 255, 20), # Neon green
'background': (20, 20, 30), # Dark blue-black
'text': (255, 255, 255), # White
'text_light': (255, 255, 255), # White
}
PROFESSIONAL = {
'primary': (0, 122, 255), # System blue
'secondary': (88, 86, 214), # System purple
'accent': (255, 149, 0), # System orange
'success': (52, 199, 89), # System green
'background': (255, 255, 255), # White
'text': (0, 0, 0), # Black
'text_light': (255, 255, 255), # White
}
WARM = {
'primary': (255, 107, 107), # Coral red
'secondary': (255, 159, 64), # Orange
'accent': (255, 218, 121), # Yellow
'success': (106, 176, 76), # Olive green
'background': (255, 246, 229), # Warm white
'text': (51, 51, 51), # Charcoal
'text_light': (255, 255, 255), # White
}
COOL = {
'primary': (107, 185, 240), # Sky blue
'secondary': (130, 202, 157), # Mint
'accent': (162, 155, 254), # Lavender
'success': (86, 217, 150), # Aqua green
'background': (240, 248, 255), # Alice blue
'text': (45, 55, 72), # Dark slate
'text_light': (255, 255, 255), # White
}
MONOCHROME = {
'primary': (80, 80, 80), # Dark gray
'secondary': (130, 130, 130), # Medium gray
'accent': (180, 180, 180), # Light gray
'success': (100, 100, 100), # Gray
'background': (245, 245, 245), # Off-white
'text': (30, 30, 30), # Almost black
'text_light': (255, 255, 255), # White
}
# Map of palette names
PALETTES = {
'vibrant': VIBRANT,
'pastel': PASTEL,
'dark': DARK,
'neon': NEON,
'professional': PROFESSIONAL,
'warm': WARM,
'cool': COOL,
'monochrome': MONOCHROME,
}
def get_palette(name: str = 'vibrant') -> dict:
"""
Get a color palette by name.
Args:
name: Palette name (vibrant, pastel, dark, neon, professional, warm, cool, monochrome)
Returns:
Dictionary of color roles to RGB tuples
"""
return PALETTES.get(name.lower(), VIBRANT)
def get_text_color_for_background(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
"""
Get the best text color (black or white) for a given background.
Uses luminance calculation to ensure readability.
Args:
bg_color: Background RGB color
Returns:
Text color (black or white) that contrasts well
"""
# Calculate relative luminance
r, g, b = bg_color
luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255
# Return black for light backgrounds, white for dark
return (0, 0, 0) if luminance > 0.5 else (255, 255, 255)
def get_complementary_color(color: tuple[int, int, int]) -> tuple[int, int, int]:
"""
Get the complementary (opposite) color on the color wheel.
Args:
color: RGB color tuple
Returns:
Complementary RGB color
"""
# Convert to HSV
r, g, b = [x / 255.0 for x in color]
h, s, v = colorsys.rgb_to_hsv(r, g, b)
# Rotate hue by 180 degrees (0.5 in 0-1 scale)
h_comp = (h + 0.5) % 1.0
# Convert back to RGB
r_comp, g_comp, b_comp = colorsys.hsv_to_rgb(h_comp, s, v)
return (int(r_comp * 255), int(g_comp * 255), int(b_comp * 255))
def lighten_color(color: tuple[int, int, int], amount: float = 0.3) -> tuple[int, int, int]:
"""
Lighten a color by a given amount.
Args:
color: RGB color tuple
amount: Amount to lighten (0.0-1.0)
Returns:
Lightened RGB color
"""
r, g, b = color
r = min(255, int(r + (255 - r) * amount))
g = min(255, int(g + (255 - g) * amount))
b = min(255, int(b + (255 - b) * amount))
return (r, g, b)
def darken_color(color: tuple[int, int, int], amount: float = 0.3) -> tuple[int, int, int]:
"""
Darken a color by a given amount.
Args:
color: RGB color tuple
amount: Amount to darken (0.0-1.0)
Returns:
Darkened RGB color
"""
r, g, b = color
r = max(0, int(r * (1 - amount)))
g = max(0, int(g * (1 - amount)))
b = max(0, int(b * (1 - amount)))
return (r, g, b)
def blend_colors(color1: tuple[int, int, int], color2: tuple[int, int, int],
ratio: float = 0.5) -> tuple[int, int, int]:
"""
Blend two colors together.
Args:
color1: First RGB color
color2: Second RGB color
ratio: Blend ratio (0.0 = all color1, 1.0 = all color2)
Returns:
Blended RGB color
"""
r1, g1, b1 = color1
r2, g2, b2 = color2
r = int(r1 * (1 - ratio) + r2 * ratio)
g = int(g1 * (1 - ratio) + g2 * ratio)
b = int(b1 * (1 - ratio) + b2 * ratio)
return (r, g, b)
def create_gradient_colors(start_color: tuple[int, int, int],
end_color: tuple[int, int, int],
steps: int) -> list[tuple[int, int, int]]:
"""
Create a gradient of colors between two colors.
Args:
start_color: Starting RGB color
end_color: Ending RGB color
steps: Number of gradient steps
Returns:
List of RGB colors forming gradient
"""
colors = []
for i in range(steps):
ratio = i / (steps - 1) if steps > 1 else 0
colors.append(blend_colors(start_color, end_color, ratio))
return colors
# Impact/emphasis colors that work well across palettes
IMPACT_COLORS = {
'flash': (255, 255, 240), # Bright flash (cream)
'explosion': (255, 150, 0), # Orange explosion
'electricity': (100, 200, 255), # Electric blue
'fire': (255, 100, 0), # Fire orange-red
'success': (50, 255, 100), # Success green
'error': (255, 50, 50), # Error red
'warning': (255, 200, 0), # Warning yellow
'magic': (200, 100, 255), # Magic purple
}
def get_impact_color(effect_type: str = 'flash') -> tuple[int, int, int]:
"""
Get a color for impact/emphasis effects.
Args:
effect_type: Type of effect (flash, explosion, electricity, etc.)
Returns:
RGB color for effect
"""
return IMPACT_COLORS.get(effect_type, IMPACT_COLORS['flash'])
# Emoji-safe palettes (work well at 128x128 with 32-64 colors)
EMOJI_PALETTES = {
'simple': [
(255, 255, 255), # White
(0, 0, 0), # Black
(255, 100, 100), # Red
(100, 255, 100), # Green
(100, 100, 255), # Blue
(255, 255, 100), # Yellow
],
'vibrant_emoji': [
(255, 255, 255), # White
(30, 30, 30), # Black
(255, 68, 68), # Red
(68, 255, 68), # Green
(68, 68, 255), # Blue
(255, 200, 68), # Gold
(255, 68, 200), # Pink
(68, 255, 200), # Cyan
]
}
def get_emoji_palette(name: str = 'simple') -> list[tuple[int, int, int]]:
"""
Get a limited color palette optimized for emoji GIFs (<64KB).
Args:
name: Palette name (simple, vibrant_emoji)
Returns:
List of RGB colors (6-8 colors)
"""
return EMOJI_PALETTES.get(name, EMOJI_PALETTES['simple'])

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#!/usr/bin/env python3
"""
Easing Functions - Timing functions for smooth animations.
Provides various easing functions for natural motion and timing.
All functions take a value t (0.0 to 1.0) and return eased value (0.0 to 1.0).
"""
import math
def linear(t: float) -> float:
"""Linear interpolation (no easing)."""
return t
def ease_in_quad(t: float) -> float:
"""Quadratic ease-in (slow start, accelerating)."""
return t * t
def ease_out_quad(t: float) -> float:
"""Quadratic ease-out (fast start, decelerating)."""
return t * (2 - t)
def ease_in_out_quad(t: float) -> float:
"""Quadratic ease-in-out (slow start and end)."""
if t < 0.5:
return 2 * t * t
return -1 + (4 - 2 * t) * t
def ease_in_cubic(t: float) -> float:
"""Cubic ease-in (slow start)."""
return t * t * t
def ease_out_cubic(t: float) -> float:
"""Cubic ease-out (fast start)."""
return (t - 1) * (t - 1) * (t - 1) + 1
def ease_in_out_cubic(t: float) -> float:
"""Cubic ease-in-out."""
if t < 0.5:
return 4 * t * t * t
return (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
def ease_in_bounce(t: float) -> float:
"""Bounce ease-in (bouncy start)."""
return 1 - ease_out_bounce(1 - t)
def ease_out_bounce(t: float) -> float:
"""Bounce ease-out (bouncy end)."""
if t < 1 / 2.75:
return 7.5625 * t * t
elif t < 2 / 2.75:
t -= 1.5 / 2.75
return 7.5625 * t * t + 0.75
elif t < 2.5 / 2.75:
t -= 2.25 / 2.75
return 7.5625 * t * t + 0.9375
else:
t -= 2.625 / 2.75
return 7.5625 * t * t + 0.984375
def ease_in_out_bounce(t: float) -> float:
"""Bounce ease-in-out."""
if t < 0.5:
return ease_in_bounce(t * 2) * 0.5
return ease_out_bounce(t * 2 - 1) * 0.5 + 0.5
def ease_in_elastic(t: float) -> float:
"""Elastic ease-in (spring effect)."""
if t == 0 or t == 1:
return t
return -math.pow(2, 10 * (t - 1)) * math.sin((t - 1.1) * 5 * math.pi)
def ease_out_elastic(t: float) -> float:
"""Elastic ease-out (spring effect)."""
if t == 0 or t == 1:
return t
return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) + 1
def ease_in_out_elastic(t: float) -> float:
"""Elastic ease-in-out."""
if t == 0 or t == 1:
return t
t = t * 2 - 1
if t < 0:
return -0.5 * math.pow(2, 10 * t) * math.sin((t - 0.1) * 5 * math.pi)
return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) * 0.5 + 1
# Convenience mapping
EASING_FUNCTIONS = {
'linear': linear,
'ease_in': ease_in_quad,
'ease_out': ease_out_quad,
'ease_in_out': ease_in_out_quad,
'bounce_in': ease_in_bounce,
'bounce_out': ease_out_bounce,
'bounce': ease_in_out_bounce,
'elastic_in': ease_in_elastic,
'elastic_out': ease_out_elastic,
'elastic': ease_in_out_elastic,
}
def get_easing(name: str = 'linear'):
"""Get easing function by name."""
return EASING_FUNCTIONS.get(name, linear)
def interpolate(start: float, end: float, t: float, easing: str = 'linear') -> float:
"""
Interpolate between two values with easing.
Args:
start: Start value
end: End value
t: Progress from 0.0 to 1.0
easing: Name of easing function
Returns:
Interpolated value
"""
ease_func = get_easing(easing)
eased_t = ease_func(t)
return start + (end - start) * eased_t
def ease_back_in(t: float) -> float:
"""Back ease-in (slight overshoot backward before forward motion)."""
c1 = 1.70158
c3 = c1 + 1
return c3 * t * t * t - c1 * t * t
def ease_back_out(t: float) -> float:
"""Back ease-out (overshoot forward then settle back)."""
c1 = 1.70158
c3 = c1 + 1
return 1 + c3 * pow(t - 1, 3) + c1 * pow(t - 1, 2)
def ease_back_in_out(t: float) -> float:
"""Back ease-in-out (overshoot at both ends)."""
c1 = 1.70158
c2 = c1 * 1.525
if t < 0.5:
return (pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
return (pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2
def apply_squash_stretch(base_scale: tuple[float, float], intensity: float,
direction: str = 'vertical') -> tuple[float, float]:
"""
Calculate squash and stretch scales for more dynamic animation.
Args:
base_scale: (width_scale, height_scale) base scales
intensity: Squash/stretch intensity (0.0-1.0)
direction: 'vertical', 'horizontal', or 'both'
Returns:
(width_scale, height_scale) with squash/stretch applied
"""
width_scale, height_scale = base_scale
if direction == 'vertical':
# Compress vertically, expand horizontally (preserve volume)
height_scale *= (1 - intensity * 0.5)
width_scale *= (1 + intensity * 0.5)
elif direction == 'horizontal':
# Compress horizontally, expand vertically
width_scale *= (1 - intensity * 0.5)
height_scale *= (1 + intensity * 0.5)
elif direction == 'both':
# General squash (both dimensions)
width_scale *= (1 - intensity * 0.3)
height_scale *= (1 - intensity * 0.3)
return (width_scale, height_scale)
def calculate_arc_motion(start: tuple[float, float], end: tuple[float, float],
height: float, t: float) -> tuple[float, float]:
"""
Calculate position along a parabolic arc (natural motion path).
Args:
start: (x, y) starting position
end: (x, y) ending position
height: Arc height at midpoint (positive = upward)
t: Progress (0.0-1.0)
Returns:
(x, y) position along arc
"""
x1, y1 = start
x2, y2 = end
# Linear interpolation for x
x = x1 + (x2 - x1) * t
# Parabolic interpolation for y
# y = start + progress * (end - start) + arc_offset
# Arc offset peaks at t=0.5
arc_offset = 4 * height * t * (1 - t)
y = y1 + (y2 - y1) * t - arc_offset
return (x, y)
# Add new easing functions to the convenience mapping
EASING_FUNCTIONS.update({
'back_in': ease_back_in,
'back_out': ease_back_out,
'back_in_out': ease_back_in_out,
'anticipate': ease_back_in, # Alias
'overshoot': ease_back_out, # Alias
})

