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commands/gpui-scaffold.md
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commands/gpui-scaffold.md
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---
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name: gpui-scaffold
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description: Scaffold new GPUI applications with modern structure, Cargo workspace setup, component organization, and best practices
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---
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# GPUI Project Scaffolding
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Scaffold a new GPUI application with modern project structure, best practices, and example components.
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## Arguments
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- `$1`: Project name (required) - Name for the new GPUI project (hyphen-case recommended)
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- `$2`: Template type (optional) - Either "app" (default) or "library"
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## Workflow
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### 1. Validate Project Name
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- Check that project name is provided
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- Validate naming convention (lowercase, hyphens, no spaces)
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- Check that directory doesn't already exist
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- Confirm project creation with user if needed
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### 2. Create Directory Structure
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Create the following structure:
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```
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project-name/
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├── Cargo.toml
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├── .gitignore
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├── README.md
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├── src/
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│ ├── main.rs (for app) or lib.rs (for library)
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│ ├── app.rs
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│ ├── ui/
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│ │ ├── mod.rs
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│ │ ├── views/
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│ │ │ ├── mod.rs
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│ │ │ └── main_view.rs
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│ │ ├── components/
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│ │ │ ├── mod.rs
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│ │ │ ├── button.rs
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│ │ │ └── input.rs
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│ │ └── theme.rs
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│ ├── models/
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│ │ ├── mod.rs
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│ │ └── app_state.rs
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│ └── utils/
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│ └── mod.rs
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├── examples/
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│ └── basic.rs
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└── tests/
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└── integration_test.rs
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```
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### 3. Generate Cargo.toml
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Create `Cargo.toml` with:
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```toml
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[package]
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name = "project-name"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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gpui = { git = "https://github.com/zed-industries/zed" }
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anyhow = "1.0"
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log = "0.4"
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env_logger = "0.11"
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[dev-dependencies]
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criterion = "0.5"
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[[bench]]
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name = "rendering"
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harness = false
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```
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### 4. Create Main Entry Point
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For applications (`main.rs`):
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```rust
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use gpui::*;
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mod app;
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mod ui;
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mod models;
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mod utils;
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use app::App;
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fn main() {
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env_logger::init();
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App::new("com.example.project-name", |cx| {
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let app = cx.new_model(|cx| app::AppModel::new(cx));
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let window = cx.open_window(
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WindowOptions {
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bounds: WindowBounds::Fixed(Bounds {
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origin: point(px(100.0), px(100.0)),
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size: size(px(1200.0), px(800.0)),
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}),
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..Default::default()
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},
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|cx| cx.new_view(|cx| ui::views::MainView::new(app.clone(), cx)),
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);
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window.unwrap()
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})
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.run();
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}
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```
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For libraries (`lib.rs`):
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```rust
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pub mod ui;
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pub mod models;
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pub mod utils;
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pub use ui::*;
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pub use models::*;
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```
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### 5. Create App Model
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Generate `src/app.rs`:
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```rust
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use gpui::*;
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use crate::models::AppState;
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pub struct AppModel {
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state: Model<AppState>,
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}
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impl AppModel {
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pub fn new(cx: &mut ModelContext<Self>) -> Self {
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Self {
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state: cx.new_model(|_| AppState::default()),
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}
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}
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pub fn state(&self) -> &Model<AppState> {
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&self.state
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}
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}
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```
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### 6. Create Component Structure
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Generate main view (`src/ui/views/main_view.rs`):
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```rust
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use gpui::*;
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use crate::app::AppModel;
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use crate::ui::components::{Button, Input};
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pub struct MainView {
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app: Model<AppModel>,
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_subscription: Subscription,
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}
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impl MainView {
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pub fn new(app: Model<AppModel>, cx: &mut ViewContext<Self>) -> Self {
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let subscription = cx.observe(&app, |_, _, cx| cx.notify());
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Self {
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app,
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_subscription: subscription,
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}
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}
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}
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impl Render for MainView {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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let theme = cx.global::<Theme>();
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div()
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.flex()
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.flex_col()
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.size_full()
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.bg(theme.background)
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.child(
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div()
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.flex()
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.items_center()
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.justify_center()
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.flex_1()
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.child("Welcome to your GPUI app!")
