Initial commit
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348
skills/apple-hig-designer/scripts/generate_ios_component.sh
Executable file
348
skills/apple-hig-designer/scripts/generate_ios_component.sh
Executable file
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#!/bin/bash
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# Apple HIG Designer - iOS Component Generator
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# Generate SwiftUI and UIKit components following Apple Human Interface Guidelines
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set -e
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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BLUE='\033[0;34m'
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NC='\033[0m' # No Color
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# Helper functions
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print_success() {
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echo -e "${GREEN}✓ $1${NC}"
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}
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print_error() {
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echo -e "${RED}✗ $1${NC}"
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}
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print_info() {
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echo -e "${BLUE}ℹ $1${NC}"
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}
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print_warning() {
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echo -e "${YELLOW}⚠ $1${NC}"
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}
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prompt_input() {
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local prompt="$1"
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local var_name="$2"
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local required="${3:-false}"
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while true; do
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echo -e "${BLUE}${prompt}${NC}"
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read -r input
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if [ -z "$input" ] && [ "$required" = true ]; then
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print_error "This field is required."
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continue
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fi
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eval "$var_name='$input'"
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break
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done
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}
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prompt_select() {
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local prompt="$1"
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local var_name="$2"
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shift 2
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local options=("$@")
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echo -e "${BLUE}${prompt}${NC}"
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PS3="Select (1-${#options[@]}): "
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select opt in "${options[@]}"; do
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if [ -n "$opt" ]; then
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eval "$var_name='$opt'"
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break
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else
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print_error "Invalid selection. Try again."
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fi
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done
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}
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# Banner
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echo ""
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echo "╔════════════════════════════════════════════════════════════╗"
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echo "║ ║"
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echo "║ Apple HIG Designer - Component Generator ║"
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echo "║ ║"
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echo "╚════════════════════════════════════════════════════════════╝"
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echo ""
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# Step 1: Framework
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print_info "Step 1/6: Framework"
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prompt_select "Which framework?" FRAMEWORK \
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"SwiftUI" \
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"UIKit"
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# Step 2: Component Type
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print_info "Step 2/6: Component Type"
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prompt_select "What type of component?" COMPONENT_TYPE \
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"Button" \
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"List/TableView" \
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"Card" \
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"Sheet/Modal" \
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"Form" \
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"NavigationView" \
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"TabView" \
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"Custom"
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# Step 3: Component Name
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print_info "Step 3/6: Component Name"
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prompt_input "Component name (e.g., UserProfileView):" COMPONENT_NAME true
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# Step 4: Features
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print_info "Step 4/6: Features (comma-separated)"
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echo -e "${BLUE}Select features to include:${NC}"
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echo " - accessibility (VoiceOver, Dynamic Type)"
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echo " - darkmode (Semantic colors)"
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echo " - animations (Standard iOS animations)"
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echo " - haptics (Haptic feedback)"
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read -r FEATURES
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# Step 5: Platform
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print_info "Step 5/6: Platform"
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prompt_select "Target platform?" PLATFORM \
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"iOS" \
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"iOS + iPadOS" \
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"iOS + watchOS" \
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"All (iOS, iPadOS, macOS, watchOS)"
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# Step 6: Output Directory
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print_info "Step 6/6: Output Location"
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prompt_input "Output directory (default: ./Components):" OUTPUT_DIR
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OUTPUT_DIR=${OUTPUT_DIR:-"./Components"}
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# Create output directory
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mkdir -p "$OUTPUT_DIR"
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# Generate based on framework
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case $FRAMEWORK in
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"SwiftUI")
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generate_swiftui_component
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;;
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"UIKit")
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generate_uikit_component
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;;
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esac
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generate_swiftui_component() {