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#!/usr/bin/env python3
"""
Frame Composer - Utilities for composing visual elements into frames.
Provides functions for drawing shapes, text, emojis, and compositing elements
together to create animation frames.
"""
from PIL import Image, ImageDraw, ImageFont
import numpy as np
from typing import Optional
def create_blank_frame(width: int, height: int, color: tuple[int, int, int] = (255, 255, 255)) -> Image.Image:
"""
Create a blank frame with solid color background.
Args:
width: Frame width
height: Frame height
color: RGB color tuple (default: white)
Returns:
PIL Image
"""
return Image.new('RGB', (width, height), color)
def draw_circle(frame: Image.Image, center: tuple[int, int], radius: int,
fill_color: Optional[tuple[int, int, int]] = None,
outline_color: Optional[tuple[int, int, int]] = None,
outline_width: int = 1) -> Image.Image:
"""
Draw a circle on a frame.
Args:
frame: PIL Image to draw on
center: (x, y) center position
radius: Circle radius
fill_color: RGB fill color (None for no fill)
outline_color: RGB outline color (None for no outline)
outline_width: Outline width in pixels
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x, y = center
bbox = [x - radius, y - radius, x + radius, y + radius]
draw.ellipse(bbox, fill=fill_color, outline=outline_color, width=outline_width)
return frame
def draw_rectangle(frame: Image.Image, top_left: tuple[int, int], bottom_right: tuple[int, int],
fill_color: Optional[tuple[int, int, int]] = None,
outline_color: Optional[tuple[int, int, int]] = None,
outline_width: int = 1) -> Image.Image:
"""
Draw a rectangle on a frame.
Args:
frame: PIL Image to draw on
top_left: (x, y) top-left corner
bottom_right: (x, y) bottom-right corner
fill_color: RGB fill color (None for no fill)
outline_color: RGB outline color (None for no outline)
outline_width: Outline width in pixels
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
draw.rectangle([top_left, bottom_right], fill=fill_color, outline=outline_color, width=outline_width)
return frame
def draw_line(frame: Image.Image, start: tuple[int, int], end: tuple[int, int],
color: tuple[int, int, int] = (0, 0, 0), width: int = 2) -> Image.Image:
"""
Draw a line on a frame.
Args:
frame: PIL Image to draw on
start: (x, y) start position
end: (x, y) end position
color: RGB line color
width: Line width in pixels
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
draw.line([start, end], fill=color, width=width)
return frame
def draw_text(frame: Image.Image, text: str, position: tuple[int, int],
font_size: int = 40, color: tuple[int, int, int] = (0, 0, 0),
centered: bool = False) -> Image.Image:
"""
Draw text on a frame.
Args:
frame: PIL Image to draw on
text: Text to draw
position: (x, y) position (top-left unless centered=True)
font_size: Font size in pixels
color: RGB text color
centered: If True, center text at position
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
# Try to use default font, fall back to basic if not available
try:
font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", font_size)
except:
font = ImageFont.load_default()
if centered:
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
x = position[0] - text_width // 2
y = position[1] - text_height // 2
position = (x, y)
draw.text(position, text, fill=color, font=font)
return frame
def draw_emoji(frame: Image.Image, emoji: str, position: tuple[int, int], size: int = 60) -> Image.Image:
"""
Draw emoji text on a frame (requires system emoji support).
Args:
frame: PIL Image to draw on
emoji: Emoji character(s)
position: (x, y) position
size: Emoji size in pixels
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
# Use Apple Color Emoji font on macOS
try:
font = ImageFont.truetype("/System/Library/Fonts/Apple Color Emoji.ttc", size)
except:
# Fallback to text-based emoji
font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", size)
draw.text(position, emoji, font=font, embedded_color=True)
return frame
def composite_layers(base: Image.Image, overlay: Image.Image,
position: tuple[int, int] = (0, 0), alpha: float = 1.0) -> Image.Image:
"""
Composite one image on top of another.
Args:
base: Base image
overlay: Image to overlay on top
position: (x, y) position to place overlay
alpha: Opacity of overlay (0.0 = transparent, 1.0 = opaque)
Returns:
Composite image
"""
# Convert to RGBA for transparency support
base_rgba = base.convert('RGBA')
overlay_rgba = overlay.convert('RGBA')
# Apply alpha
if alpha < 1.0:
overlay_rgba = overlay_rgba.copy()
overlay_rgba.putalpha(int(255 * alpha))
# Paste overlay onto base
base_rgba.paste(overlay_rgba, position, overlay_rgba)
# Convert back to RGB
return base_rgba.convert('RGB')
def draw_stick_figure(frame: Image.Image, position: tuple[int, int], scale: float = 1.0,
color: tuple[int, int, int] = (0, 0, 0), line_width: int = 3) -> Image.Image:
"""
Draw a simple stick figure.
Args:
frame: PIL Image to draw on
position: (x, y) center position of head
scale: Size multiplier
color: RGB line color
line_width: Line width in pixels
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x, y = position
# Scale dimensions
head_radius = int(15 * scale)
body_length = int(40 * scale)
arm_length = int(25 * scale)
leg_length = int(35 * scale)
leg_spread = int(15 * scale)
# Head
draw.ellipse([x - head_radius, y - head_radius, x + head_radius, y + head_radius],
outline=color, width=line_width)
# Body
body_start = y + head_radius
body_end = body_start + body_length
draw.line([(x, body_start), (x, body_end)], fill=color, width=line_width)
# Arms
arm_y = body_start + int(body_length * 0.3)
draw.line([(x - arm_length, arm_y), (x + arm_length, arm_y)], fill=color, width=line_width)
# Legs
draw.line([(x, body_end), (x - leg_spread, body_end + leg_length)], fill=color, width=line_width)
draw.line([(x, body_end), (x + leg_spread, body_end + leg_length)], fill=color, width=line_width)
return frame
def create_gradient_background(width: int, height: int,
top_color: tuple[int, int, int],
bottom_color: tuple[int, int, int]) -> Image.Image:
"""
Create a vertical gradient background.
Args:
width: Frame width
height: Frame height
top_color: RGB color at top
bottom_color: RGB color at bottom
Returns:
PIL Image with gradient
"""
frame = Image.new('RGB', (width, height))
draw = ImageDraw.Draw(frame)
# Calculate color step for each row
r1, g1, b1 = top_color
r2, g2, b2 = bottom_color
for y in range(height):
# Interpolate color
ratio = y / height
r = int(r1 * (1 - ratio) + r2 * ratio)
g = int(g1 * (1 - ratio) + g2 * ratio)
b = int(b1 * (1 - ratio) + b2 * ratio)
# Draw horizontal line
draw.line([(0, y), (width, y)], fill=(r, g, b))
return frame
def draw_emoji_enhanced(frame: Image.Image, emoji: str, position: tuple[int, int],
size: int = 60, shadow: bool = True,
shadow_offset: tuple[int, int] = (2, 2)) -> Image.Image:
"""
Draw emoji with optional shadow for better visual quality.
Args:
frame: PIL Image to draw on
emoji: Emoji character(s)
position: (x, y) position
size: Emoji size in pixels (minimum 12)
shadow: Whether to add drop shadow
shadow_offset: Shadow offset
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
# Ensure minimum size to avoid font rendering errors
size = max(12, size)
# Use Apple Color Emoji font on macOS
try:
font = ImageFont.truetype("/System/Library/Fonts/Apple Color Emoji.ttc", size)
except:
# Fallback to text-based emoji
try:
font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", size)
except:
font = ImageFont.load_default()
# Draw shadow first if enabled
if shadow and size >= 20: # Only draw shadow for larger emojis
shadow_pos = (position[0] + shadow_offset[0], position[1] + shadow_offset[1])
# Draw semi-transparent shadow (simulated by drawing multiple times)
for offset in range(1, 3):
try:
draw.text((shadow_pos[0] + offset, shadow_pos[1] + offset),
emoji, font=font, embedded_color=True, fill=(0, 0, 0, 100))
except:
pass # Skip shadow if it fails
# Draw main emoji
try:
draw.text(position, emoji, font=font, embedded_color=True)
except:
# Fallback to basic drawing if embedded color fails
draw.text(position, emoji, font=font, fill=(0, 0, 0))
return frame
def draw_circle_with_shadow(frame: Image.Image, center: tuple[int, int], radius: int,
fill_color: tuple[int, int, int],
shadow_offset: tuple[int, int] = (3, 3),
shadow_color: tuple[int, int, int] = (0, 0, 0)) -> Image.Image:
"""
Draw a circle with drop shadow.
Args:
frame: PIL Image to draw on
center: (x, y) center position
radius: Circle radius
fill_color: RGB fill color
shadow_offset: (x, y) shadow offset
shadow_color: RGB shadow color
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x, y = center
# Draw shadow
shadow_center = (x + shadow_offset[0], y + shadow_offset[1])
shadow_bbox = [
shadow_center[0] - radius,
shadow_center[1] - radius,
shadow_center[0] + radius,
shadow_center[1] + radius
]
draw.ellipse(shadow_bbox, fill=shadow_color)
# Draw main circle
bbox = [x - radius, y - radius, x + radius, y + radius]
draw.ellipse(bbox, fill=fill_color)
return frame
def draw_rounded_rectangle(frame: Image.Image, top_left: tuple[int, int],
bottom_right: tuple[int, int], radius: int,
fill_color: Optional[tuple[int, int, int]] = None,
outline_color: Optional[tuple[int, int, int]] = None,
outline_width: int = 1) -> Image.Image:
"""
Draw a rectangle with rounded corners.
Args:
frame: PIL Image to draw on
top_left: (x, y) top-left corner
bottom_right: (x, y) bottom-right corner
radius: Corner radius
fill_color: RGB fill color (None for no fill)
outline_color: RGB outline color (None for no outline)
outline_width: Outline width
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x1, y1 = top_left
x2, y2 = bottom_right
# Draw rounded rectangle using PIL's built-in method
draw.rounded_rectangle([x1, y1, x2, y2], radius=radius,
fill=fill_color, outline=outline_color, width=outline_width)
return frame
def add_vignette(frame: Image.Image, strength: float = 0.5) -> Image.Image:
"""
Add a vignette effect (darkened edges) to frame.
Args:
frame: PIL Image
strength: Vignette strength (0.0-1.0)
Returns:
Frame with vignette
"""
width, height = frame.size
# Create radial gradient mask
center_x, center_y = width // 2, height // 2
max_dist = ((width / 2) ** 2 + (height / 2) ** 2) ** 0.5
# Create overlay
overlay = Image.new('RGB', (width, height), (0, 0, 0))
pixels = overlay.load()
for y in range(height):
for x in range(width):
# Calculate distance from center
dx = x - center_x
dy = y - center_y
dist = (dx ** 2 + dy ** 2) ** 0.5
# Calculate vignette value
vignette = min(1, (dist / max_dist) * strength)
value = int(255 * (1 - vignette))
pixels[x, y] = (value, value, value)
# Blend with original using multiply
frame_array = np.array(frame, dtype=np.float32) / 255
overlay_array = np.array(overlay, dtype=np.float32) / 255
result = frame_array * overlay_array
result = (result * 255).astype(np.uint8)
return Image.fromarray(result)
def draw_star(frame: Image.Image, center: tuple[int, int], size: int,
fill_color: tuple[int, int, int],
outline_color: Optional[tuple[int, int, int]] = None,
outline_width: int = 1) -> Image.Image:
"""
Draw a 5-pointed star.
Args:
frame: PIL Image to draw on
center: (x, y) center position
size: Star size (outer radius)
fill_color: RGB fill color
outline_color: RGB outline color (None for no outline)
outline_width: Outline width
Returns:
Modified frame
"""
import math
draw = ImageDraw.Draw(frame)
x, y = center
# Calculate star points
points = []
for i in range(10):
angle = (i * 36 - 90) * math.pi / 180 # 36 degrees per point, start at top
radius = size if i % 2 == 0 else size * 0.4 # Alternate between outer and inner
px = x + radius * math.cos(angle)
py = y + radius * math.sin(angle)
points.append((px, py))
# Draw star
draw.polygon(points, fill=fill_color, outline=outline_color, width=outline_width)
return frame

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#!/usr/bin/env python3
"""
GIF Builder - Core module for assembling frames into GIFs optimized for Slack.
This module provides the main interface for creating GIFs from programmatically
generated frames, with automatic optimization for Slack's requirements.
"""
from pathlib import Path
from typing import Optional
import imageio.v3 as imageio
from PIL import Image
import numpy as np
class GIFBuilder:
"""Builder for creating optimized GIFs from frames."""
def __init__(self, width: int = 480, height: int = 480, fps: int = 15):
"""
Initialize GIF builder.
Args:
width: Frame width in pixels
height: Frame height in pixels
fps: Frames per second
"""
self.width = width
self.height = height
self.fps = fps
self.frames: list[np.ndarray] = []
def add_frame(self, frame: np.ndarray | Image.Image):
"""
Add a frame to the GIF.
Args:
frame: Frame as numpy array or PIL Image (will be converted to RGB)
"""
if isinstance(frame, Image.Image):
frame = np.array(frame.convert('RGB'))
# Ensure frame is correct size
if frame.shape[:2] != (self.height, self.width):
pil_frame = Image.fromarray(frame)
pil_frame = pil_frame.resize((self.width, self.height), Image.Resampling.LANCZOS)
frame = np.array(pil_frame)
self.frames.append(frame)
def add_frames(self, frames: list[np.ndarray | Image.Image]):
"""Add multiple frames at once."""
for frame in frames:
self.add_frame(frame)
def optimize_colors(self, num_colors: int = 128, use_global_palette: bool = True) -> list[np.ndarray]:
"""
Reduce colors in all frames using quantization.
Args:
num_colors: Target number of colors (8-256)
use_global_palette: Use a single palette for all frames (better compression)
Returns:
List of color-optimized frames
"""
optimized = []
if use_global_palette and len(self.frames) > 1:
# Create a global palette from all frames
# Sample frames to build palette
sample_size = min(5, len(self.frames))
sample_indices = [int(i * len(self.frames) / sample_size) for i in range(sample_size)]
sample_frames = [self.frames[i] for i in sample_indices]
# Combine sample frames into a single image for palette generation
# Flatten each frame to get all pixels, then stack them
all_pixels = np.vstack([f.reshape(-1, 3) for f in sample_frames]) # (total_pixels, 3)
# Create a properly-shaped RGB image from the pixel data
# We'll make a roughly square image from all the pixels
total_pixels = len(all_pixels)
width = min(512, int(np.sqrt(total_pixels))) # Reasonable width, max 512
height = (total_pixels + width - 1) // width # Ceiling division
# Pad if necessary to fill the rectangle
pixels_needed = width * height
if pixels_needed > total_pixels:
padding = np.zeros((pixels_needed - total_pixels, 3), dtype=np.uint8)
all_pixels = np.vstack([all_pixels, padding])
# Reshape to proper RGB image format (H, W, 3)
img_array = all_pixels[:pixels_needed].reshape(height, width, 3).astype(np.uint8)
combined_img = Image.fromarray(img_array, mode='RGB')
# Generate global palette
global_palette = combined_img.quantize(colors=num_colors, method=2)
# Apply global palette to all frames
for frame in self.frames:
pil_frame = Image.fromarray(frame)
quantized = pil_frame.quantize(palette=global_palette, dither=1)
optimized.append(np.array(quantized.convert('RGB')))
else:
# Use per-frame quantization
for frame in self.frames:
pil_frame = Image.fromarray(frame)
quantized = pil_frame.quantize(colors=num_colors, method=2, dither=1)
optimized.append(np.array(quantized.convert('RGB')))
return optimized
def deduplicate_frames(self, threshold: float = 0.995) -> int:
"""
Remove duplicate or near-duplicate consecutive frames.
Args:
threshold: Similarity threshold (0.0-1.0). Higher = more strict (0.995 = very similar).
Returns:
Number of frames removed
"""
if len(self.frames) < 2:
return 0
deduplicated = [self.frames[0]]
removed_count = 0
for i in range(1, len(self.frames)):
# Compare with previous frame
prev_frame = np.array(deduplicated[-1], dtype=np.float32)
curr_frame = np.array(self.frames[i], dtype=np.float32)
# Calculate similarity (normalized)
diff = np.abs(prev_frame - curr_frame)
similarity = 1.0 - (np.mean(diff) / 255.0)
# Keep frame if sufficiently different
# High threshold (0.995) means only remove truly identical frames
if similarity < threshold:
deduplicated.append(self.frames[i])
else:
removed_count += 1
self.frames = deduplicated
return removed_count
def save(self, output_path: str | Path, num_colors: int = 128,
optimize_for_emoji: bool = False, remove_duplicates: bool = True) -> dict:
"""
Save frames as optimized GIF for Slack.
Args:
output_path: Where to save the GIF
num_colors: Number of colors to use (fewer = smaller file)
optimize_for_emoji: If True, optimize for <64KB emoji size
remove_duplicates: Remove duplicate consecutive frames
Returns:
Dictionary with file info (path, size, dimensions, frame_count)
"""
if not self.frames:
raise ValueError("No frames to save. Add frames with add_frame() first.")
output_path = Path(output_path)
original_frame_count = len(self.frames)
# Remove duplicate frames to reduce file size
if remove_duplicates:
removed = self.deduplicate_frames(threshold=0.98)
if removed > 0:
print(f" Removed {removed} duplicate frames")
# Optimize for emoji if requested
if optimize_for_emoji:
if self.width > 128 or self.height > 128:
print(f" Resizing from {self.width}x{self.height} to 128x128 for emoji")
self.width = 128
self.height = 128
# Resize all frames
resized_frames = []
for frame in self.frames:
pil_frame = Image.fromarray(frame)
pil_frame = pil_frame.resize((128, 128), Image.Resampling.LANCZOS)
resized_frames.append(np.array(pil_frame))
self.frames = resized_frames
num_colors = min(num_colors, 48) # More aggressive color limit for emoji
# More aggressive FPS reduction for emoji
if len(self.frames) > 12:
print(f" Reducing frames from {len(self.frames)} to ~12 for emoji size")
# Keep every nth frame to get close to 12 frames
keep_every = max(1, len(self.frames) // 12)
self.frames = [self.frames[i] for i in range(0, len(self.frames), keep_every)]
# Optimize colors with global palette
optimized_frames = self.optimize_colors(num_colors, use_global_palette=True)
# Calculate frame duration in milliseconds
frame_duration = 1000 / self.fps
# Save GIF
imageio.imwrite(
output_path,
optimized_frames,
duration=frame_duration,
loop=0 # Infinite loop
)
# Get file info
file_size_kb = output_path.stat().st_size / 1024
file_size_mb = file_size_kb / 1024
info = {
'path': str(output_path),
'size_kb': file_size_kb,
'size_mb': file_size_mb,
'dimensions': f'{self.width}x{self.height}',
'frame_count': len(optimized_frames),
'fps': self.fps,
'duration_seconds': len(optimized_frames) / self.fps,
'colors': num_colors
}
# Print info
print(f"\n✓ GIF created successfully!")
print(f" Path: {output_path}")
print(f" Size: {file_size_kb:.1f} KB ({file_size_mb:.2f} MB)")
print(f" Dimensions: {self.width}x{self.height}")
print(f" Frames: {len(optimized_frames)} @ {self.fps} fps")
print(f" Duration: {info['duration_seconds']:.1f}s")
print(f" Colors: {num_colors}")
# Warnings
if optimize_for_emoji and file_size_kb > 64:
print(f"\n⚠️ WARNING: Emoji file size ({file_size_kb:.1f} KB) exceeds 64 KB limit")
print(" Try: fewer frames, fewer colors, or simpler design")
elif not optimize_for_emoji and file_size_kb > 2048:
print(f"\n⚠️ WARNING: File size ({file_size_kb:.1f} KB) is large for Slack")
print(" Try: fewer frames, smaller dimensions, or fewer colors")
return info
def clear(self):
"""Clear all frames (useful for creating multiple GIFs)."""
self.frames = []

