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skills/cw-brainstorming/references/worldbuilding.md
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skills/cw-brainstorming/references/worldbuilding.md
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# Worldbuilding - Brainstorming Reference
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This reference helps capture exploration of fictional world elements: magic systems, cultures, history, geography. This is brainstorming - if ready to finalize/document, use cw-official-docs instead.
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## Brainstorm vs Document
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**Still brainstorming (this skill):**
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- Exploring possibilities
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- Multiple options coexist
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- User is figuring it out
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- Skeletal, exploratory notes
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**Ready to document (use cw-official-wiki):**
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- User has decided
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- Single canonical version
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- Polished, reader-ready
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- Nothing left undecided
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Can mention: "Ready to document this? We could create a documentation page"
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## What Worldbuilding Brainstorming Looks Like
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User is:
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- Exploring magic system possibilities
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- Figuring out how cultures work
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- Thinking through geography
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- Building history/lore
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- Testing ideas, seeing what fits
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- Multiple versions might exist
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## Capture the Exploration
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**Record what user states:**
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- Magic system thoughts → capture as stated
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- Cultural elements → record what's mentioned
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- Geography → as vague or detailed as user made it
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- History/lore → note the ideas
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**Don't elaborate:**
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- User says "magic has a cost" → don't invent what the cost is
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- User mentions "three kingdoms" → don't name them or detail their cultures
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- User describes "harsh northern territory" → don't elaborate on flora/fauna
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- Multiple versions of lore can coexist
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## Using Web Search (Explicitly Encouraged)
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Search when it would help exploration:
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**Real-world inspiration:**
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- Cultures/history for inspiration ("Viking society structure")
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- Scientific concepts for hard sci-fi ("realistic space travel")
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- Geographic features for world design ("desert ecosystems")
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- Mythology for fantasy elements ("trickster gods in folklore")
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**Fictional references:**
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- How other authors handled similar systems
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- Genre conventions for worldbuilding
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- Similar fictional worlds for reference
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Note source when including researched info or references.
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Web search is a tool for exploration - use it freely.
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## Organization Patterns
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These are examples, not mandates. User's brainstorm might be:
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**Hierarchical:**
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```markdown
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Culture → Subcultures → Practices → Details
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[User exploring top-down]
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```
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**System-based:**
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```markdown
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Magic rules → Exceptions → Edge cases
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[User figuring out how system works]
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```
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**Timeline-based:**
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```markdown
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Ancient era → Classical → Modern
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[User building history chronologically]
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```
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**Scattered thoughts:**
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```markdown
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Random ideas about:
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- Magic costs life force
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- Three competing factions
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- Ancient war 500 years ago
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User exploring without structure yet
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```
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**Question-driven:**
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```markdown
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How does teleportation work?
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Why do elves live longer?
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What caused the cataclysm?
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User asking questions, not answering yet
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```
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All are valid. Capture however it flows.
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## Common Exploration Areas
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### Magic/Tech Systems
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User exploring:
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- How it works
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- Limitations
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- Costs/consequences
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- Who can use it
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Don't elaborate on rules they mentioned. Keep skeletal.
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### Cultures and Societies
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User thinking through:
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- Social structures
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- Cultural practices
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- Values/beliefs
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- Conflicts
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Don't invent cultural details. Capture what's stated.
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### Geography and Locations
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User figuring out:
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- World layout
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- Important places
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- Travel logistics
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- Environmental features
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Keep as vague as user left it. Don't fill in the map.
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### History and Lore
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User building:
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- World events timeline
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- Legends and myths
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- How past affects present
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Multiple versions of history can coexist until user decides.
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## Teaching Example 1: Magic System
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### User Says:
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"The danger rating system... thinking Tier 1 to Tier 5. Tier 1 is safe areas, Tier 5 is deadly. Civilians can go in Tier 1, but Tier 5 needs experienced specialists."
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### ✅ Good Capture:
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```markdown
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# Danger Rating Ideas
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- Tier 1 to Tier 5 system
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- Tier 1 = safe for civilians
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- Tier 5 = requires experienced specialists
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- Deadly level
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Open questions:
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- Exact criteria for each tier?