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local file_path="$OUTPUT_DIR/$COMPONENT_NAME.swift"
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cat > "$file_path" << 'EOF'
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import SwiftUI
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/// COMPONENT_NAME
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///
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/// Description of what this component does
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/// Follows Apple Human Interface Guidelines
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struct COMPONENT_NAME: View {
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PROPERTIES
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var body: some View {
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COMPONENT_BODY
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}
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}
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PREVIEW
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EOF
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# Add properties based on component type
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case $COMPONENT_TYPE in
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"Button")
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sed -i 's/PROPERTIES/\/\/ Button properties\n let title: String\n let action: () -> Void/' "$file_path"
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sed -i 's/COMPONENT_BODY/Button(action: action) {\n Text(title)\n }\n .buttonStyle(.borderedProminent)\n ACCESSIBILITY_MODIFIERS/' "$file_path"
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;;
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"List/TableView")
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sed -i 's/PROPERTIES/\/\/ List properties\n let items: [String]/' "$file_path"
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sed -i 's/COMPONENT_BODY/List(items, id: \\.self) { item in\n Text(item)\n }\n .listStyle(.insetGrouped)\n ACCESSIBILITY_MODIFIERS/' "$file_path"
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;;
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"Card")
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sed -i 's/PROPERTIES/\/\/ Card properties\n let title: String\n let description: String/' "$file_path"
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sed -i 's/COMPONENT_BODY/VStack(alignment: .leading, spacing: 12) {\n Text(title)\n .font(.headline)\n \n Text(description)\n .font(.subheadline)\n .foregroundColor(.secondary)\n }\n .padding()\n .background(Color(.systemBackground))\n .cornerRadius(12)\n .shadow(color: .black.opacity(0.1), radius: 8, x: 0, y: 4)\n ACCESSIBILITY_MODIFIERS/' "$file_path"
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;;
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"Sheet/Modal")
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sed -i 's/PROPERTIES/@State private var isPresented = false/' "$file_path"
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sed -i 's/COMPONENT_BODY/Button("Show Sheet") {\n isPresented = true\n }\n .sheet(isPresented: $isPresented) {\n NavigationStack {\n Text("Sheet Content")\n .navigationTitle("Title")\n .navigationBarTitleDisplayMode(.inline)\n .toolbar {\n ToolbarItem(placement: .cancellationAction) {\n Button("Cancel") {\n isPresented = false\n }\n }\n }\n }\n .presentationDetents([.medium, .large])\n }/' "$file_path"
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;;
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"NavigationView")
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sed -i 's/PROPERTIES/\/\/ Navigation properties\n @State private var path = NavigationPath()/' "$file_path"
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sed -i 's/COMPONENT_BODY/NavigationStack(path: $path) {\n List {\n NavigationLink("Item 1", value: "Detail 1")\n NavigationLink("Item 2", value: "Detail 2")\n }\n .navigationTitle("Title")\n .navigationBarTitleDisplayMode(.large)\n .navigationDestination(for: String.self) { value in\n Text(value)\n }\n }/' "$file_path"
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;;
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"TabView")
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sed -i 's/PROPERTIES/@State private var selectedTab = 0/' "$file_path"
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sed -i 's/COMPONENT_BODY/TabView(selection: $selectedTab) {\n Text("Home")\n .tabItem {\n Label("Home", systemImage: "house")\n }\n .tag(0)\n \n Text("Search")\n .tabItem {\n Label("Search", systemImage: "magnifyingglass")\n }\n .tag(1)\n \n Text("Profile")\n .tabItem {\n Label("Profile", systemImage: "person")\n }\n .tag(2)\n }/' "$file_path"
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;;
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*)
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sed -i 's/PROPERTIES/\/\/ Component properties/' "$file_path"
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sed -i 's/COMPONENT_BODY/Text("Custom Component")\n .font(.body)\n ACCESSIBILITY_MODIFIERS/' "$file_path"
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;;
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esac
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# Add accessibility modifiers if requested
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if [[ $FEATURES == *"accessibility"* ]]; then
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sed -i 's/ACCESSIBILITY_MODIFIERS/.accessibilityLabel("Component label")\n .accessibilityHint("Component hint")/' "$file_path"
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else
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sed -i 's/ACCESSIBILITY_MODIFIERS//' "$file_path"
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fi
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# Add preview
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sed -i "s/PREVIEW/#Preview {\n COMPONENT_NAME()\n}/" "$file_path"
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# Replace component name
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sed -i "s/COMPONENT_NAME/$COMPONENT_NAME/g" "$file_path"
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print_success "Created SwiftUI component: $file_path"
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# Generate test file if needed
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if [[ $FEATURES == *"testing"* ]]; then
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generate_test_file_swiftui
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fi
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}
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generate_uikit_component() {
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local file_path="$OUTPUT_DIR/$COMPONENT_NAME.swift"
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cat > "$file_path" << 'EOF'
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import UIKit
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/// COMPONENT_NAME
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///
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/// Description of what this component does
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/// Follows Apple Human Interface Guidelines
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class COMPONENT_NAME: UIView {
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// MARK: - Properties
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PROPERTIES
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// MARK: - Initialization
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override init(frame: CGRect) {
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super.init(frame: frame)
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setupView()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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setupView()
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}
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// MARK: - Setup
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private func setupView() {
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SETUP_CODE
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setupAccessibility()
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}
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private func setupAccessibility() {