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#!/usr/bin/env python3
"""
Typography System - Professional text rendering with outlines, shadows, and effects.
This module provides high-quality text rendering that looks crisp and professional
in GIFs, with outlines for readability and effects for visual impact.
"""
from PIL import Image, ImageDraw, ImageFont
from typing import Optional
# Typography scale - proportional sizing system
TYPOGRAPHY_SCALE = {
'h1': 60, # Large headers
'h2': 48, # Medium headers
'h3': 36, # Small headers
'title': 50, # Title text
'body': 28, # Body text
'small': 20, # Small text
'tiny': 16, # Tiny text
}
def get_font(size: int, bold: bool = False) -> ImageFont.FreeTypeFont:
"""
Get a font with fallback support.
Args:
size: Font size in pixels
bold: Use bold variant if available
Returns:
ImageFont object
"""
# Try multiple font paths for cross-platform support
font_paths = [
# macOS fonts
"/System/Library/Fonts/Helvetica.ttc",
"/System/Library/Fonts/SF-Pro.ttf",
"/Library/Fonts/Arial Bold.ttf" if bold else "/Library/Fonts/Arial.ttf",
# Linux fonts
"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf" if bold else "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
# Windows fonts
"C:\\Windows\\Fonts\\arialbd.ttf" if bold else "C:\\Windows\\Fonts\\arial.ttf",
]
for font_path in font_paths:
try:
return ImageFont.truetype(font_path, size)
except:
continue
# Ultimate fallback
return ImageFont.load_default()
def draw_text_with_outline(
frame: Image.Image,
text: str,
position: tuple[int, int],
font_size: int = 40,
text_color: tuple[int, int, int] = (255, 255, 255),
outline_color: tuple[int, int, int] = (0, 0, 0),
outline_width: int = 3,
centered: bool = False,
bold: bool = True
) -> Image.Image:
"""
Draw text with outline for maximum readability.
This is THE most important function for professional-looking text in GIFs.
The outline ensures text is readable on any background.
Args:
frame: PIL Image to draw on
text: Text to draw
position: (x, y) position
font_size: Font size in pixels
text_color: RGB color for text fill
outline_color: RGB color for outline
outline_width: Width of outline in pixels (2-4 recommended)
centered: If True, center text at position
bold: Use bold font variant
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
font = get_font(font_size, bold=bold)
# Calculate position for centering
if centered:
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
x = position[0] - text_width // 2
y = position[1] - text_height // 2
position = (x, y)
# Draw outline by drawing text multiple times offset in all directions
x, y = position
for offset_x in range(-outline_width, outline_width + 1):
for offset_y in range(-outline_width, outline_width + 1):
if offset_x != 0 or offset_y != 0:
draw.text((x + offset_x, y + offset_y), text, fill=outline_color, font=font)
# Draw main text on top
draw.text(position, text, fill=text_color, font=font)
return frame
def draw_text_with_shadow(
frame: Image.Image,
text: str,
position: tuple[int, int],
font_size: int = 40,
text_color: tuple[int, int, int] = (255, 255, 255),
shadow_color: tuple[int, int, int] = (0, 0, 0),
shadow_offset: tuple[int, int] = (3, 3),
centered: bool = False,
bold: bool = True
) -> Image.Image:
"""
Draw text with drop shadow for depth.
Args:
frame: PIL Image to draw on
text: Text to draw
position: (x, y) position
font_size: Font size in pixels
text_color: RGB color for text
shadow_color: RGB color for shadow
shadow_offset: (x, y) offset for shadow
centered: If True, center text at position
bold: Use bold font variant
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
font = get_font(font_size, bold=bold)
# Calculate position for centering
if centered:
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
x = position[0] - text_width // 2
y = position[1] - text_height // 2
position = (x, y)
# Draw shadow
shadow_pos = (position[0] + shadow_offset[0], position[1] + shadow_offset[1])
draw.text(shadow_pos, text, fill=shadow_color, font=font)
# Draw main text
draw.text(position, text, fill=text_color, font=font)
return frame
def draw_text_with_glow(
frame: Image.Image,
text: str,
position: tuple[int, int],
font_size: int = 40,
text_color: tuple[int, int, int] = (255, 255, 255),
glow_color: tuple[int, int, int] = (255, 200, 0),
glow_radius: int = 5,
centered: bool = False,
bold: bool = True
) -> Image.Image:
"""
Draw text with glow effect for emphasis.
Args:
frame: PIL Image to draw on
text: Text to draw
position: (x, y) position
font_size: Font size in pixels
text_color: RGB color for text
glow_color: RGB color for glow
glow_radius: Radius of glow effect
centered: If True, center text at position
bold: Use bold font variant
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
font = get_font(font_size, bold=bold)
# Calculate position for centering
if centered:
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
x = position[0] - text_width // 2
y = position[1] - text_height // 2
position = (x, y)
# Draw glow layers with decreasing opacity (simulated with same color at different offsets)
x, y = position
for radius in range(glow_radius, 0, -1):
for offset_x in range(-radius, radius + 1):
for offset_y in range(-radius, radius + 1):
if offset_x != 0 or offset_y != 0:
draw.text((x + offset_x, y + offset_y), text, fill=glow_color, font=font)
# Draw main text
draw.text(position, text, fill=text_color, font=font)
return frame
def draw_text_in_box(
frame: Image.Image,
text: str,
position: tuple[int, int],
font_size: int = 40,
text_color: tuple[int, int, int] = (255, 255, 255),
box_color: tuple[int, int, int] = (0, 0, 0),
box_alpha: float = 0.7,
padding: int = 10,
centered: bool = True,
bold: bool = True
) -> Image.Image:
"""
Draw text in a semi-transparent box for guaranteed readability.
Args:
frame: PIL Image to draw on
text: Text to draw
position: (x, y) position
font_size: Font size in pixels
text_color: RGB color for text
box_color: RGB color for background box
box_alpha: Opacity of box (0.0-1.0)
padding: Padding around text in pixels
centered: If True, center at position
bold: Use bold font variant
Returns:
Modified frame
"""
# Create a separate layer for the box with alpha
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay)
draw = ImageDraw.Draw(frame)
font = get_font(font_size, bold=bold)
# Get text dimensions
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
# Calculate box position
if centered:
box_x = position[0] - (text_width + padding * 2) // 2
box_y = position[1] - (text_height + padding * 2) // 2
text_x = position[0] - text_width // 2
text_y = position[1] - text_height // 2
else:
box_x = position[0] - padding
box_y = position[1] - padding
text_x = position[0]
text_y = position[1]
# Draw semi-transparent box
box_coords = [
box_x,
box_y,
box_x + text_width + padding * 2,
box_y + text_height + padding * 2
]
alpha_value = int(255 * box_alpha)
draw_overlay.rectangle(box_coords, fill=(*box_color, alpha_value))
# Composite overlay onto frame
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
frame = frame_rgba.convert('RGB')
# Draw text on top
draw = ImageDraw.Draw(frame)
draw.text((text_x, text_y), text, fill=text_color, font=font)
return frame
def get_text_size(text: str, font_size: int, bold: bool = True) -> tuple[int, int]:
"""
Get the dimensions of text without drawing it.
Args:
text: Text to measure
font_size: Font size in pixels
bold: Use bold font variant
Returns:
(width, height) tuple
"""
font = get_font(font_size, bold=bold)
# Create temporary image to measure
temp_img = Image.new('RGB', (1, 1))
draw = ImageDraw.Draw(temp_img)
bbox = draw.textbbox((0, 0), text, font=font)
width = bbox[2] - bbox[0]
height = bbox[3] - bbox[1]
return (width, height)
def get_optimal_font_size(text: str, max_width: int, max_height: int,
start_size: int = 60) -> int:
"""
Find the largest font size that fits within given dimensions.
Args:
text: Text to size
max_width: Maximum width in pixels
max_height: Maximum height in pixels
start_size: Starting font size to try
Returns:
Optimal font size
"""
font_size = start_size
while font_size > 10:
width, height = get_text_size(text, font_size)
if width <= max_width and height <= max_height:
return font_size
font_size -= 2
return 10 # Minimum font size
def scale_font_for_frame(base_size: int, frame_width: int, frame_height: int) -> int:
"""
Scale font size proportionally to frame dimensions.
Useful for maintaining relative text size across different GIF dimensions.
Args:
base_size: Base font size for 480x480 frame
frame_width: Actual frame width
frame_height: Actual frame height
Returns:
Scaled font size
"""
# Use average dimension for scaling
avg_dimension = (frame_width + frame_height) / 2
base_dimension = 480 # Reference dimension
scale_factor = avg_dimension / base_dimension
return max(10, int(base_size * scale_factor))

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#!/usr/bin/env python3
"""
Validators - Check if GIFs meet Slack's requirements.
These validators help ensure your GIFs meet Slack's size and dimension constraints.
"""
from pathlib import Path
def check_slack_size(gif_path: str | Path, is_emoji: bool = True) -> tuple[bool, dict]:
"""
Check if GIF meets Slack size limits.
Args:
gif_path: Path to GIF file
is_emoji: True for emoji GIF (64KB limit), False for message GIF (2MB limit)
Returns:
Tuple of (passes: bool, info: dict with details)
"""
gif_path = Path(gif_path)
if not gif_path.exists():
return False, {'error': f'File not found: {gif_path}'}
size_bytes = gif_path.stat().st_size
size_kb = size_bytes / 1024
size_mb = size_kb / 1024
limit_kb = 64 if is_emoji else 2048
limit_mb = limit_kb / 1024
passes = size_kb <= limit_kb
info = {
'size_bytes': size_bytes,
'size_kb': size_kb,
'size_mb': size_mb,
'limit_kb': limit_kb,
'limit_mb': limit_mb,
'passes': passes,
'type': 'emoji' if is_emoji else 'message'
}
# Print feedback
if passes:
print(f"{size_kb:.1f} KB - within {limit_kb} KB limit")
else:
print(f"{size_kb:.1f} KB - exceeds {limit_kb} KB limit")
overage_kb = size_kb - limit_kb
overage_percent = (overage_kb / limit_kb) * 100
print(f" Over by: {overage_kb:.1f} KB ({overage_percent:.1f}%)")
print(f" Try: fewer frames, fewer colors, or simpler design")
return passes, info
def validate_dimensions(width: int, height: int, is_emoji: bool = True) -> tuple[bool, dict]:
"""
Check if dimensions are suitable for Slack.
Args:
width: Frame width in pixels
height: Frame height in pixels
is_emoji: True for emoji GIF, False for message GIF
Returns:
Tuple of (passes: bool, info: dict with details)
"""
info = {
'width': width,
'height': height,
'is_square': width == height,
'type': 'emoji' if is_emoji else 'message'
}
if is_emoji:
# Emoji GIFs should be 128x128
optimal = width == height == 128
acceptable = width == height and 64 <= width <= 128
info['optimal'] = optimal
info['acceptable'] = acceptable
if optimal:
print(f"{width}x{height} - optimal for emoji")
passes = True
elif acceptable:
print(f"{width}x{height} - acceptable but 128x128 is optimal")
passes = True
else:
print(f"{width}x{height} - emoji should be square, 128x128 recommended")
passes = False
else:
# Message GIFs should be square-ish and reasonable size
aspect_ratio = max(width, height) / min(width, height) if min(width, height) > 0 else float('inf')
reasonable_size = 320 <= min(width, height) <= 640
info['aspect_ratio'] = aspect_ratio
info['reasonable_size'] = reasonable_size
# Check if roughly square (within 2:1 ratio)
is_square_ish = aspect_ratio <= 2.0
if is_square_ish and reasonable_size:
print(f"{width}x{height} - good for message GIF")
passes = True
elif is_square_ish:
print(f"{width}x{height} - square-ish but unusual size")
passes = True
elif reasonable_size:
print(f"{width}x{height} - good size but not square-ish")
passes = True
else:
print(f"{width}x{height} - unusual dimensions for Slack")
passes = False
return passes, info
def validate_gif(gif_path: str | Path, is_emoji: bool = True) -> tuple[bool, dict]:
"""
Run all validations on a GIF file.
Args:
gif_path: Path to GIF file
is_emoji: True for emoji GIF, False for message GIF
Returns:
Tuple of (all_pass: bool, results: dict)
"""
from PIL import Image
gif_path = Path(gif_path)
if not gif_path.exists():
return False, {'error': f'File not found: {gif_path}'}
print(f"\nValidating {gif_path.name} as {'emoji' if is_emoji else 'message'} GIF:")
print("=" * 60)
# Check file size
size_pass, size_info = check_slack_size(gif_path, is_emoji)
# Check dimensions
try:
with Image.open(gif_path) as img:
width, height = img.size
dim_pass, dim_info = validate_dimensions(width, height, is_emoji)
# Count frames
frame_count = 0
try:
while True:
img.seek(frame_count)
frame_count += 1
except EOFError:
pass
# Get duration if available
try:
duration_ms = img.info.get('duration', 100)
total_duration = (duration_ms * frame_count) / 1000
fps = frame_count / total_duration if total_duration > 0 else 0
except:
duration_ms = None
total_duration = None
fps = None
except Exception as e:
return False, {'error': f'Failed to read GIF: {e}'}
print(f"\nFrames: {frame_count}")
if total_duration:
print(f"Duration: {total_duration:.1f}s @ {fps:.1f} fps")
all_pass = size_pass and dim_pass
results = {
'file': str(gif_path),
'passes': all_pass,
'size': size_info,
'dimensions': dim_info,
'frame_count': frame_count,
'duration_seconds': total_duration,
'fps': fps
}
print("=" * 60)
if all_pass:
print("✓ All validations passed!")
else:
print("✗ Some validations failed")
print()
return all_pass, results
def get_optimization_suggestions(results: dict) -> list[str]:
"""
Get suggestions for optimizing a GIF based on validation results.
Args:
results: Results dict from validate_gif()
Returns:
List of suggestion strings
"""
suggestions = []
if not results.get('passes', False):
size_info = results.get('size', {})
dim_info = results.get('dimensions', {})
# Size suggestions
if not size_info.get('passes', True):
overage = size_info['size_kb'] - size_info['limit_kb']
if size_info['type'] == 'emoji':
suggestions.append(f"Reduce file size by {overage:.1f} KB:")
suggestions.append(" - Limit to 10-12 frames")
suggestions.append(" - Use 32-40 colors maximum")
suggestions.append(" - Remove gradients (solid colors compress better)")
suggestions.append(" - Simplify design")
else:
suggestions.append(f"Reduce file size by {overage:.1f} KB:")
suggestions.append(" - Reduce frame count or FPS")
suggestions.append(" - Use fewer colors (128 → 64)")
suggestions.append(" - Reduce dimensions")
# Dimension suggestions
if not dim_info.get('optimal', True) and dim_info.get('type') == 'emoji':
suggestions.append("For optimal emoji GIF:")
suggestions.append(" - Use 128x128 dimensions")
suggestions.append(" - Ensure square aspect ratio")
return suggestions
# Convenience function for quick checks
def is_slack_ready(gif_path: str | Path, is_emoji: bool = True, verbose: bool = True) -> bool:
"""
Quick check if GIF is ready for Slack.
Args:
gif_path: Path to GIF file
is_emoji: True for emoji GIF, False for message GIF
verbose: Print detailed feedback
Returns:
True if ready, False otherwise
"""
if verbose:
passes, results = validate_gif(gif_path, is_emoji)
if not passes:
suggestions = get_optimization_suggestions(results)
if suggestions:
print("\nSuggestions:")
for suggestion in suggestions:
print(suggestion)
return passes
else:
size_pass, _ = check_slack_size(gif_path, is_emoji)
return size_pass