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- Who assigns ratings?
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- Middle tiers (2, 3, 4) - what qualifies?
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<AI>Could tier be based on: threat level, required skills, or legal restrictions? Assignment could be: government agency, independent organization, or guild?</AI>
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```
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### ❌ Bad Capture:
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```markdown
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# Danger Classification System
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Tier 1: Urban districts, shopping areas. No hostile entities above level 10. Monitored by Security Forces 24/7. Civilians permitted with no license required.
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Tier 2: Suburban zones. Entities levels 10-20. Weekly Security patrols. Basic permit required for extended stays.
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Tier 3: Zone edges. Entities 20-30. Security on call but not patrolling. Intermediate license required.
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Tier 4: Wilderness zones. Entities 30-50. No security presence. Advanced license mandatory.
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Tier 5: Extreme hazard zones. Entities 50+. Emergency evacuation protocols. Master-level certification only.
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Enforcement: Regional Safety Commission issues monthly assessments. Violations carry 5-10 year penalties...
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[12 more paragraphs of elaborate system user never mentioned]
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```
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**Why bad?** User mentioned a 5-tier concept with safe/deadly endpoints. You invented entire bureaucratic structure, specific threat levels, licensing requirements, enforcement agencies, and legal penalties.
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## Teaching Example 2: Culture
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### User Says:
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"The northern clans are more isolated and traditional. They respect strength and have some kind of warrior code."
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### ✅ Good Capture:
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```markdown
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# Northern Clans Notes
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- More isolated than other regions
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- Traditional culture
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- Respect strength
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- Warrior code exists (specifics not decided)
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Open questions:
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- Details of warrior code?
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- How isolated (trade? communication?)?
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- What "traditional" means specifically?
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```
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### ❌ Bad Capture:
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```markdown
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# Northern Clans - Cultural Profile
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Geography: Remote mountain settlements, accessible only 4 months per year due to snowfall.
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Social Structure:
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- War-chiefs lead each clan (hereditary position)
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- Council of Elders advises on spiritual matters
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- Warriors form middle class
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- Farmers and craftspeople at bottom tier
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Warrior Code (The Seven Tenets):
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1. Strength through adversity
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2. Honor before comfort
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3. Protect the weak
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4. Never retreat from worthy foe
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5. Death before dishonor
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6. Train the next generation
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7. Respect the old ways
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Coming of Age: At 16, warriors-in-training face "The Proving" - a three-day solo survival test in the frozen wastes...
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[20 more paragraphs of invented cultural details]
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```
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**Why bad?** User said "isolated," "traditional," "respect strength," and "warrior code." You invented geography, social hierarchy, seven specific tenets, coming-of-age rituals, and elaborate traditions.
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## Teaching Example 3: Using Web Search
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### User Says:
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"I want a magic system based on thermodynamics - energy can't be created or destroyed, just transformed."
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### Good Process:
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1. Note the concept
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2. Search "thermodynamics first law energy conservation"
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3. Capture relevant facts from search
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4. User applies to magic system → record their applications
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5. Don't invent magic rules beyond what user states
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```markdown
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# Magic System - Thermodynamics Basis
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Core concept: Energy conservation
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- Can't create or destroy energy
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- Only transform it
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Researched (physics):
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- First law of thermodynamics: energy conserved in closed system
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- Energy conversion always has inefficiency (heat loss)
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Open questions:
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- How does this apply to spellcasting?
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- What counts as "energy" in this system?
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- How to handle inefficiency?
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```
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## When to Transition to Wiki
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User: "Okay, I think I've figured out the magic system. It works like [detailed explanation], and I'm set on these rules."
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✅ Good response:
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"Sounds like you've finalized this! Want me to create a documentation page for the magic system? That would be the official reference instead of exploratory notes."
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Then use cw-official-wiki to create canonical documentation.
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## Notice Beyond the List
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If user explores worldbuilding aspects not covered here - capture them. Every story world is different. Trust your judgment on what matters for their world.
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