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skills/neurodivergent-visual-org/references/decision-tools.md
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skills/neurodivergent-visual-org/references/decision-tools.md
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created: 2025-11-02T21:50
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updated: 2025-11-11T05:24
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---
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# Decision Tools Patterns
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## Overview
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Decision tools help navigate complex choices, reduce decision paralysis, and externalize decision-making processes that can loop endlessly in neurodivergent minds.
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## When to Use
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- User feels stuck between options
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- User is overthinking a decision
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- User mentions analysis paralysis or decision fatigue
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- User needs to weigh multiple factors
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- User asks "should I...?"
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## Pattern: Simple Decision Tree
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Use for yes/no decisions or choices with clear criteria.
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```mermaid
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flowchart TD
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Start[Should I go to this social event?] --> Energy{Do I have<br/>enough energy?}
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Energy -->|No| Rest[Skip it<br/>Rest is valid]
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Energy -->|Maybe| Check{Will there be<br/>people I like?}
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Energy -->|Yes| Check
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Check -->|Yes| Commit[Go for 1-2 hours<br/>Give yourself permission<br/>to leave early]
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Check -->|Not sure| Info{Can I find out<br/>who's going?}
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Check -->|No| Benefit{Is there another<br/>benefit?}
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Info -->|Yes| Ask[Ask organizer<br/>Make informed choice]
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Info -->|No| Gut{Does your gut<br/>say go?}
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Gut -->|Yes| Trial[Try it for 1 hour<br/>You can always leave]
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Gut -->|No| Rest
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Benefit -->|Yes| Weigh[List pros & cons<br/>See matrix pattern]
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Benefit -->|No| Rest
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style Start fill:#e1f5ff
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style Rest fill:#f8d7da
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style Commit fill:#d4f1d4
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style Trial fill:#fff3cd
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```
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**Key features:**
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- Acknowledges "no" is a valid answer
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- Includes energy level as primary factor
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- Gives permission to change mind / leave early
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- No judgment for any path
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## Pattern: Weighted Decision Matrix
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Use for complex decisions with multiple factors.
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```mermaid
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graph TD
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subgraph Options
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A[Option A:<br/>Current Job]
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B[Option B:<br/>New Company]
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C[Option C:<br/>Freelance]
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end
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subgraph "Factors (1-5 scale)"
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F1[Mental Health Impact]
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F2[Financial Stability]
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F3[Growth Opportunity]
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F4[Work-Life Balance]
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F5[Team/Culture Fit]
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end
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A --> Score1[Total: 16/25<br/>✓ Stable, known<br/>⚠ Limited growth<br/>⚠ Burnout risk]
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B --> Score2[Total: 19/25<br/>✓ Better pay<br/>✓ Growth opportunity<br/>⚠ Unknown culture]
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C --> Score3[Total: 17/25<br/>✓ Flexibility<br/>✓ Control<br/>⚠ Income uncertainty]
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Score1 --> Think[Reflect:<br/>Which tradeoffs<br/>matter most to you<br/>RIGHT NOW?]
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Score2 --> Think
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Score3 --> Think
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style Think fill:#fff3cd
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```
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**Template for actual use:**
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Create a table with:
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- Rows: Your options
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- Columns: Important factors (rate each 1-5)
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- Total scores + key pros/cons
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Then visualize the decision with the graph above.
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**Key features:**
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- Externalizes internal deliberation
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- Makes tradeoffs explicit
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- No "right answer" - shows what matters to YOU
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- Acknowledges context (what matters "right now")
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## Pattern: "If This, Then That" Logic
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Use when decision depends on future unknowns or requires contingency planning.
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```mermaid
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flowchart LR
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Start[Accept freelance project?] --> Try[Try it for 1 month]
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Try --> Month1{After 1 month<br/>check-in}
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Month1 -->|Loving it| Cont1[Continue<br/>Set another check-in<br/>for month 3]
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Month1 -->|It's okay| Assess1[List what's working<br/>and what's not<br/>Decide if worth it]
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Month1 -->|Hating it| Exit1[Finish current work<br/>Don't renew<br/>No shame]
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Cont1 --> Month3{After 3 months<br/>check-in}
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Month3 -->|Still good| Cont2[Keep going<br/>You found something<br/>that works!]
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Month3 -->|Declining| Assess2[Time to reassess<br/>or pivot]
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style Start fill:#e1f5ff
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style Cont2 fill:#d4f1d4
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style Exit1 fill:#f8d7da
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style Assess1 fill:#fff3cd
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style Assess2 fill:#fff3cd
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```
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**Key features:**
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- Removes pressure to know the future
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- Built-in check-in points
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- Permission to change your mind
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- "Try it and see" instead of "commit forever"
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## Pattern: Elimination Decision
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Use when overwhelmed by too many options (restaurants, vacation spots, job offers).
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```mermaid
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flowchart TD
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Start[8 vacation options] --> Must[Filter by<br/>must-haves]
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Must --> List1[4 options remain]
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List1 --> Deal[Remove any<br/>deal-breakers]
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Deal --> List2[2 options remain]
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List2 --> Gut{Which one makes<br/>you more excited?}
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Gut -->|Option A| Pick1[Book Option A<br/>Stop researching]
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Gut -->|Option B| Pick2[Book Option B<br/>Stop researching]
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Gut -->|Both seem equal| Coin[Flip a coin<br/>If you feel disappointed,<br/>pick the other one]
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Coin --> Done[Decision made!<br/>No more second-guessing]
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Pick1 --> Done
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Pick2 --> Done
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style Start fill:#e1f5ff
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style Done fill:#d4f1d4
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```
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**Key features:**
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- Reduces decision fatigue through filtering
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- Uses gut-check method for final tie-breaker
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- Coin flip trick reveals true preference
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- Explicit "stop researching" boundary
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## Language Guidelines
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**Use reassuring, permission-giving language:**
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✅ DO:
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- "There's no perfect answer"
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- "You can change your mind later"
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- "What matters most to you *right now*?"
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- "Trust your gut"
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- "You can try it and see"
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- "Not deciding is deciding - and that's okay too"
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❌ DON'T:
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- "Make the right choice"
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- "Think it through more carefully"
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- "You should know by now"
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- "Just pick one"
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- "Everyone else would..."
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## Anti-Perfectionism Reminders
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Include these where relevant:
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- "Done is better than perfect"
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- "You can course-correct later"
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- "Most decisions are reversible"
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- "Your future self will figure it out"
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- "Good enough is actually good enough"
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