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#!/usr/bin/env python3
"""
Visual Effects - Particles, motion blur, impacts, and other effects for GIFs.
This module provides high-impact visual effects that make animations feel
professional and dynamic while keeping file sizes reasonable.
"""
from PIL import Image, ImageDraw, ImageFilter
import numpy as np
import math
import random
from typing import Optional
class Particle:
"""A single particle in a particle system."""
def __init__(self, x: float, y: float, vx: float, vy: float,
lifetime: float, color: tuple[int, int, int],
size: int = 3, shape: str = 'circle'):
"""
Initialize a particle.
Args:
x, y: Starting position
vx, vy: Velocity
lifetime: How long particle lives (in frames)
color: RGB color
size: Particle size in pixels
shape: 'circle', 'square', or 'star'
"""
self.x = x
self.y = y
self.vx = vx
self.vy = vy
self.lifetime = lifetime
self.max_lifetime = lifetime
self.color = color
self.size = size
self.shape = shape
self.gravity = 0.5 # Pixels per frame squared
self.drag = 0.98 # Velocity multiplier per frame
def update(self):
"""Update particle position and lifetime."""
# Apply physics
self.vy += self.gravity
self.vx *= self.drag
self.vy *= self.drag
# Update position
self.x += self.vx
self.y += self.vy
# Decrease lifetime
self.lifetime -= 1
def is_alive(self) -> bool:
"""Check if particle is still alive."""
return self.lifetime > 0
def get_alpha(self) -> float:
"""Get particle opacity based on lifetime."""
return max(0, min(1, self.lifetime / self.max_lifetime))
def render(self, frame: Image.Image):
"""
Render particle to frame.
Args:
frame: PIL Image to draw on
"""
if not self.is_alive():
return
draw = ImageDraw.Draw(frame)
alpha = self.get_alpha()
# Calculate faded color
color = tuple(int(c * alpha) for c in self.color)
# Draw based on shape
x, y = int(self.x), int(self.y)
size = max(1, int(self.size * alpha))
if self.shape == 'circle':
bbox = [x - size, y - size, x + size, y + size]
draw.ellipse(bbox, fill=color)
elif self.shape == 'square':
bbox = [x - size, y - size, x + size, y + size]
draw.rectangle(bbox, fill=color)
elif self.shape == 'star':
# Simple 4-point star
points = [
(x, y - size),
(x - size // 2, y),
(x, y),
(x, y + size),
(x, y),
(x + size // 2, y),
]
draw.line(points, fill=color, width=2)
class ParticleSystem:
"""Manages a collection of particles."""
def __init__(self):
"""Initialize particle system."""
self.particles: list[Particle] = []
def emit(self, x: int, y: int, count: int = 10,
spread: float = 2.0, speed: float = 5.0,
color: tuple[int, int, int] = (255, 200, 0),
lifetime: float = 20.0, size: int = 3, shape: str = 'circle'):
"""
Emit a burst of particles.
Args:
x, y: Emission position
count: Number of particles to emit
spread: Angle spread (radians)
speed: Initial speed
color: Particle color
lifetime: Particle lifetime in frames
size: Particle size
shape: Particle shape
"""
for _ in range(count):
# Random angle and speed
angle = random.uniform(0, 2 * math.pi)
vel_mag = random.uniform(speed * 0.5, speed * 1.5)
vx = math.cos(angle) * vel_mag
vy = math.sin(angle) * vel_mag
# Random lifetime variation
life = random.uniform(lifetime * 0.7, lifetime * 1.3)
particle = Particle(x, y, vx, vy, life, color, size, shape)
self.particles.append(particle)
def emit_confetti(self, x: int, y: int, count: int = 20,
colors: Optional[list[tuple[int, int, int]]] = None):
"""
Emit confetti particles (colorful, falling).
Args:
x, y: Emission position
count: Number of confetti pieces
colors: List of colors (random if None)
"""
if colors is None:
colors = [
(255, 107, 107), (255, 159, 64), (255, 218, 121),
(107, 185, 240), (162, 155, 254), (255, 182, 193)
]
for _ in range(count):
color = random.choice(colors)
vx = random.uniform(-3, 3)
vy = random.uniform(-8, -2)
shape = random.choice(['square', 'circle'])
size = random.randint(2, 4)
lifetime = random.uniform(40, 60)
particle = Particle(x, y, vx, vy, lifetime, color, size, shape)
particle.gravity = 0.3 # Lighter gravity for confetti
self.particles.append(particle)
def emit_sparkles(self, x: int, y: int, count: int = 15):
"""
Emit sparkle particles (twinkling stars).
Args:
x, y: Emission position
count: Number of sparkles
"""
colors = [(255, 255, 200), (255, 255, 255), (255, 255, 150)]
for _ in range(count):
color = random.choice(colors)
angle = random.uniform(0, 2 * math.pi)
speed = random.uniform(1, 3)
vx = math.cos(angle) * speed
vy = math.sin(angle) * speed
lifetime = random.uniform(15, 30)
particle = Particle(x, y, vx, vy, lifetime, color, 2, 'star')
particle.gravity = 0
particle.drag = 0.95
self.particles.append(particle)
def update(self):
"""Update all particles."""
# Update alive particles
for particle in self.particles:
particle.update()
# Remove dead particles
self.particles = [p for p in self.particles if p.is_alive()]
def render(self, frame: Image.Image):
"""Render all particles to frame."""
for particle in self.particles:
particle.render(frame)
def get_particle_count(self) -> int:
"""Get number of active particles."""
return len(self.particles)
def add_motion_blur(frame: Image.Image, prev_frame: Optional[Image.Image],
blur_amount: float = 0.5) -> Image.Image:
"""
Add motion blur by blending with previous frame.
Args:
frame: Current frame
prev_frame: Previous frame (None for first frame)
blur_amount: Amount of blur (0.0-1.0)
Returns:
Frame with motion blur applied
"""
if prev_frame is None:
return frame
# Blend current frame with previous frame
frame_array = np.array(frame, dtype=np.float32)
prev_array = np.array(prev_frame, dtype=np.float32)
blended = frame_array * (1 - blur_amount) + prev_array * blur_amount
blended = np.clip(blended, 0, 255).astype(np.uint8)
return Image.fromarray(blended)
def create_impact_flash(frame: Image.Image, position: tuple[int, int],
radius: int = 100, intensity: float = 0.7) -> Image.Image:
"""
Create a bright flash effect at impact point.
Args:
frame: PIL Image to draw on
position: Center of flash
radius: Flash radius
intensity: Flash intensity (0.0-1.0)
Returns:
Modified frame
"""
# Create overlay
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
draw = ImageDraw.Draw(overlay)
x, y = position
# Draw concentric circles with decreasing opacity
num_circles = 5
for i in range(num_circles):
alpha = int(255 * intensity * (1 - i / num_circles))
r = radius * (1 - i / num_circles)
color = (255, 255, 240, alpha) # Warm white
bbox = [x - r, y - r, x + r, y + r]
draw.ellipse(bbox, fill=color)
# Composite onto frame
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
return frame_rgba.convert('RGB')
def create_shockwave_rings(frame: Image.Image, position: tuple[int, int],
radii: list[int], color: tuple[int, int, int] = (255, 200, 0),
width: int = 3) -> Image.Image:
"""
Create expanding ring effects.
Args:
frame: PIL Image to draw on
position: Center of rings
radii: List of ring radii
color: Ring color
width: Ring width
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x, y = position
for radius in radii:
bbox = [x - radius, y - radius, x + radius, y + radius]
draw.ellipse(bbox, outline=color, width=width)
return frame
def create_explosion_effect(frame: Image.Image, position: tuple[int, int],
radius: int, progress: float,
color: tuple[int, int, int] = (255, 150, 0)) -> Image.Image:
"""
Create an explosion effect that expands and fades.
Args:
frame: PIL Image to draw on
position: Explosion center
radius: Maximum radius
progress: Animation progress (0.0-1.0)
color: Explosion color
Returns:
Modified frame
"""
current_radius = int(radius * progress)
fade = 1 - progress
# Create overlay
overlay = Image.new('RGBA', frame.size, (0, 0, 0, 0))
draw = ImageDraw.Draw(overlay)
x, y = position
# Draw expanding circle with fade
alpha = int(255 * fade)
r, g, b = color
circle_color = (r, g, b, alpha)
bbox = [x - current_radius, y - current_radius, x + current_radius, y + current_radius]
draw.ellipse(bbox, fill=circle_color)
# Composite
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, overlay)
return frame_rgba.convert('RGB')
def add_glow_effect(frame: Image.Image, mask_color: tuple[int, int, int],
glow_color: tuple[int, int, int],
blur_radius: int = 10) -> Image.Image:
"""
Add a glow effect to areas of a specific color.
Args:
frame: PIL Image
mask_color: Color to create glow around
glow_color: Color of glow
blur_radius: Blur amount
Returns:
Frame with glow
"""
# Create mask of target color
frame_array = np.array(frame)
mask = np.all(frame_array == mask_color, axis=-1)
# Create glow layer
glow = Image.new('RGB', frame.size, (0, 0, 0))
glow_array = np.array(glow)
glow_array[mask] = glow_color
glow = Image.fromarray(glow_array)
# Blur the glow
glow = glow.filter(ImageFilter.GaussianBlur(blur_radius))
# Blend with original
blended = Image.blend(frame, glow, 0.5)
return blended
def add_drop_shadow(frame: Image.Image, object_bounds: tuple[int, int, int, int],
shadow_offset: tuple[int, int] = (5, 5),
shadow_color: tuple[int, int, int] = (0, 0, 0),
blur: int = 5) -> Image.Image:
"""
Add drop shadow to an object.
Args:
frame: PIL Image
object_bounds: (x1, y1, x2, y2) bounds of object
shadow_offset: (x, y) offset of shadow
shadow_color: Shadow color
blur: Shadow blur amount
Returns:
Frame with shadow
"""
# Extract object
x1, y1, x2, y2 = object_bounds
obj = frame.crop((x1, y1, x2, y2))
# Create shadow
shadow = Image.new('RGBA', obj.size, (*shadow_color, 180))
# Create frame with alpha
frame_rgba = frame.convert('RGBA')
# Paste shadow
shadow_pos = (x1 + shadow_offset[0], y1 + shadow_offset[1])
frame_rgba.paste(shadow, shadow_pos, shadow)
# Paste object on top
frame_rgba.paste(obj, (x1, y1))
return frame_rgba.convert('RGB')
def create_speed_lines(frame: Image.Image, position: tuple[int, int],
direction: float, length: int = 50,
count: int = 5, color: tuple[int, int, int] = (200, 200, 200)) -> Image.Image:
"""
Create speed lines for motion effect.
Args:
frame: PIL Image to draw on
position: Center position
direction: Angle in radians (0 = right, pi/2 = down)
length: Line length
count: Number of lines
color: Line color
Returns:
Modified frame
"""
draw = ImageDraw.Draw(frame)
x, y = position
# Opposite direction (lines trail behind)
trail_angle = direction + math.pi
for i in range(count):
# Offset from center
offset_angle = trail_angle + random.uniform(-0.3, 0.3)
offset_dist = random.uniform(10, 30)
start_x = x + math.cos(offset_angle) * offset_dist
start_y = y + math.sin(offset_angle) * offset_dist
# End point
line_length = random.uniform(length * 0.7, length * 1.3)
end_x = start_x + math.cos(trail_angle) * line_length
end_y = start_y + math.sin(trail_angle) * line_length
# Draw line with varying opacity
alpha = random.randint(100, 200)
width = random.randint(1, 3)
# Simple line (full opacity simulation)
draw.line([(start_x, start_y), (end_x, end_y)], fill=color, width=width)
return frame
def create_screen_shake_offset(intensity: int, frame_index: int) -> tuple[int, int]:
"""
Calculate screen shake offset for a frame.
Args:
intensity: Shake intensity in pixels
frame_index: Current frame number
Returns:
(x, y) offset tuple
"""
# Use frame index for deterministic but random-looking shake
random.seed(frame_index)
offset_x = random.randint(-intensity, intensity)
offset_y = random.randint(-intensity, intensity)
random.seed() # Reset seed
return (offset_x, offset_y)
def apply_screen_shake(frame: Image.Image, intensity: int, frame_index: int) -> Image.Image:
"""
Apply screen shake effect to entire frame.
Args:
frame: PIL Image
intensity: Shake intensity
frame_index: Current frame number
Returns:
Shaken frame
"""
offset_x, offset_y = create_screen_shake_offset(intensity, frame_index)
# Create new frame with background
shaken = Image.new('RGB', frame.size, (0, 0, 0))
# Paste original frame with offset
shaken.paste(frame, (offset_x, offset_y))
return shaken

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pillow>=10.0.0
imageio>=2.31.0
imageio-ffmpeg>=0.4.9
numpy>=1.24.0

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#!/usr/bin/env python3
"""
Bounce Animation Template - Creates bouncing motion for objects.
Use this to make objects bounce up and down or horizontally with realistic physics.
"""
import sys
from pathlib import Path
# Add parent directory to path
sys.path.append(str(Path(__file__).parent.parent))
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji
from core.easing import ease_out_bounce, interpolate
def create_bounce_animation(
object_type: str = 'circle',
object_data: dict = None,
num_frames: int = 30,
bounce_height: int = 150,
ground_y: int = 350,
start_x: int = 240,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list:
"""
Create frames for a bouncing animation.
Args:
object_type: 'circle', 'emoji', or 'custom'
object_data: Data for the object (e.g., {'radius': 30, 'color': (255, 0, 0)})
num_frames: Number of frames in the animation
bounce_height: Maximum height of bounce
ground_y: Y position of ground
start_x: X position (or starting X if moving horizontally)
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'circle':
object_data = {'radius': 30, 'color': (255, 100, 100)}
elif object_type == 'emoji':
object_data = {'emoji': '', 'size': 60}
for i in range(num_frames):
# Create blank frame
frame = create_blank_frame(frame_width, frame_height, bg_color)
# Calculate progress (0.0 to 1.0)
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate Y position using bounce easing
y = ground_y - int(ease_out_bounce(t) * bounce_height)
# Draw object
if object_type == 'circle':
draw_circle(
frame,
center=(start_x, y),
radius=object_data['radius'],
fill_color=object_data['color']
)
elif object_type == 'emoji':
draw_emoji(
frame,
emoji=object_data['emoji'],
position=(start_x - object_data['size'] // 2, y - object_data['size'] // 2),
size=object_data['size']
)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating bouncing ball GIF...")
# Create GIF builder
builder = GIFBuilder(width=480, height=480, fps=20)
# Generate bounce animation
frames = create_bounce_animation(
object_type='circle',
object_data={'radius': 40, 'color': (255, 100, 100)},
num_frames=40,
bounce_height=200
)
# Add frames to builder
builder.add_frames(frames)
# Save GIF
builder.save('bounce_test.gif', num_colors=64)

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#!/usr/bin/env python3
"""
Explode Animation - Break objects into pieces that fly outward.
Creates explosion, shatter, and particle burst effects.
"""
import sys
from pathlib import Path
import math
import random
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image, ImageDraw
import numpy as np
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.visual_effects import ParticleSystem
from core.easing import interpolate
def create_explode_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
explode_type: str = 'burst', # 'burst', 'shatter', 'dissolve', 'implode'
num_pieces: int = 20,
explosion_speed: float = 5.0,
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create explosion animation.
Args:
object_type: 'emoji', 'circle', 'text'
object_data: Object configuration
num_frames: Number of frames
explode_type: Type of explosion
num_pieces: Number of pieces/particles
explosion_speed: Speed of explosion
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '💣', 'size': 100}
# Generate pieces/particles
pieces = []
for _ in range(num_pieces):
angle = random.uniform(0, 2 * math.pi)
speed = random.uniform(explosion_speed * 0.5, explosion_speed * 1.5)
vx = math.cos(angle) * speed
vy = math.sin(angle) * speed
size = random.randint(3, 12)
color = (
random.randint(100, 255),
random.randint(100, 255),
random.randint(100, 255)
)
rotation_speed = random.uniform(-20, 20)
pieces.append({
'vx': vx,
'vy': vy,
'size': size,
'color': color,
'rotation': 0,
'rotation_speed': rotation_speed
})
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
frame = create_blank_frame(frame_width, frame_height, bg_color)
draw = ImageDraw.Draw(frame)
if explode_type == 'burst':
# Show object at start, then explode
if t < 0.2:
# Object still intact
scale = interpolate(1.0, 1.2, t / 0.2, 'ease_out')
if object_type == 'emoji':
size = int(object_data['size'] * scale)
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
size=size,
shadow=False
)
else:
# Exploded - draw pieces
explosion_t = (t - 0.2) / 0.8
for piece in pieces:
# Update position
x = center_pos[0] + piece['vx'] * explosion_t * 50
y = center_pos[1] + piece['vy'] * explosion_t * 50 + 0.5 * 300 * explosion_t ** 2 # Gravity
# Fade out
alpha = 1.0 - explosion_t
if alpha > 0:
color = tuple(int(c * alpha) for c in piece['color'])
size = int(piece['size'] * (1 - explosion_t * 0.5))
draw.ellipse(
[x - size, y - size, x + size, y + size],
fill=color
)
elif explode_type == 'shatter':
# Break into geometric pieces
if t < 0.15:
# Object intact
if object_type == 'emoji':
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(center_pos[0] - object_data['size'] // 2,
center_pos[1] - object_data['size'] // 2),
size=object_data['size'],
shadow=False
)
else:
# Shattered
shatter_t = (t - 0.15) / 0.85
# Draw triangular shards
for piece in pieces[:min(10, len(pieces))]:
x = center_pos[0] + piece['vx'] * shatter_t * 30
y = center_pos[1] + piece['vy'] * shatter_t * 30 + 0.5 * 200 * shatter_t ** 2
# Update rotation
rotation = piece['rotation_speed'] * shatter_t * 100
# Draw triangle shard
shard_size = piece['size'] * 2
points = []
for j in range(3):
angle = (rotation + j * 120) * math.pi / 180
px = x + shard_size * math.cos(angle)
py = y + shard_size * math.sin(angle)
points.append((px, py))
alpha = 1.0 - shatter_t
if alpha > 0:
color = tuple(int(c * alpha) for c in piece['color'])
draw.polygon(points, fill=color)
elif explode_type == 'dissolve':
# Dissolve into particles
dissolve_scale = interpolate(1.0, 0.0, t, 'ease_in')
if dissolve_scale > 0.1:
# Draw fading object
if object_type == 'emoji':
size = int(object_data['size'] * dissolve_scale)
size = max(12, size)
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=object_data['emoji'],
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
size=size,
shadow=False
)
# Apply opacity
from templates.fade import apply_opacity
emoji_canvas = apply_opacity(emoji_canvas, dissolve_scale)
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji_canvas)
frame = frame.convert('RGB')
draw = ImageDraw.Draw(frame)
# Draw outward-moving particles
for piece in pieces:
x = center_pos[0] + piece['vx'] * t * 40
y = center_pos[1] + piece['vy'] * t * 40
alpha = 1.0 - t
if alpha > 0:
color = tuple(int(c * alpha) for c in piece['color'])
size = int(piece['size'] * (1 - t * 0.5))
draw.ellipse(
[x - size, y - size, x + size, y + size],
fill=color
)
elif explode_type == 'implode':
# Reverse explosion - pieces fly inward
if t < 0.7:
# Pieces converging
implode_t = 1.0 - (t / 0.7)
for piece in pieces:
x = center_pos[0] + piece['vx'] * implode_t * 50
y = center_pos[1] + piece['vy'] * implode_t * 50
alpha = 1.0 - (1.0 - implode_t) * 0.5
color = tuple(int(c * alpha) for c in piece['color'])
size = int(piece['size'] * alpha)
draw.ellipse(
[x - size, y - size, x + size, y + size],
fill=color
)
else:
# Object reforms
reform_t = (t - 0.7) / 0.3
scale = interpolate(0.5, 1.0, reform_t, 'elastic_out')
if object_type == 'emoji':
size = int(object_data['size'] * scale)
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(center_pos[0] - size // 2, center_pos[1] - size // 2),
size=size,
shadow=False
)
frames.append(frame)
return frames
def create_particle_burst(
num_frames: int = 25,
particle_count: int = 30,
center_pos: tuple[int, int] = (240, 240),
colors: list[tuple[int, int, int]] | None = None,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create simple particle burst effect.
Args:
num_frames: Number of frames
particle_count: Number of particles
center_pos: Burst center
colors: Particle colors (None for random)
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
particles = ParticleSystem()
# Emit particles
if colors is None:
from core.color_palettes import get_palette
palette = get_palette('vibrant')
colors = [palette['primary'], palette['secondary'], palette['accent']]
for _ in range(particle_count):
color = random.choice(colors)
particles.emit(
center_pos[0], center_pos[1],
count=1,
speed=random.uniform(3, 8),
color=color,
lifetime=random.uniform(20, 30),
size=random.randint(3, 8),
shape='star'
)
frames = []
for _ in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
particles.update()
particles.render(frame)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating explode animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Burst
frames = create_explode_animation(
object_type='emoji',
object_data={'emoji': '💣', 'size': 100},
num_frames=30,
explode_type='burst',
num_pieces=25
)
builder.add_frames(frames)
builder.save('explode_burst.gif', num_colors=128)
# Example 2: Shatter
builder.clear()
frames = create_explode_animation(
object_type='emoji',
object_data={'emoji': '🪟', 'size': 100},
num_frames=30,
explode_type='shatter',
num_pieces=12
)
builder.add_frames(frames)
builder.save('explode_shatter.gif', num_colors=128)
# Example 3: Particle burst
builder.clear()
frames = create_particle_burst(num_frames=25, particle_count=40)
builder.add_frames(frames)
builder.save('explode_particles.gif', num_colors=128)
print("Created explode animations!")