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)
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}
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}
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```
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Generate reusable components (`src/ui/components/button.rs`, `src/ui/components/input.rs`).
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### 7. Add Example Components
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Create example button component:
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```rust
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use gpui::*;
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pub struct Button {
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label: String,
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on_click: Option<Box<dyn Fn(&mut WindowContext)>>,
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}
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impl Button {
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pub fn new(label: impl Into<String>) -> Self {
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Self {
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label: label.into(),
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on_click: None,
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}
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}
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pub fn on_click(mut self, handler: impl Fn(&mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl Render for Button {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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let theme = cx.global::<Theme>();
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let on_click = self.on_click.take();
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div()
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.px_4()
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.py_2()
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.bg(theme.primary)
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.text_color(theme.primary_foreground)
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.rounded_md()
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.cursor_pointer()
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.hover(|style| style.bg(theme.primary_hover))
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.when_some(on_click, |this, handler| {
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this.on_click(move |_, cx| handler(cx))
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})
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.child(self.label.clone())
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}
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}
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```
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### 8. Generate Theme System
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Create `src/ui/theme.rs`:
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```rust
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use gpui::*;
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#[derive(Clone)]
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pub struct Theme {
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pub background: Hsla,
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pub foreground: Hsla,
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pub primary: Hsla,
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pub primary_foreground: Hsla,
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pub primary_hover: Hsla,
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pub border: Hsla,
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}
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impl Default for Theme {
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fn default() -> Self {
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Self::light()
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}
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}
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impl Theme {
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pub fn light() -> Self {
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Self {
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background: rgb(0xffffff),
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foreground: rgb(0x000000),
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primary: rgb(0x2563eb),
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primary_foreground: rgb(0xffffff),
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primary_hover: rgb(0x1d4ed8),
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border: rgb(0xe5e7eb),
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}
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}
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pub fn dark() -> Self {
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Self {
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background: rgb(0x1f2937),
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foreground: rgb(0xf9fafb),
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primary: rgb(0x3b82f6),
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primary_foreground: rgb(0xffffff),
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primary_hover: rgb(0x2563eb),
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border: rgb(0x374151),
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}
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}
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}
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```
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### 9. Generate README
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Create comprehensive README.md with:
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- Project description
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- Installation instructions
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- Usage examples
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- Development setup
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- Building and running instructions
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- Testing guidelines
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- Contributing information
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### 10. Add .gitignore
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```
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/target/
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Cargo.lock
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*.swp
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*.swo
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.DS_Store
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```
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### 11. Initialize Git Repository (Optional)
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- Run `git init`
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- Create initial commit
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- Ask user if they want to push to remote
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### 12. Provide Next Steps
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Output guidance:
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```
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✓ Created GPUI project: project-name
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Next steps:
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cd project-name
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cargo build
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cargo run
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Project structure:
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- src/main.rs: Application entry point
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- src/app.rs: Application model
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- src/ui/: UI components and views
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- src/models/: Application state models
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- src/utils/: Utility functions
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To add components:
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- Create new files in src/ui/components/
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- Add to src/ui/components/mod.rs
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- Use in your views
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Documentation:
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- GPUI: https://github.com/zed-industries/zed/tree/main/crates/gpui
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- Examples: See examples/ directory
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```
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## Best Practices Included
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- Modern project structure with clear separation of concerns
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- Theme system for consistent styling
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- Reusable component patterns
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- Example components to get started
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- Proper subscription management
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- Type-safe state management
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- Development tools (examples, tests)
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## Example Usage
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```bash
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# Scaffold new application
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/gpui-scaffold my-gpui-app
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# Scaffold library project
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/gpui-scaffold my-gpui-lib library
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```
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## Notes
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- Uses latest GPUI from git (stable API)
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- Follows Rust 2021 edition conventions
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- Includes development dependencies for testing
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- Sets up proper module structure
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- Includes example code for common patterns
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