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ACCESSIBILITY_SETUP
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}
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// MARK: - Layout
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override func layoutSubviews() {
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super.layoutSubviews()
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// Layout code here
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}
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}
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EOF
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# Add properties based on component type
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case $COMPONENT_TYPE in
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"Button")
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sed -i 's/PROPERTIES/private let button: UIButton = {\n let button = UIButton(type: .system)\n button.translatesAutoresizingMaskIntoConstraints = false\n button.configuration = .filled()\n return button\n }()/' "$file_path"
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sed -i 's/SETUP_CODE/addSubview(button)\n \n NSLayoutConstraint.activate([\n button.centerXAnchor.constraint(equalTo: centerXAnchor),\n button.centerYAnchor.constraint(equalTo: centerYAnchor),\n button.heightAnchor.constraint(greaterThanOrEqualToConstant: 44)\n ])/' "$file_path"
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;;
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"List/TableView")
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sed -i 's/PROPERTIES/private let tableView: UITableView = {\n let table = UITableView(frame: .zero, style: .insetGrouped)\n table.translatesAutoresizingMaskIntoConstraints = false\n return table\n }()\n \n private var items: [String] = []/' "$file_path"
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sed -i 's/SETUP_CODE/addSubview(tableView)\n tableView.delegate = self\n tableView.dataSource = self\n \n NSLayoutConstraint.activate([\n tableView.topAnchor.constraint(equalTo: topAnchor),\n tableView.leadingAnchor.constraint(equalTo: leadingAnchor),\n tableView.trailingAnchor.constraint(equalTo: trailingAnchor),\n tableView.bottomAnchor.constraint(equalTo: bottomAnchor)\n ])/' "$file_path"
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;;
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*)
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sed -i 's/PROPERTIES/\/\/ Add component properties here/' "$file_path"
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sed -i 's/SETUP_CODE/\/\/ Setup UI components/' "$file_path"
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;;
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esac
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# Add accessibility setup
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if [[ $FEATURES == *"accessibility"* ]]; then
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sed -i 's/ACCESSIBILITY_SETUP/isAccessibilityElement = true\n accessibilityLabel = "Component label"\n accessibilityHint = "Component hint"\n accessibilityTraits = .button/' "$file_path"
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else
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sed -i 's/ACCESSIBILITY_SETUP/\/\/ Configure accessibility/' "$file_path"
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fi
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# Replace component name
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sed -i "s/COMPONENT_NAME/$COMPONENT_NAME/g" "$file_path"
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print_success "Created UIKit component: $file_path"
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}
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generate_test_file_swiftui() {
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local test_file="$OUTPUT_DIR/${COMPONENT_NAME}Tests.swift"
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cat > "$test_file" << 'EOF'
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import XCTest
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import SwiftUI
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@testable import YourApp
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final class COMPONENT_NAMETests: XCTestCase {
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func testComponentRenders() {
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let view = COMPONENT_NAME()
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XCTAssertNotNil(view)
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}
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func testAccessibility() {
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// Test VoiceOver labels
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// Test Dynamic Type support
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}
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}
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EOF
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sed -i "s/COMPONENT_NAME/$COMPONENT_NAME/g" "$test_file"
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print_success "Created test file: $test_file"
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}
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# Summary
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echo ""
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echo "╔════════════════════════════════════════════════════════════╗"
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echo "║ Generation Complete ║"
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echo "╚════════════════════════════════════════════════════════════╝"
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echo ""
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print_success "Component: $COMPONENT_NAME"
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print_success "Framework: $FRAMEWORK"
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print_success "Type: $COMPONENT_TYPE"
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print_success "Platform: $PLATFORM"
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print_success "Location: $OUTPUT_DIR"
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echo ""
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print_info "Files created:"
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echo " - $COMPONENT_NAME.swift"
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if [[ $FEATURES == *"testing"* ]]; then
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echo " - ${COMPONENT_NAME}Tests.swift"
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fi
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echo ""
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print_info "Apple HIG Guidelines Applied:"
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echo " ✓ Minimum tap target: 44x44 points"
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echo " ✓ System fonts (San Francisco)"
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echo " ✓ Semantic colors (dark mode support)"
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if [[ $FEATURES == *"accessibility"* ]]; then
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echo " ✓ VoiceOver support"
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echo " ✓ Dynamic Type support"
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fi
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if [[ $FEATURES == *"haptics"* ]]; then
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echo " ✓ Haptic feedback"
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fi
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echo ""
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print_info "Next steps:"
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echo " 1. Review generated code"
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echo " 2. Add component to your Xcode project"
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echo " 3. Customize properties and logic"
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echo " 4. Test with VoiceOver"
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echo " 5. Test in light and dark mode"
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echo " 6. Test with different Dynamic Type sizes"
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echo ""
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