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#!/usr/bin/env python3
"""
Fade Animation - Fade in, fade out, and crossfade effects.
Creates smooth opacity transitions for appearing, disappearing, and transitioning.
"""
import sys
from pathlib import Path
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image, ImageDraw
import numpy as np
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.easing import interpolate
def create_fade_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
fade_type: str = 'in', # 'in', 'out', 'in_out', 'blink'
easing: str = 'ease_in_out',
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create fade animation.
Args:
object_type: 'emoji', 'text', 'image'
object_data: Object configuration
num_frames: Number of frames
fade_type: Type of fade effect
easing: Easing function
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '', 'size': 100}
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate opacity based on fade type
if fade_type == 'in':
opacity = interpolate(0, 1, t, easing)
elif fade_type == 'out':
opacity = interpolate(1, 0, t, easing)
elif fade_type == 'in_out':
if t < 0.5:
opacity = interpolate(0, 1, t * 2, easing)
else:
opacity = interpolate(1, 0, (t - 0.5) * 2, easing)
elif fade_type == 'blink':
# Quick fade out and back in
if t < 0.2:
opacity = interpolate(1, 0, t / 0.2, 'ease_in')
elif t < 0.4:
opacity = interpolate(0, 1, (t - 0.2) / 0.2, 'ease_out')
else:
opacity = 1.0
else:
opacity = interpolate(0, 1, t, easing)
# Create background
frame_bg = create_blank_frame(frame_width, frame_height, bg_color)
# Create object layer with transparency
if object_type == 'emoji':
# Create RGBA canvas for emoji
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
emoji_size = object_data['size']
draw_emoji_enhanced(
emoji_canvas,
emoji=object_data['emoji'],
position=(center_pos[0] - emoji_size // 2, center_pos[1] - emoji_size // 2),
size=emoji_size,
shadow=object_data.get('shadow', False)
)
# Apply opacity
emoji_canvas = apply_opacity(emoji_canvas, opacity)
# Composite onto background
frame_bg_rgba = frame_bg.convert('RGBA')
frame = Image.alpha_composite(frame_bg_rgba, emoji_canvas)
frame = frame.convert('RGB')
elif object_type == 'text':
from core.typography import draw_text_with_outline
# Create text on separate layer
text_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
text_canvas_rgb = text_canvas.convert('RGB')
text_canvas_rgb.paste(bg_color, (0, 0, frame_width, frame_height))
draw_text_with_outline(
text_canvas_rgb,
text=object_data.get('text', 'FADE'),
position=center_pos,
font_size=object_data.get('font_size', 60),
text_color=object_data.get('text_color', (0, 0, 0)),
outline_color=object_data.get('outline_color', (255, 255, 255)),
outline_width=3,
centered=True
)
# Convert to RGBA and make background transparent
text_canvas = text_canvas_rgb.convert('RGBA')
data = text_canvas.getdata()
new_data = []
for item in data:
if item[:3] == bg_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
text_canvas.putdata(new_data)
# Apply opacity
text_canvas = apply_opacity(text_canvas, opacity)
# Composite
frame_bg_rgba = frame_bg.convert('RGBA')
frame = Image.alpha_composite(frame_bg_rgba, text_canvas)
frame = frame.convert('RGB')
else:
frame = frame_bg
frames.append(frame)
return frames
def apply_opacity(image: Image.Image, opacity: float) -> Image.Image:
"""
Apply opacity to an RGBA image.
Args:
image: RGBA image
opacity: Opacity value (0.0 to 1.0)
Returns:
Image with adjusted opacity
"""
if image.mode != 'RGBA':
image = image.convert('RGBA')
# Get alpha channel
r, g, b, a = image.split()
# Multiply alpha by opacity
a_array = np.array(a, dtype=np.float32)
a_array = a_array * opacity
a = Image.fromarray(a_array.astype(np.uint8))
# Merge back
return Image.merge('RGBA', (r, g, b, a))
def create_crossfade(
object1_data: dict,
object2_data: dict,
num_frames: int = 30,
easing: str = 'ease_in_out',
object_type: str = 'emoji',
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Crossfade between two objects.
Args:
object1_data: First object configuration
object2_data: Second object configuration
num_frames: Number of frames
easing: Easing function
object_type: Type of objects
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate opacities
opacity1 = interpolate(1, 0, t, easing)
opacity2 = interpolate(0, 1, t, easing)
# Create background
frame = create_blank_frame(frame_width, frame_height, bg_color)
if object_type == 'emoji':
# Create first emoji
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
size1 = object1_data['size']
draw_emoji_enhanced(
emoji1_canvas,
emoji=object1_data['emoji'],
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
size=size1,
shadow=False
)
emoji1_canvas = apply_opacity(emoji1_canvas, opacity1)
# Create second emoji
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
size2 = object2_data['size']
draw_emoji_enhanced(
emoji2_canvas,
emoji=object2_data['emoji'],
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
size=size2,
shadow=False
)
emoji2_canvas = apply_opacity(emoji2_canvas, opacity2)
# Composite both
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, emoji1_canvas)
frame_rgba = Image.alpha_composite(frame_rgba, emoji2_canvas)
frame = frame_rgba.convert('RGB')
frames.append(frame)
return frames
def create_fade_to_color(
start_color: tuple[int, int, int],
end_color: tuple[int, int, int],
num_frames: int = 20,
easing: str = 'linear',
frame_width: int = 480,
frame_height: int = 480
) -> list[Image.Image]:
"""
Fade from one solid color to another.
Args:
start_color: Starting RGB color
end_color: Ending RGB color
num_frames: Number of frames
easing: Easing function
frame_width: Frame width
frame_height: Frame height
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Interpolate each color channel
r = int(interpolate(start_color[0], end_color[0], t, easing))
g = int(interpolate(start_color[1], end_color[1], t, easing))
b = int(interpolate(start_color[2], end_color[2], t, easing))
color = (r, g, b)
frame = create_blank_frame(frame_width, frame_height, color)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating fade animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Fade in
frames = create_fade_animation(
object_type='emoji',
object_data={'emoji': '', 'size': 120},
num_frames=30,
fade_type='in',
easing='ease_out'
)
builder.add_frames(frames)
builder.save('fade_in.gif', num_colors=128)
# Example 2: Crossfade
builder.clear()
frames = create_crossfade(
object1_data={'emoji': '😊', 'size': 100},
object2_data={'emoji': '😂', 'size': 100},
num_frames=30,
object_type='emoji'
)
builder.add_frames(frames)
builder.save('fade_crossfade.gif', num_colors=128)
# Example 3: Blink
builder.clear()
frames = create_fade_animation(
object_type='emoji',
object_data={'emoji': '👀', 'size': 100},
num_frames=20,
fade_type='blink'
)
builder.add_frames(frames)
builder.save('fade_blink.gif', num_colors=128)
print("Created fade animations!")

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#!/usr/bin/env python3
"""
Flip Animation - 3D-style card flip and rotation effects.
Creates horizontal and vertical flips with perspective.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.easing import interpolate
def create_flip_animation(
object1_data: dict,
object2_data: dict | None = None,
num_frames: int = 30,
flip_axis: str = 'horizontal', # 'horizontal', 'vertical'
easing: str = 'ease_in_out',
object_type: str = 'emoji',
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create 3D-style flip animation.
Args:
object1_data: First object (front side)
object2_data: Second object (back side, None = same as front)
num_frames: Number of frames
flip_axis: Axis to flip around
easing: Easing function
object_type: Type of objects
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
if object2_data is None:
object2_data = object1_data
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
frame = create_blank_frame(frame_width, frame_height, bg_color)
# Calculate rotation angle (0 to 180 degrees)
angle = interpolate(0, 180, t, easing)
# Determine which side is visible and calculate scale
if angle < 90:
# Front side visible
current_object = object1_data
scale_factor = math.cos(math.radians(angle))
else:
# Back side visible
current_object = object2_data
scale_factor = abs(math.cos(math.radians(angle)))
# Don't draw when edge-on (very thin)
if scale_factor < 0.05:
frames.append(frame)
continue
if object_type == 'emoji':
size = current_object['size']
# Create emoji on canvas
canvas_size = size * 2
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=current_object['emoji'],
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
size=size,
shadow=False
)
# Apply flip scaling
if flip_axis == 'horizontal':
# Scale horizontally for horizontal flip
new_width = max(1, int(canvas_size * scale_factor))
new_height = canvas_size
else:
# Scale vertically for vertical flip
new_width = canvas_size
new_height = max(1, int(canvas_size * scale_factor))
# Resize to simulate 3D rotation
emoji_scaled = emoji_canvas.resize((new_width, new_height), Image.LANCZOS)
# Position centered
paste_x = center_pos[0] - new_width // 2
paste_y = center_pos[1] - new_height // 2
# Composite onto frame
frame_rgba = frame.convert('RGBA')
frame_rgba.paste(emoji_scaled, (paste_x, paste_y), emoji_scaled)
frame = frame_rgba.convert('RGB')
elif object_type == 'text':
from core.typography import draw_text_with_outline
# Create text on canvas
text = current_object.get('text', 'FLIP')
font_size = current_object.get('font_size', 50)
canvas_size = max(frame_width, frame_height)
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
# Draw on RGB for text rendering
text_canvas_rgb = text_canvas.convert('RGB')
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
draw_text_with_outline(
text_canvas_rgb,
text=text,
position=(canvas_size // 2, canvas_size // 2),
font_size=font_size,
text_color=current_object.get('text_color', (0, 0, 0)),
outline_color=current_object.get('outline_color', (255, 255, 255)),
outline_width=3,
centered=True
)
# Make background transparent
text_canvas = text_canvas_rgb.convert('RGBA')
data = text_canvas.getdata()
new_data = []
for item in data:
if item[:3] == bg_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
text_canvas.putdata(new_data)
# Apply flip scaling
if flip_axis == 'horizontal':
new_width = max(1, int(canvas_size * scale_factor))
new_height = canvas_size
else:
new_width = canvas_size
new_height = max(1, int(canvas_size * scale_factor))
text_scaled = text_canvas.resize((new_width, new_height), Image.LANCZOS)
# Center and crop
if flip_axis == 'horizontal':
left = (new_width - frame_width) // 2 if new_width > frame_width else 0
top = (canvas_size - frame_height) // 2
paste_x = center_pos[0] - min(new_width, frame_width) // 2
paste_y = 0
text_cropped = text_scaled.crop((
left,
top,
left + min(new_width, frame_width),
top + frame_height
))
else:
left = (canvas_size - frame_width) // 2
top = (new_height - frame_height) // 2 if new_height > frame_height else 0
paste_x = 0
paste_y = center_pos[1] - min(new_height, frame_height) // 2
text_cropped = text_scaled.crop((
left,
top,
left + frame_width,
top + min(new_height, frame_height)
))
frame_rgba = frame.convert('RGBA')
frame_rgba.paste(text_cropped, (paste_x, paste_y), text_cropped)
frame = frame_rgba.convert('RGB')
frames.append(frame)
return frames
def create_quick_flip(
emoji_front: str,
emoji_back: str,
num_frames: int = 20,
frame_size: int = 128
) -> list[Image.Image]:
"""
Create quick flip for emoji GIFs.
Args:
emoji_front: Front emoji
emoji_back: Back emoji
num_frames: Number of frames
frame_size: Frame size (square)
Returns:
List of frames
"""
return create_flip_animation(
object1_data={'emoji': emoji_front, 'size': 80},
object2_data={'emoji': emoji_back, 'size': 80},
num_frames=num_frames,
flip_axis='horizontal',
easing='ease_in_out',
object_type='emoji',
center_pos=(frame_size // 2, frame_size // 2),
frame_width=frame_size,
frame_height=frame_size,
bg_color=(255, 255, 255)
)
def create_nope_flip(
num_frames: int = 25,
frame_width: int = 480,
frame_height: int = 480
) -> list[Image.Image]:
"""
Create "nope" reaction flip (like flipping table).
Args:
num_frames: Number of frames
frame_width: Frame width
frame_height: Frame height
Returns:
List of frames
"""
return create_flip_animation(
object1_data={'text': 'NOPE', 'font_size': 80, 'text_color': (255, 50, 50)},
object2_data={'text': 'NOPE', 'font_size': 80, 'text_color': (255, 50, 50)},
num_frames=num_frames,
flip_axis='horizontal',
easing='ease_out',
object_type='text',
frame_width=frame_width,
frame_height=frame_height,
bg_color=(255, 255, 255)
)
# Example usage
if __name__ == '__main__':
print("Creating flip animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Emoji flip
frames = create_flip_animation(
object1_data={'emoji': '😊', 'size': 120},
object2_data={'emoji': '😂', 'size': 120},
num_frames=30,
flip_axis='horizontal',
object_type='emoji'
)
builder.add_frames(frames)
builder.save('flip_emoji.gif', num_colors=128)
# Example 2: Text flip
builder.clear()
frames = create_flip_animation(
object1_data={'text': 'YES', 'font_size': 80, 'text_color': (100, 200, 100)},
object2_data={'text': 'NO', 'font_size': 80, 'text_color': (200, 100, 100)},
num_frames=30,
flip_axis='vertical',
object_type='text'
)
builder.add_frames(frames)
builder.save('flip_text.gif', num_colors=128)
# Example 3: Quick flip (emoji size)
builder = GIFBuilder(width=128, height=128, fps=15)
frames = create_quick_flip('👍', '👎', num_frames=20)
builder.add_frames(frames)
builder.save('flip_quick.gif', num_colors=48, optimize_for_emoji=True)
print("Created flip animations!")

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#!/usr/bin/env python3
"""
Kaleidoscope Effect - Create mirror/rotation effects.
Apply kaleidoscope effects to frames or objects for psychedelic visuals.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image, ImageOps, ImageDraw
import numpy as np
def apply_kaleidoscope(frame: Image.Image, segments: int = 8,
center: tuple[int, int] | None = None) -> Image.Image:
"""
Apply kaleidoscope effect by mirroring/rotating frame sections.
Args:
frame: Input frame
segments: Number of mirror segments (4, 6, 8, 12 work well)
center: Center point for effect (None = frame center)
Returns:
Frame with kaleidoscope effect
"""
width, height = frame.size
if center is None:
center = (width // 2, height // 2)
# Create output frame
output = Image.new('RGB', (width, height))
# Calculate angle per segment
angle_per_segment = 360 / segments
# For simplicity, we'll create a radial mirror effect
# A full implementation would rotate and mirror properly
# This is a simplified version that creates interesting patterns
# Convert to numpy for easier manipulation
frame_array = np.array(frame)
output_array = np.zeros_like(frame_array)
center_x, center_y = center
# Create wedge mask and mirror it
for y in range(height):
for x in range(width):
# Calculate angle from center
dx = x - center_x
dy = y - center_y
angle = (math.degrees(math.atan2(dy, dx)) + 180) % 360
distance = math.sqrt(dx * dx + dy * dy)
# Which segment does this pixel belong to?
segment = int(angle / angle_per_segment)
# Mirror angle within segment
segment_angle = angle % angle_per_segment
if segment % 2 == 1: # Mirror every other segment
segment_angle = angle_per_segment - segment_angle
# Calculate source position
source_angle = segment_angle + (segment // 2) * angle_per_segment * 2
source_angle_rad = math.radians(source_angle - 180)
source_x = int(center_x + distance * math.cos(source_angle_rad))
source_y = int(center_y + distance * math.sin(source_angle_rad))
# Bounds check
if 0 <= source_x < width and 0 <= source_y < height:
output_array[y, x] = frame_array[source_y, source_x]
else:
output_array[y, x] = frame_array[y, x]
return Image.fromarray(output_array)
def apply_simple_mirror(frame: Image.Image, mode: str = 'quad') -> Image.Image:
"""
Apply simple mirror effect (faster than full kaleidoscope).
Args:
frame: Input frame
mode: 'horizontal', 'vertical', 'quad' (4-way), 'radial'
Returns:
Mirrored frame
"""
width, height = frame.size
center_x, center_y = width // 2, height // 2
if mode == 'horizontal':
# Mirror left half to right
left_half = frame.crop((0, 0, center_x, height))
left_flipped = ImageOps.mirror(left_half)
result = frame.copy()
result.paste(left_flipped, (center_x, 0))
return result
elif mode == 'vertical':
# Mirror top half to bottom
top_half = frame.crop((0, 0, width, center_y))
top_flipped = ImageOps.flip(top_half)
result = frame.copy()
result.paste(top_flipped, (0, center_y))
return result
elif mode == 'quad':
# 4-way mirror (top-left quadrant mirrored to all)
quad = frame.crop((0, 0, center_x, center_y))
result = Image.new('RGB', (width, height))
# Top-left (original)
result.paste(quad, (0, 0))
# Top-right (horizontal mirror)
result.paste(ImageOps.mirror(quad), (center_x, 0))
# Bottom-left (vertical mirror)
result.paste(ImageOps.flip(quad), (0, center_y))
# Bottom-right (both mirrors)
result.paste(ImageOps.flip(ImageOps.mirror(quad)), (center_x, center_y))
return result
else:
return frame
def create_kaleidoscope_animation(
base_frame: Image.Image | None = None,
num_frames: int = 30,
segments: int = 8,
rotation_speed: float = 1.0,
width: int = 480,
height: int = 480
) -> list[Image.Image]:
"""
Create animated kaleidoscope effect.
Args:
base_frame: Frame to apply effect to (or None for demo pattern)
num_frames: Number of frames
segments: Kaleidoscope segments
rotation_speed: How fast pattern rotates (0.5-2.0)
width: Frame width if generating demo
height: Frame height if generating demo
Returns:
List of frames with kaleidoscope effect
"""
frames = []
# Create demo pattern if no base frame
if base_frame is None:
base_frame = Image.new('RGB', (width, height), (255, 255, 255))
draw = ImageDraw.Draw(base_frame)
# Draw some colored shapes
from core.color_palettes import get_palette
palette = get_palette('vibrant')
colors = [palette['primary'], palette['secondary'], palette['accent']]
for i, color in enumerate(colors):
x = width // 2 + int(100 * math.cos(i * 2 * math.pi / 3))
y = height // 2 + int(100 * math.sin(i * 2 * math.pi / 3))
draw.ellipse([x - 40, y - 40, x + 40, y + 40], fill=color)
# Rotate base frame and apply kaleidoscope
for i in range(num_frames):
angle = (i / num_frames) * 360 * rotation_speed
# Rotate base frame
rotated = base_frame.rotate(angle, resample=Image.BICUBIC)
# Apply kaleidoscope
kaleido_frame = apply_kaleidoscope(rotated, segments=segments)
frames.append(kaleido_frame)
return frames
# Example usage
if __name__ == '__main__':
from core.gif_builder import GIFBuilder
print("Creating kaleidoscope GIF...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Create kaleidoscope animation
frames = create_kaleidoscope_animation(
num_frames=40,
segments=8,
rotation_speed=0.5
)
builder.add_frames(frames)
builder.save('kaleidoscope_test.gif', num_colors=128)

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#!/usr/bin/env python3
"""
Morph Animation - Transform between different emojis or shapes.
Creates smooth transitions and transformations.
"""
import sys
from pathlib import Path
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
import numpy as np
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
from core.easing import interpolate
def create_morph_animation(
object1_data: dict,
object2_data: dict,
num_frames: int = 30,
morph_type: str = 'crossfade', # 'crossfade', 'scale', 'spin_morph'
easing: str = 'ease_in_out',
object_type: str = 'emoji',
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create morphing animation between two objects.
Args:
object1_data: First object configuration
object2_data: Second object configuration
num_frames: Number of frames
morph_type: Type of morph effect
easing: Easing function
object_type: Type of objects
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
frame = create_blank_frame(frame_width, frame_height, bg_color)
if morph_type == 'crossfade':
# Simple crossfade between two objects
opacity1 = interpolate(1, 0, t, easing)
opacity2 = interpolate(0, 1, t, easing)
if object_type == 'emoji':
# Create first emoji
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
size1 = object1_data['size']
draw_emoji_enhanced(
emoji1_canvas,
emoji=object1_data['emoji'],
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
size=size1,
shadow=False
)
# Apply opacity
from templates.fade import apply_opacity
emoji1_canvas = apply_opacity(emoji1_canvas, opacity1)
# Create second emoji
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
size2 = object2_data['size']
draw_emoji_enhanced(
emoji2_canvas,
emoji=object2_data['emoji'],
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
size=size2,
shadow=False
)
emoji2_canvas = apply_opacity(emoji2_canvas, opacity2)
# Composite both
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, emoji1_canvas)
frame_rgba = Image.alpha_composite(frame_rgba, emoji2_canvas)
frame = frame_rgba.convert('RGB')
elif object_type == 'circle':
# Morph between two circles
radius1 = object1_data['radius']
radius2 = object2_data['radius']
color1 = object1_data['color']
color2 = object2_data['color']
# Interpolate properties
current_radius = int(interpolate(radius1, radius2, t, easing))
current_color = tuple(
int(interpolate(color1[i], color2[i], t, easing))
for i in range(3)
)
draw_circle(frame, center_pos, current_radius, fill_color=current_color)
elif morph_type == 'scale':
# First object scales down as second scales up
if object_type == 'emoji':
scale1 = interpolate(1.0, 0.0, t, easing)
scale2 = interpolate(0.0, 1.0, t, easing)
# Draw first emoji (shrinking)
if scale1 > 0.05:
size1 = int(object1_data['size'] * scale1)
size1 = max(12, size1)
emoji1_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji1_canvas,
emoji=object1_data['emoji'],
position=(center_pos[0] - size1 // 2, center_pos[1] - size1 // 2),
size=size1,
shadow=False
)
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji1_canvas)
frame = frame.convert('RGB')
# Draw second emoji (growing)
if scale2 > 0.05:
size2 = int(object2_data['size'] * scale2)
size2 = max(12, size2)
emoji2_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji2_canvas,
emoji=object2_data['emoji'],
position=(center_pos[0] - size2 // 2, center_pos[1] - size2 // 2),
size=size2,
shadow=False
)
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji2_canvas)
frame = frame.convert('RGB')
elif morph_type == 'spin_morph':
# Spin while morphing (flip-like)
import math
# Calculate rotation (0 to 180 degrees)
angle = interpolate(0, 180, t, easing)
scale_factor = abs(math.cos(math.radians(angle)))
# Determine which object to show
if angle < 90:
current_object = object1_data
else:
current_object = object2_data
# Skip when edge-on
if scale_factor < 0.05:
frames.append(frame)
continue
if object_type == 'emoji':
size = current_object['size']
canvas_size = size * 2
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=current_object['emoji'],
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
size=size,
shadow=False
)
# Scale horizontally for spin effect
new_width = max(1, int(canvas_size * scale_factor))
emoji_scaled = emoji_canvas.resize((new_width, canvas_size), Image.LANCZOS)
paste_x = center_pos[0] - new_width // 2
paste_y = center_pos[1] - canvas_size // 2
frame_rgba = frame.convert('RGBA')
frame_rgba.paste(emoji_scaled, (paste_x, paste_y), emoji_scaled)
frame = frame_rgba.convert('RGB')
frames.append(frame)
return frames
def create_reaction_morph(
emoji_start: str,
emoji_end: str,
num_frames: int = 20,
frame_size: int = 128
) -> list[Image.Image]:
"""
Create quick emoji reaction morph (for emoji GIFs).
Args:
emoji_start: Starting emoji
emoji_end: Ending emoji
num_frames: Number of frames
frame_size: Frame size (square)
Returns:
List of frames
"""
return create_morph_animation(
object1_data={'emoji': emoji_start, 'size': 80},
object2_data={'emoji': emoji_end, 'size': 80},
num_frames=num_frames,
morph_type='crossfade',
easing='ease_in_out',
object_type='emoji',
center_pos=(frame_size // 2, frame_size // 2),
frame_width=frame_size,
frame_height=frame_size,
bg_color=(255, 255, 255)
)
def create_shape_morph(
shapes: list[dict],
num_frames: int = 60,
frames_per_shape: int = 20,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Morph through a sequence of shapes.
Args:
shapes: List of shape dicts with 'radius' and 'color'
num_frames: Total number of frames
frames_per_shape: Frames to spend on each morph
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
center = (frame_width // 2, frame_height // 2)
for i in range(num_frames):
# Determine which shapes we're morphing between
cycle_progress = (i % (frames_per_shape * len(shapes))) / frames_per_shape
shape_idx = int(cycle_progress) % len(shapes)
next_shape_idx = (shape_idx + 1) % len(shapes)
# Progress between these two shapes
t = cycle_progress - shape_idx
shape1 = shapes[shape_idx]
shape2 = shapes[next_shape_idx]
# Interpolate properties
radius = int(interpolate(shape1['radius'], shape2['radius'], t, 'ease_in_out'))
color = tuple(
int(interpolate(shape1['color'][j], shape2['color'][j], t, 'ease_in_out'))
for j in range(3)
)
# Draw frame
frame = create_blank_frame(frame_width, frame_height, bg_color)
draw_circle(frame, center, radius, fill_color=color)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating morph animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Crossfade morph
frames = create_morph_animation(
object1_data={'emoji': '😊', 'size': 100},
object2_data={'emoji': '😂', 'size': 100},
num_frames=30,
morph_type='crossfade',
object_type='emoji'
)
builder.add_frames(frames)
builder.save('morph_crossfade.gif', num_colors=128)
# Example 2: Scale morph
builder.clear()
frames = create_morph_animation(
object1_data={'emoji': '🌙', 'size': 100},
object2_data={'emoji': '☀️', 'size': 100},
num_frames=40,
morph_type='scale',
object_type='emoji'
)
builder.add_frames(frames)
builder.save('morph_scale.gif', num_colors=128)
# Example 3: Shape morph cycle
builder.clear()
from core.color_palettes import get_palette
palette = get_palette('vibrant')
shapes = [
{'radius': 60, 'color': palette['primary']},
{'radius': 80, 'color': palette['secondary']},
{'radius': 50, 'color': palette['accent']},
{'radius': 70, 'color': palette['success']}
]
frames = create_shape_morph(shapes, num_frames=80, frames_per_shape=20)
builder.add_frames(frames)
builder.save('morph_shapes.gif', num_colors=64)
print("Created morph animations!")

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#!/usr/bin/env python3
"""
Move Animation - Move objects along paths with various motion types.
Provides flexible movement primitives for objects along linear, arc, or custom paths.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji_enhanced
from core.easing import interpolate, calculate_arc_motion
def create_move_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
start_pos: tuple[int, int] = (50, 240),
end_pos: tuple[int, int] = (430, 240),
num_frames: int = 30,
motion_type: str = 'linear', # 'linear', 'arc', 'bezier', 'circle', 'wave'
easing: str = 'ease_out',
motion_params: dict | None = None,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list:
"""
Create frames showing object moving along a path.
Args:
object_type: 'circle', 'emoji', or 'custom'
object_data: Data for the object
start_pos: Starting (x, y) position
end_pos: Ending (x, y) position
num_frames: Number of frames
motion_type: Type of motion path
easing: Easing function name
motion_params: Additional parameters for motion (e.g., {'arc_height': 100})
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'circle':
object_data = {'radius': 30, 'color': (100, 150, 255)}
elif object_type == 'emoji':
object_data = {'emoji': '🚀', 'size': 60}
# Default motion params
if motion_params is None:
motion_params = {}
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate position based on motion type
if motion_type == 'linear':
# Straight line with easing
x = interpolate(start_pos[0], end_pos[0], t, easing)
y = interpolate(start_pos[1], end_pos[1], t, easing)
elif motion_type == 'arc':
# Parabolic arc
arc_height = motion_params.get('arc_height', 100)
x, y = calculate_arc_motion(start_pos, end_pos, arc_height, t)
elif motion_type == 'circle':
# Circular motion around a center
center = motion_params.get('center', (frame_width // 2, frame_height // 2))
radius = motion_params.get('radius', 150)
start_angle = motion_params.get('start_angle', 0)
angle_range = motion_params.get('angle_range', 360) # Full circle
angle = start_angle + (angle_range * t)
angle_rad = math.radians(angle)
x = center[0] + radius * math.cos(angle_rad)
y = center[1] + radius * math.sin(angle_rad)
elif motion_type == 'wave':
# Move in straight line but add wave motion
wave_amplitude = motion_params.get('wave_amplitude', 50)
wave_frequency = motion_params.get('wave_frequency', 2)
# Base linear motion
base_x = interpolate(start_pos[0], end_pos[0], t, easing)
base_y = interpolate(start_pos[1], end_pos[1], t, easing)
# Add wave offset perpendicular to motion direction
dx = end_pos[0] - start_pos[0]
dy = end_pos[1] - start_pos[1]
length = math.sqrt(dx * dx + dy * dy)
if length > 0:
# Perpendicular direction
perp_x = -dy / length
perp_y = dx / length
# Wave offset
wave_offset = math.sin(t * wave_frequency * 2 * math.pi) * wave_amplitude
x = base_x + perp_x * wave_offset
y = base_y + perp_y * wave_offset
else:
x, y = base_x, base_y
elif motion_type == 'bezier':
# Quadratic bezier curve
control_point = motion_params.get('control_point', (
(start_pos[0] + end_pos[0]) // 2,
(start_pos[1] + end_pos[1]) // 2 - 100
))
# Quadratic Bezier formula: B(t) = (1-t)²P0 + 2(1-t)tP1 + t²P2
x = (1 - t) ** 2 * start_pos[0] + 2 * (1 - t) * t * control_point[0] + t ** 2 * end_pos[0]
y = (1 - t) ** 2 * start_pos[1] + 2 * (1 - t) * t * control_point[1] + t ** 2 * end_pos[1]
else:
# Default to linear
x = interpolate(start_pos[0], end_pos[0], t, easing)
y = interpolate(start_pos[1], end_pos[1], t, easing)
# Draw object at calculated position
x, y = int(x), int(y)
if object_type == 'circle':
draw_circle(
frame,
center=(x, y),
radius=object_data['radius'],
fill_color=object_data['color']
)
elif object_type == 'emoji':
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(x - object_data['size'] // 2, y - object_data['size'] // 2),
size=object_data['size'],
shadow=object_data.get('shadow', True)
)
frames.append(frame)
return frames
def create_path_from_points(points: list[tuple[int, int]],
num_frames: int = 60,
easing: str = 'ease_in_out') -> list[tuple[int, int]]:
"""
Create a smooth path through multiple points.
Args:
points: List of (x, y) waypoints
num_frames: Total number of frames
easing: Easing between points
Returns:
List of (x, y) positions for each frame
"""
if len(points) < 2:
return points * num_frames
path = []
frames_per_segment = num_frames // (len(points) - 1)
for i in range(len(points) - 1):
start = points[i]
end = points[i + 1]
# Last segment gets remaining frames
if i == len(points) - 2:
segment_frames = num_frames - len(path)
else:
segment_frames = frames_per_segment
for j in range(segment_frames):
t = j / segment_frames if segment_frames > 0 else 0
x = interpolate(start[0], end[0], t, easing)
y = interpolate(start[1], end[1], t, easing)
path.append((int(x), int(y)))
return path
def apply_trail_effect(frames: list, trail_length: int = 5,
fade_alpha: float = 0.3) -> list:
"""
Add motion trail effect to moving object.
Args:
frames: List of frames with moving object
trail_length: Number of previous frames to blend
fade_alpha: Opacity of trail frames
Returns:
List of frames with trail effect
"""
from PIL import Image, ImageChops
import numpy as np
trailed_frames = []
for i, frame in enumerate(frames):
# Start with current frame
result = frame.copy()
# Blend previous frames
for j in range(1, min(trail_length + 1, i + 1)):
prev_frame = frames[i - j]
# Calculate fade
alpha = fade_alpha ** j
# Blend
result_array = np.array(result, dtype=np.float32)
prev_array = np.array(prev_frame, dtype=np.float32)
blended = result_array * (1 - alpha) + prev_array * alpha
result = Image.fromarray(blended.astype(np.uint8))
trailed_frames.append(result)
return trailed_frames
# Example usage
if __name__ == '__main__':
print("Creating movement examples...")
# Example 1: Linear movement
builder = GIFBuilder(width=480, height=480, fps=20)
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '🚀', 'size': 60},
start_pos=(50, 240),
end_pos=(430, 240),
num_frames=30,
motion_type='linear',
easing='ease_out'
)
builder.add_frames(frames)
builder.save('move_linear.gif', num_colors=128)
# Example 2: Arc movement
builder.clear()
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '', 'size': 60},
start_pos=(50, 350),
end_pos=(430, 350),
num_frames=30,
motion_type='arc',
motion_params={'arc_height': 150},
easing='linear'
)
builder.add_frames(frames)
builder.save('move_arc.gif', num_colors=128)
# Example 3: Circular movement
builder.clear()
frames = create_move_animation(
object_type='emoji',
object_data={'emoji': '🌍', 'size': 50},
start_pos=(0, 0), # Ignored for circle
end_pos=(0, 0), # Ignored for circle
num_frames=40,
motion_type='circle',
motion_params={
'center': (240, 240),
'radius': 120,
'start_angle': 0,
'angle_range': 360
},
easing='linear'
)
builder.add_frames(frames)
builder.save('move_circle.gif', num_colors=128)
print("Created movement examples!")

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#!/usr/bin/env python3
"""
Pulse Animation - Scale objects rhythmically for emphasis.
Creates pulsing, heartbeat, and throbbing effects.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
from core.easing import interpolate
def create_pulse_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
pulse_type: str = 'smooth', # 'smooth', 'heartbeat', 'throb', 'pop'
scale_range: tuple[float, float] = (0.8, 1.2),
pulses: float = 2.0,
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create pulsing/scaling animation.
Args:
object_type: 'emoji', 'circle', 'text'
object_data: Object configuration
num_frames: Number of frames
pulse_type: Type of pulsing motion
scale_range: (min_scale, max_scale) tuple
pulses: Number of pulses in animation
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '❤️', 'size': 100}
elif object_type == 'circle':
object_data = {'radius': 50, 'color': (255, 100, 100)}
min_scale, max_scale = scale_range
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate scale based on pulse type
if pulse_type == 'smooth':
# Simple sinusoidal pulse
scale = min_scale + (max_scale - min_scale) * (
0.5 + 0.5 * math.sin(t * pulses * 2 * math.pi - math.pi / 2)
)
elif pulse_type == 'heartbeat':
# Double pump like a heartbeat
phase = (t * pulses) % 1.0
if phase < 0.15:
# First pump
scale = interpolate(min_scale, max_scale, phase / 0.15, 'ease_out')
elif phase < 0.25:
# First release
scale = interpolate(max_scale, min_scale, (phase - 0.15) / 0.10, 'ease_in')
elif phase < 0.35:
# Second pump (smaller)
scale = interpolate(min_scale, (min_scale + max_scale) / 2, (phase - 0.25) / 0.10, 'ease_out')
elif phase < 0.45:
# Second release
scale = interpolate((min_scale + max_scale) / 2, min_scale, (phase - 0.35) / 0.10, 'ease_in')
else:
# Rest period
scale = min_scale
elif pulse_type == 'throb':
# Sharp pulse with quick return
phase = (t * pulses) % 1.0
if phase < 0.2:
scale = interpolate(min_scale, max_scale, phase / 0.2, 'ease_out')
else:
scale = interpolate(max_scale, min_scale, (phase - 0.2) / 0.8, 'ease_in')
elif pulse_type == 'pop':
# Pop out and back with overshoot
phase = (t * pulses) % 1.0
if phase < 0.3:
# Pop out with overshoot
scale = interpolate(min_scale, max_scale * 1.1, phase / 0.3, 'elastic_out')
else:
# Settle back
scale = interpolate(max_scale * 1.1, min_scale, (phase - 0.3) / 0.7, 'ease_out')
else:
scale = min_scale + (max_scale - min_scale) * (
0.5 + 0.5 * math.sin(t * pulses * 2 * math.pi)
)
# Draw object at calculated scale
if object_type == 'emoji':
base_size = object_data['size']
current_size = int(base_size * scale)
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(center_pos[0] - current_size // 2, center_pos[1] - current_size // 2),
size=current_size,
shadow=object_data.get('shadow', True)
)
elif object_type == 'circle':
base_radius = object_data['radius']
current_radius = int(base_radius * scale)
draw_circle(
frame,
center=center_pos,
radius=current_radius,
fill_color=object_data['color']
)
elif object_type == 'text':
from core.typography import draw_text_with_outline
base_size = object_data.get('font_size', 50)
current_size = int(base_size * scale)
draw_text_with_outline(
frame,
text=object_data.get('text', 'PULSE'),
position=center_pos,
font_size=current_size,
text_color=object_data.get('text_color', (255, 100, 100)),
outline_color=object_data.get('outline_color', (0, 0, 0)),
outline_width=3,
centered=True
)
frames.append(frame)
return frames
def create_attention_pulse(
emoji: str = '⚠️',
num_frames: int = 20,
frame_size: int = 128,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create attention-grabbing pulse (good for emoji GIFs).
Args:
emoji: Emoji to pulse
num_frames: Number of frames
frame_size: Frame size (square)
bg_color: Background color
Returns:
List of frames optimized for emoji size
"""
return create_pulse_animation(
object_type='emoji',
object_data={'emoji': emoji, 'size': 80, 'shadow': False},
num_frames=num_frames,
pulse_type='throb',
scale_range=(0.85, 1.15),
pulses=2,
center_pos=(frame_size // 2, frame_size // 2),
frame_width=frame_size,
frame_height=frame_size,
bg_color=bg_color
)
def create_breathing_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 60,
breaths: float = 2.0,
scale_range: tuple[float, float] = (0.9, 1.1),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (240, 248, 255)
) -> list[Image.Image]:
"""
Create slow, calming breathing animation (in and out).
Args:
object_type: Type of object
object_data: Object configuration
num_frames: Number of frames
breaths: Number of breathing cycles
scale_range: Min/max scale
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
if object_data is None:
object_data = {'emoji': '😌', 'size': 100}
return create_pulse_animation(
object_type=object_type,
object_data=object_data,
num_frames=num_frames,
pulse_type='smooth',
scale_range=scale_range,
pulses=breaths,
center_pos=(frame_width // 2, frame_height // 2),
frame_width=frame_width,
frame_height=frame_height,
bg_color=bg_color
)
# Example usage
if __name__ == '__main__':
print("Creating pulse animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Smooth pulse
frames = create_pulse_animation(
object_type='emoji',
object_data={'emoji': '❤️', 'size': 100},
num_frames=40,
pulse_type='smooth',
scale_range=(0.8, 1.2),
pulses=2
)
builder.add_frames(frames)
builder.save('pulse_smooth.gif', num_colors=128)
# Example 2: Heartbeat
builder.clear()
frames = create_pulse_animation(
object_type='emoji',
object_data={'emoji': '💓', 'size': 100},
num_frames=60,
pulse_type='heartbeat',
scale_range=(0.85, 1.2),
pulses=3
)
builder.add_frames(frames)
builder.save('pulse_heartbeat.gif', num_colors=128)
# Example 3: Attention pulse (emoji size)
builder = GIFBuilder(width=128, height=128, fps=15)
frames = create_attention_pulse(emoji='⚠️', num_frames=20)
builder.add_frames(frames)
builder.save('pulse_attention.gif', num_colors=48, optimize_for_emoji=True)
print("Created pulse animations!")

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#!/usr/bin/env python3
"""
Shake Animation Template - Creates shaking/vibrating motion.
Use this for impact effects, emphasis, or nervous/excited reactions.
"""
import sys
import math
from pathlib import Path
sys.path.append(str(Path(__file__).parent.parent))
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_circle, draw_emoji, draw_text
from core.easing import ease_out_quad
def create_shake_animation(
object_type: str = 'emoji',
object_data: dict = None,
num_frames: int = 20,
shake_intensity: int = 15,
center_x: int = 240,
center_y: int = 240,
direction: str = 'horizontal', # 'horizontal', 'vertical', or 'both'
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list:
"""
Create frames for a shaking animation.
Args:
object_type: 'circle', 'emoji', 'text', or 'custom'
object_data: Data for the object
num_frames: Number of frames
shake_intensity: Maximum shake displacement in pixels
center_x: Center X position
center_y: Center Y position
direction: 'horizontal', 'vertical', or 'both'
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '😱', 'size': 80}
elif object_type == 'text':
object_data = {'text': 'SHAKE!', 'font_size': 50, 'color': (255, 0, 0)}
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
# Calculate progress
t = i / (num_frames - 1) if num_frames > 1 else 0
# Decay shake intensity over time
intensity = shake_intensity * (1 - ease_out_quad(t))
# Calculate shake offset using sine wave for smooth oscillation
freq = 3 # Oscillation frequency
offset_x = 0
offset_y = 0
if direction in ['horizontal', 'both']:
offset_x = int(math.sin(t * freq * 2 * math.pi) * intensity)
if direction in ['vertical', 'both']:
offset_y = int(math.cos(t * freq * 2 * math.pi) * intensity)
# Apply offset
x = center_x + offset_x
y = center_y + offset_y
# Draw object
if object_type == 'emoji':
draw_emoji(
frame,
emoji=object_data['emoji'],
position=(x - object_data['size'] // 2, y - object_data['size'] // 2),
size=object_data['size']
)
elif object_type == 'text':
draw_text(
frame,
text=object_data['text'],
position=(x, y),
font_size=object_data['font_size'],
color=object_data['color'],
centered=True
)
elif object_type == 'circle':
draw_circle(
frame,
center=(x, y),
radius=object_data.get('radius', 30),
fill_color=object_data.get('color', (100, 100, 255))
)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating shake GIF...")
builder = GIFBuilder(width=480, height=480, fps=24)
frames = create_shake_animation(
object_type='emoji',
object_data={'emoji': '😱', 'size': 100},
num_frames=30,
shake_intensity=20,
direction='both'
)
builder.add_frames(frames)
builder.save('shake_test.gif', num_colors=128)

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#!/usr/bin/env python3
"""
Slide Animation - Slide elements in from edges with overshoot/bounce.
Creates smooth entrance and exit animations.
"""
import sys
from pathlib import Path
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.easing import interpolate
def create_slide_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
direction: str = 'left', # 'left', 'right', 'top', 'bottom'
slide_type: str = 'in', # 'in', 'out', 'across'
easing: str = 'ease_out',
overshoot: bool = False,
final_pos: tuple[int, int] | None = None,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create slide animation.
Args:
object_type: 'emoji', 'text'
object_data: Object configuration
num_frames: Number of frames
direction: Direction of slide
slide_type: Type of slide (in/out/across)
easing: Easing function
overshoot: Add overshoot/bounce at end
final_pos: Final position (None = center)
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '➡️', 'size': 100}
if final_pos is None:
final_pos = (frame_width // 2, frame_height // 2)
# Calculate start and end positions based on direction
size = object_data.get('size', 100) if object_type == 'emoji' else 100
margin = size
if direction == 'left':
start_pos = (-margin, final_pos[1])
end_pos = final_pos if slide_type == 'in' else (frame_width + margin, final_pos[1])
elif direction == 'right':
start_pos = (frame_width + margin, final_pos[1])
end_pos = final_pos if slide_type == 'in' else (-margin, final_pos[1])
elif direction == 'top':
start_pos = (final_pos[0], -margin)
end_pos = final_pos if slide_type == 'in' else (final_pos[0], frame_height + margin)
elif direction == 'bottom':
start_pos = (final_pos[0], frame_height + margin)
end_pos = final_pos if slide_type == 'in' else (final_pos[0], -margin)
else:
start_pos = (-margin, final_pos[1])
end_pos = final_pos
# For 'out' type, swap start and end
if slide_type == 'out':
start_pos, end_pos = final_pos, end_pos
elif slide_type == 'across':
# Slide all the way across
if direction == 'left':
start_pos = (-margin, final_pos[1])
end_pos = (frame_width + margin, final_pos[1])
elif direction == 'right':
start_pos = (frame_width + margin, final_pos[1])
end_pos = (-margin, final_pos[1])
elif direction == 'top':
start_pos = (final_pos[0], -margin)
end_pos = (final_pos[0], frame_height + margin)
elif direction == 'bottom':
start_pos = (final_pos[0], frame_height + margin)
end_pos = (final_pos[0], -margin)
# Use overshoot easing if requested
if overshoot and slide_type == 'in':
easing = 'back_out'
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
frame = create_blank_frame(frame_width, frame_height, bg_color)
# Calculate current position
x = int(interpolate(start_pos[0], end_pos[0], t, easing))
y = int(interpolate(start_pos[1], end_pos[1], t, easing))
# Draw object
if object_type == 'emoji':
size = object_data['size']
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(x - size // 2, y - size // 2),
size=size,
shadow=object_data.get('shadow', True)
)
elif object_type == 'text':
from core.typography import draw_text_with_outline
draw_text_with_outline(
frame,
text=object_data.get('text', 'SLIDE'),
position=(x, y),
font_size=object_data.get('font_size', 50),
text_color=object_data.get('text_color', (0, 0, 0)),
outline_color=object_data.get('outline_color', (255, 255, 255)),
outline_width=3,
centered=True
)
frames.append(frame)
return frames
def create_multi_slide(
objects: list[dict],
num_frames: int = 30,
stagger_delay: int = 3,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create animation with multiple objects sliding in sequence.
Args:
objects: List of object configs with 'type', 'data', 'direction', 'final_pos'
num_frames: Number of frames
stagger_delay: Frames between each object starting
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
for idx, obj in enumerate(objects):
# Calculate when this object starts moving
start_frame = idx * stagger_delay
if i < start_frame:
continue # Object hasn't started yet
# Calculate progress for this object
obj_frame = i - start_frame
obj_duration = num_frames - start_frame
if obj_duration <= 0:
continue
t = obj_frame / obj_duration
# Get object properties
obj_type = obj.get('type', 'emoji')
obj_data = obj.get('data', {'emoji': '➡️', 'size': 80})
direction = obj.get('direction', 'left')
final_pos = obj.get('final_pos', (frame_width // 2, frame_height // 2))
easing = obj.get('easing', 'back_out')
# Calculate position
size = obj_data.get('size', 80)
margin = size
if direction == 'left':
start_x = -margin
end_x = final_pos[0]
y = final_pos[1]
elif direction == 'right':
start_x = frame_width + margin
end_x = final_pos[0]
y = final_pos[1]
elif direction == 'top':
x = final_pos[0]
start_y = -margin
end_y = final_pos[1]
elif direction == 'bottom':
x = final_pos[0]
start_y = frame_height + margin
end_y = final_pos[1]
else:
start_x = -margin
end_x = final_pos[0]
y = final_pos[1]
# Interpolate position
if direction in ['left', 'right']:
x = int(interpolate(start_x, end_x, t, easing))
else:
y = int(interpolate(start_y, end_y, t, easing))
# Draw object
if obj_type == 'emoji':
draw_emoji_enhanced(
frame,
emoji=obj_data['emoji'],
position=(x - size // 2, y - size // 2),
size=size,
shadow=False
)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating slide animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Slide in from left with overshoot
frames = create_slide_animation(
object_type='emoji',
object_data={'emoji': '➡️', 'size': 100},
num_frames=30,
direction='left',
slide_type='in',
overshoot=True
)
builder.add_frames(frames)
builder.save('slide_in_left.gif', num_colors=128)
# Example 2: Slide across
builder.clear()
frames = create_slide_animation(
object_type='emoji',
object_data={'emoji': '🚀', 'size': 80},
num_frames=40,
direction='left',
slide_type='across',
easing='ease_in_out'
)
builder.add_frames(frames)
builder.save('slide_across.gif', num_colors=128)
# Example 3: Multiple objects sliding in
builder.clear()
objects = [
{
'type': 'emoji',
'data': {'emoji': '🎯', 'size': 60},
'direction': 'left',
'final_pos': (120, 240)
},
{
'type': 'emoji',
'data': {'emoji': '🎪', 'size': 60},
'direction': 'right',
'final_pos': (240, 240)
},
{
'type': 'emoji',
'data': {'emoji': '🎨', 'size': 60},
'direction': 'top',
'final_pos': (360, 240)
}
]
frames = create_multi_slide(objects, num_frames=50, stagger_delay=5)
builder.add_frames(frames)
builder.save('slide_multi.gif', num_colors=128)
print("Created slide animations!")

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#!/usr/bin/env python3
"""
Spin Animation - Rotate objects continuously or with variation.
Creates spinning, rotating, and wobbling effects.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced, draw_circle
from core.easing import interpolate
def create_spin_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
rotation_type: str = 'clockwise', # 'clockwise', 'counterclockwise', 'wobble', 'pendulum'
full_rotations: float = 1.0,
easing: str = 'linear',
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create spinning/rotating animation.
Args:
object_type: 'emoji', 'image', 'text'
object_data: Object configuration
num_frames: Number of frames
rotation_type: Type of rotation
full_rotations: Number of complete 360° rotations
easing: Easing function for rotation speed
center_pos: Center position for rotation
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '🔄', 'size': 100}
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate rotation angle
if rotation_type == 'clockwise':
angle = interpolate(0, 360 * full_rotations, t, easing)
elif rotation_type == 'counterclockwise':
angle = interpolate(0, -360 * full_rotations, t, easing)
elif rotation_type == 'wobble':
# Back and forth rotation
angle = math.sin(t * full_rotations * 2 * math.pi) * 45
elif rotation_type == 'pendulum':
# Smooth pendulum swing
angle = math.sin(t * full_rotations * 2 * math.pi) * 90
else:
angle = interpolate(0, 360 * full_rotations, t, easing)
# Create object on transparent background to rotate
if object_type == 'emoji':
# For emoji, we need to create a larger canvas to avoid clipping during rotation
emoji_size = object_data['size']
canvas_size = int(emoji_size * 1.5)
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
# Draw emoji in center of canvas
from core.frame_composer import draw_emoji_enhanced
draw_emoji_enhanced(
emoji_canvas,
emoji=object_data['emoji'],
position=(canvas_size // 2 - emoji_size // 2, canvas_size // 2 - emoji_size // 2),
size=emoji_size,
shadow=False
)
# Rotate the canvas
rotated = emoji_canvas.rotate(angle, resample=Image.BICUBIC, expand=False)
# Paste onto frame
paste_x = center_pos[0] - canvas_size // 2
paste_y = center_pos[1] - canvas_size // 2
frame.paste(rotated, (paste_x, paste_y), rotated)
elif object_type == 'text':
from core.typography import draw_text_with_outline
# Similar approach - create canvas, draw text, rotate
text = object_data.get('text', 'SPIN!')
font_size = object_data.get('font_size', 50)
canvas_size = max(frame_width, frame_height)
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
# Draw text
text_canvas_rgb = text_canvas.convert('RGB')
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
draw_text_with_outline(
text_canvas_rgb,
text,
position=(canvas_size // 2, canvas_size // 2),
font_size=font_size,
text_color=object_data.get('text_color', (0, 0, 0)),
outline_color=object_data.get('outline_color', (255, 255, 255)),
outline_width=3,
centered=True
)
# Convert back to RGBA for rotation
text_canvas = text_canvas_rgb.convert('RGBA')
# Make background transparent
data = text_canvas.getdata()
new_data = []
for item in data:
if item[:3] == bg_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
text_canvas.putdata(new_data)
# Rotate
rotated = text_canvas.rotate(angle, resample=Image.BICUBIC, expand=False)
# Composite onto frame
frame_rgba = frame.convert('RGBA')
frame_rgba = Image.alpha_composite(frame_rgba, rotated)
frame = frame_rgba.convert('RGB')
frames.append(frame)
return frames
def create_loading_spinner(
num_frames: int = 20,
spinner_type: str = 'dots', # 'dots', 'arc', 'emoji'
size: int = 100,
color: tuple[int, int, int] = (100, 150, 255),
frame_width: int = 128,
frame_height: int = 128,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create a loading spinner animation.
Args:
num_frames: Number of frames
spinner_type: Type of spinner
size: Spinner size
color: Spinner color
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
from PIL import ImageDraw
frames = []
center = (frame_width // 2, frame_height // 2)
for i in range(num_frames):
frame = create_blank_frame(frame_width, frame_height, bg_color)
draw = ImageDraw.Draw(frame)
angle_offset = (i / num_frames) * 360
if spinner_type == 'dots':
# Circular dots
num_dots = 8
for j in range(num_dots):
angle = (j / num_dots * 360 + angle_offset) * math.pi / 180
x = center[0] + size * 0.4 * math.cos(angle)
y = center[1] + size * 0.4 * math.sin(angle)
# Fade based on position
alpha = 1.0 - (j / num_dots)
dot_color = tuple(int(c * alpha) for c in color)
dot_radius = int(size * 0.1)
draw.ellipse(
[x - dot_radius, y - dot_radius, x + dot_radius, y + dot_radius],
fill=dot_color
)
elif spinner_type == 'arc':
# Rotating arc
start_angle = angle_offset
end_angle = angle_offset + 270
arc_width = int(size * 0.15)
bbox = [
center[0] - size // 2,
center[1] - size // 2,
center[0] + size // 2,
center[1] + size // 2
]
draw.arc(bbox, start_angle, end_angle, fill=color, width=arc_width)
elif spinner_type == 'emoji':
# Rotating emoji spinner
angle = angle_offset
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji='',
position=(center[0] - size // 2, center[1] - size // 2),
size=size,
shadow=False
)
rotated = emoji_canvas.rotate(angle, center=center, resample=Image.BICUBIC)
frame.paste(rotated, (0, 0), rotated)
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating spin animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Clockwise spin
frames = create_spin_animation(
object_type='emoji',
object_data={'emoji': '🔄', 'size': 100},
num_frames=30,
rotation_type='clockwise',
full_rotations=2
)
builder.add_frames(frames)
builder.save('spin_clockwise.gif', num_colors=128)
# Example 2: Wobble
builder.clear()
frames = create_spin_animation(
object_type='emoji',
object_data={'emoji': '🎯', 'size': 100},
num_frames=30,
rotation_type='wobble',
full_rotations=3
)
builder.add_frames(frames)
builder.save('spin_wobble.gif', num_colors=128)
# Example 3: Loading spinner
builder = GIFBuilder(width=128, height=128, fps=15)
frames = create_loading_spinner(num_frames=20, spinner_type='dots')
builder.add_frames(frames)
builder.save('loading_spinner.gif', num_colors=64, optimize_for_emoji=True)
print("Created spin animations!")

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#!/usr/bin/env python3
"""
Wiggle Animation - Smooth, organic wobbling and jiggling motions.
Creates playful, elastic movements that are smoother than shake.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.easing import interpolate
def create_wiggle_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
wiggle_type: str = 'jello', # 'jello', 'wave', 'bounce', 'sway'
intensity: float = 1.0,
cycles: float = 2.0,
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create wiggle/wobble animation.
Args:
object_type: 'emoji', 'text'
object_data: Object configuration
num_frames: Number of frames
wiggle_type: Type of wiggle motion
intensity: Wiggle intensity multiplier
cycles: Number of wiggle cycles
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '🎈', 'size': 100}
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
frame = create_blank_frame(frame_width, frame_height, bg_color)
# Calculate wiggle transformations
offset_x = 0
offset_y = 0
rotation = 0
scale_x = 1.0
scale_y = 1.0
if wiggle_type == 'jello':
# Jello wobble - multiple frequencies
freq1 = cycles * 2 * math.pi
freq2 = cycles * 3 * math.pi
freq3 = cycles * 5 * math.pi
decay = 1.0 - t if cycles < 1.5 else 1.0 # Decay for single wiggles
offset_x = (
math.sin(freq1 * t) * 15 +
math.sin(freq2 * t) * 8 +
math.sin(freq3 * t) * 3
) * intensity * decay
rotation = (
math.sin(freq1 * t) * 10 +
math.cos(freq2 * t) * 5
) * intensity * decay
# Squash and stretch
scale_y = 1.0 + math.sin(freq1 * t) * 0.1 * intensity * decay
scale_x = 1.0 / scale_y # Preserve volume
elif wiggle_type == 'wave':
# Wave motion
freq = cycles * 2 * math.pi
offset_y = math.sin(freq * t) * 20 * intensity
rotation = math.sin(freq * t + math.pi / 4) * 8 * intensity
elif wiggle_type == 'bounce':
# Bouncy wiggle
freq = cycles * 2 * math.pi
bounce = abs(math.sin(freq * t))
scale_y = 1.0 + bounce * 0.2 * intensity
scale_x = 1.0 - bounce * 0.1 * intensity
offset_y = -bounce * 10 * intensity
elif wiggle_type == 'sway':
# Gentle sway back and forth
freq = cycles * 2 * math.pi
offset_x = math.sin(freq * t) * 25 * intensity
rotation = math.sin(freq * t) * 12 * intensity
# Subtle scale change
scale = 1.0 + math.sin(freq * t) * 0.05 * intensity
scale_x = scale
scale_y = scale
elif wiggle_type == 'tail_wag':
# Like a wagging tail - base stays, tip moves
freq = cycles * 2 * math.pi
wag = math.sin(freq * t) * intensity
# Rotation focused at one end
rotation = wag * 20
offset_x = wag * 15
# Apply transformations
if object_type == 'emoji':
size = object_data['size']
size_x = int(size * scale_x)
size_y = int(size * scale_y)
# For non-uniform scaling or rotation, we need to use PIL transforms
if abs(scale_x - scale_y) > 0.01 or abs(rotation) > 0.1:
# Create emoji on transparent canvas
canvas_size = int(size * 2)
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
# Draw emoji
draw_emoji_enhanced(
emoji_canvas,
emoji=object_data['emoji'],
position=(canvas_size // 2 - size // 2, canvas_size // 2 - size // 2),
size=size,
shadow=False
)
# Scale
if abs(scale_x - scale_y) > 0.01:
new_size = (int(canvas_size * scale_x), int(canvas_size * scale_y))
emoji_canvas = emoji_canvas.resize(new_size, Image.LANCZOS)
canvas_size_x, canvas_size_y = new_size
else:
canvas_size_x = canvas_size_y = canvas_size
# Rotate
if abs(rotation) > 0.1:
emoji_canvas = emoji_canvas.rotate(
rotation,
resample=Image.BICUBIC,
expand=False
)
# Position with offset
paste_x = int(center_pos[0] - canvas_size_x // 2 + offset_x)
paste_y = int(center_pos[1] - canvas_size_y // 2 + offset_y)
frame_rgba = frame.convert('RGBA')
frame_rgba.paste(emoji_canvas, (paste_x, paste_y), emoji_canvas)
frame = frame_rgba.convert('RGB')
else:
# Simple case - just offset
pos_x = int(center_pos[0] - size // 2 + offset_x)
pos_y = int(center_pos[1] - size // 2 + offset_y)
draw_emoji_enhanced(
frame,
emoji=object_data['emoji'],
position=(pos_x, pos_y),
size=size,
shadow=object_data.get('shadow', True)
)
elif object_type == 'text':
from core.typography import draw_text_with_outline
# Create text on canvas for transformation
canvas_size = max(frame_width, frame_height)
text_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
# Convert to RGB for drawing
text_canvas_rgb = text_canvas.convert('RGB')
text_canvas_rgb.paste(bg_color, (0, 0, canvas_size, canvas_size))
draw_text_with_outline(
text_canvas_rgb,
text=object_data.get('text', 'WIGGLE'),
position=(canvas_size // 2, canvas_size // 2),
font_size=object_data.get('font_size', 50),
text_color=object_data.get('text_color', (0, 0, 0)),
outline_color=object_data.get('outline_color', (255, 255, 255)),
outline_width=3,
centered=True
)
# Make transparent
text_canvas = text_canvas_rgb.convert('RGBA')
data = text_canvas.getdata()
new_data = []
for item in data:
if item[:3] == bg_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
text_canvas.putdata(new_data)
# Apply rotation
if abs(rotation) > 0.1:
text_canvas = text_canvas.rotate(rotation, center=(canvas_size // 2, canvas_size // 2), resample=Image.BICUBIC)
# Crop to frame with offset
left = (canvas_size - frame_width) // 2 - int(offset_x)
top = (canvas_size - frame_height) // 2 - int(offset_y)
text_cropped = text_canvas.crop((left, top, left + frame_width, top + frame_height))
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, text_cropped)
frame = frame.convert('RGB')
frames.append(frame)
return frames
def create_excited_wiggle(
emoji: str = '🎉',
num_frames: int = 20,
frame_size: int = 128
) -> list[Image.Image]:
"""
Create excited wiggle for emoji GIFs.
Args:
emoji: Emoji to wiggle
num_frames: Number of frames
frame_size: Frame size (square)
Returns:
List of frames
"""
return create_wiggle_animation(
object_type='emoji',
object_data={'emoji': emoji, 'size': 80, 'shadow': False},
num_frames=num_frames,
wiggle_type='jello',
intensity=0.8,
cycles=2,
center_pos=(frame_size // 2, frame_size // 2),
frame_width=frame_size,
frame_height=frame_size,
bg_color=(255, 255, 255)
)
# Example usage
if __name__ == '__main__':
print("Creating wiggle animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Jello wiggle
frames = create_wiggle_animation(
object_type='emoji',
object_data={'emoji': '🎈', 'size': 100},
num_frames=40,
wiggle_type='jello',
intensity=1.0,
cycles=2
)
builder.add_frames(frames)
builder.save('wiggle_jello.gif', num_colors=128)
# Example 2: Wave
builder.clear()
frames = create_wiggle_animation(
object_type='emoji',
object_data={'emoji': '🌊', 'size': 100},
num_frames=30,
wiggle_type='wave',
intensity=1.2,
cycles=3
)
builder.add_frames(frames)
builder.save('wiggle_wave.gif', num_colors=128)
# Example 3: Excited wiggle (emoji size)
builder = GIFBuilder(width=128, height=128, fps=15)
frames = create_excited_wiggle(emoji='🎉', num_frames=20)
builder.add_frames(frames)
builder.save('wiggle_excited.gif', num_colors=48, optimize_for_emoji=True)
print("Created wiggle animations!")

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#!/usr/bin/env python3
"""
Zoom Animation - Scale objects dramatically for emphasis.
Creates zoom in, zoom out, and dramatic scaling effects.
"""
import sys
from pathlib import Path
import math
sys.path.append(str(Path(__file__).parent.parent))
from PIL import Image, ImageFilter
from core.gif_builder import GIFBuilder
from core.frame_composer import create_blank_frame, draw_emoji_enhanced
from core.easing import interpolate
def create_zoom_animation(
object_type: str = 'emoji',
object_data: dict | None = None,
num_frames: int = 30,
zoom_type: str = 'in', # 'in', 'out', 'in_out', 'punch'
scale_range: tuple[float, float] = (0.1, 2.0),
easing: str = 'ease_out',
add_motion_blur: bool = False,
center_pos: tuple[int, int] = (240, 240),
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create zoom animation.
Args:
object_type: 'emoji', 'text', 'image'
object_data: Object configuration
num_frames: Number of frames
zoom_type: Type of zoom effect
scale_range: (start_scale, end_scale) tuple
easing: Easing function
add_motion_blur: Add blur for speed effect
center_pos: Center position
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
# Default object data
if object_data is None:
if object_type == 'emoji':
object_data = {'emoji': '🔍', 'size': 100}
base_size = object_data.get('size', 100) if object_type == 'emoji' else object_data.get('font_size', 60)
start_scale, end_scale = scale_range
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Calculate scale based on zoom type
if zoom_type == 'in':
scale = interpolate(start_scale, end_scale, t, easing)
elif zoom_type == 'out':
scale = interpolate(end_scale, start_scale, t, easing)
elif zoom_type == 'in_out':
if t < 0.5:
scale = interpolate(start_scale, end_scale, t * 2, easing)
else:
scale = interpolate(end_scale, start_scale, (t - 0.5) * 2, easing)
elif zoom_type == 'punch':
# Quick zoom in with overshoot then settle
if t < 0.3:
scale = interpolate(start_scale, end_scale * 1.2, t / 0.3, 'ease_out')
else:
scale = interpolate(end_scale * 1.2, end_scale, (t - 0.3) / 0.7, 'elastic_out')
else:
scale = interpolate(start_scale, end_scale, t, easing)
# Create frame
frame = create_blank_frame(frame_width, frame_height, bg_color)
if object_type == 'emoji':
current_size = int(base_size * scale)
# Clamp size to reasonable bounds
current_size = max(12, min(current_size, frame_width * 2))
# Create emoji on transparent background
canvas_size = max(frame_width, frame_height, current_size) * 2
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=object_data['emoji'],
position=(canvas_size // 2 - current_size // 2, canvas_size // 2 - current_size // 2),
size=current_size,
shadow=False
)
# Optional motion blur for fast zooms
if add_motion_blur and abs(scale - 1.0) > 0.5:
blur_amount = min(5, int(abs(scale - 1.0) * 3))
emoji_canvas = emoji_canvas.filter(ImageFilter.GaussianBlur(blur_amount))
# Crop to frame size centered
left = (canvas_size - frame_width) // 2
top = (canvas_size - frame_height) // 2
emoji_cropped = emoji_canvas.crop((left, top, left + frame_width, top + frame_height))
# Composite
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji_cropped)
frame = frame.convert('RGB')
elif object_type == 'text':
from core.typography import draw_text_with_outline
current_size = int(base_size * scale)
current_size = max(10, min(current_size, 500))
# Create oversized canvas for large text
canvas_size = max(frame_width, frame_height, current_size * 10)
text_canvas = Image.new('RGB', (canvas_size, canvas_size), bg_color)
draw_text_with_outline(
text_canvas,
text=object_data.get('text', 'ZOOM'),
position=(canvas_size // 2, canvas_size // 2),
font_size=current_size,
text_color=object_data.get('text_color', (0, 0, 0)),
outline_color=object_data.get('outline_color', (255, 255, 255)),
outline_width=max(2, int(current_size * 0.05)),
centered=True
)
# Crop to frame
left = (canvas_size - frame_width) // 2
top = (canvas_size - frame_height) // 2
frame = text_canvas.crop((left, top, left + frame_width, top + frame_height))
frames.append(frame)
return frames
def create_explosion_zoom(
emoji: str = '💥',
num_frames: int = 20,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create dramatic explosion zoom effect.
Args:
emoji: Emoji to explode
num_frames: Number of frames
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Exponential zoom
scale = 0.1 * math.exp(t * 5)
# Add rotation for drama
angle = t * 360 * 2
frame = create_blank_frame(frame_width, frame_height, bg_color)
current_size = int(100 * scale)
current_size = max(12, min(current_size, frame_width * 3))
# Create emoji
canvas_size = max(frame_width, frame_height, current_size) * 2
emoji_canvas = Image.new('RGBA', (canvas_size, canvas_size), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=emoji,
position=(canvas_size // 2 - current_size // 2, canvas_size // 2 - current_size // 2),
size=current_size,
shadow=False
)
# Rotate
emoji_canvas = emoji_canvas.rotate(angle, center=(canvas_size // 2, canvas_size // 2), resample=Image.BICUBIC)
# Add motion blur for later frames
if t > 0.5:
blur_amount = int((t - 0.5) * 10)
emoji_canvas = emoji_canvas.filter(ImageFilter.GaussianBlur(blur_amount))
# Crop and composite
left = (canvas_size - frame_width) // 2
top = (canvas_size - frame_height) // 2
emoji_cropped = emoji_canvas.crop((left, top, left + frame_width, top + frame_height))
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji_cropped)
frame = frame.convert('RGB')
frames.append(frame)
return frames
def create_mind_blown_zoom(
emoji: str = '🤯',
num_frames: int = 30,
frame_width: int = 480,
frame_height: int = 480,
bg_color: tuple[int, int, int] = (255, 255, 255)
) -> list[Image.Image]:
"""
Create "mind blown" dramatic zoom with shake.
Args:
emoji: Emoji to use
num_frames: Number of frames
frame_width: Frame width
frame_height: Frame height
bg_color: Background color
Returns:
List of frames
"""
frames = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
# Zoom in then shake
if t < 0.5:
scale = interpolate(0.3, 1.2, t * 2, 'ease_out')
shake_x = 0
shake_y = 0
else:
scale = 1.2
# Shake intensifies
shake_intensity = (t - 0.5) * 40
shake_x = int(math.sin(t * 50) * shake_intensity)
shake_y = int(math.cos(t * 45) * shake_intensity)
frame = create_blank_frame(frame_width, frame_height, bg_color)
current_size = int(100 * scale)
center_x = frame_width // 2 + shake_x
center_y = frame_height // 2 + shake_y
emoji_canvas = Image.new('RGBA', (frame_width, frame_height), (0, 0, 0, 0))
draw_emoji_enhanced(
emoji_canvas,
emoji=emoji,
position=(center_x - current_size // 2, center_y - current_size // 2),
size=current_size,
shadow=False
)
frame_rgba = frame.convert('RGBA')
frame = Image.alpha_composite(frame_rgba, emoji_canvas)
frame = frame.convert('RGB')
frames.append(frame)
return frames
# Example usage
if __name__ == '__main__':
print("Creating zoom animations...")
builder = GIFBuilder(width=480, height=480, fps=20)
# Example 1: Zoom in
frames = create_zoom_animation(
object_type='emoji',
object_data={'emoji': '🔍', 'size': 100},
num_frames=30,
zoom_type='in',
scale_range=(0.1, 1.5),
easing='ease_out'
)
builder.add_frames(frames)
builder.save('zoom_in.gif', num_colors=128)
# Example 2: Explosion zoom
builder.clear()
frames = create_explosion_zoom(emoji='💥', num_frames=20)
builder.add_frames(frames)
builder.save('zoom_explosion.gif', num_colors=128)
# Example 3: Mind blown
builder.clear()
frames = create_mind_blown_zoom(emoji='🤯', num_frames=30)
builder.add_frames(frames)
builder.save('zoom_mind_blown.gif', num_colors=128)
print("Created zoom animations!")