Files
gh-dev-gom-claude-code-mark…/skills/unity-test-runner/scripts/find-unity-editor.js
2025-11-29 18:19:25 +08:00

280 lines
6.9 KiB
JavaScript

#!/usr/bin/env node
/**
* Unity Editor Path Finder
*
* Cross-platform script to automatically detect Unity Editor installation paths.
* Supports Windows, macOS, and Linux.
*
* Usage:
* node find-unity-editor.js [--version <version>] [--json]
*
* Options:
* --version <version> Find specific Unity version (e.g., 2021.3.15f1)
* --json Output results as JSON
*
* Output (JSON):
* {
* "found": true,
* "editorPath": "/path/to/Unity",
* "version": "2021.3.15f1",
* "platform": "win32|darwin|linux",
* "allVersions": [...]
* }
*/
const fs = require('fs');
const path = require('path');
// Parse command line arguments
const args = process.argv.slice(2);
const requestedVersion = args.includes('--version')
? args[args.indexOf('--version') + 1]
: null;
const jsonOutput = args.includes('--json');
/**
* Get default Unity installation paths for current platform
*/
function getDefaultUnityPaths() {
const platform = process.platform;
const home = process.env.HOME || process.env.USERPROFILE;
switch (platform) {
case 'win32':
return [
'C:\\Program Files\\Unity\\Hub\\Editor',
'C:\\Program Files\\Unity',
path.join(home, 'AppData', 'Local', 'Unity', 'Hub', 'Editor')
];
case 'darwin':
return [
'/Applications/Unity/Hub/Editor',
'/Applications/Unity',
path.join(home, 'Applications', 'Unity', 'Hub', 'Editor')
];
case 'linux':
return [
path.join(home, 'Unity', 'Hub', 'Editor'),
'/opt/unity',
'/usr/share/unity'
];
default:
return [];
}
}
/**
* Get Unity executable name for current platform
*/
function getUnityExecutableName() {
const platform = process.platform;
switch (platform) {
case 'win32':
return 'Unity.exe';
case 'darwin':
return 'Unity.app/Contents/MacOS/Unity';
case 'linux':
return 'Unity';
default:
return 'Unity';
}
}
/**
* Get Unity executable path from version directory
*/
function getUnityExecutablePath(versionPath) {
const platform = process.platform;
if (platform === 'win32') {
return path.join(versionPath, 'Editor', 'Unity.exe');
} else if (platform === 'darwin') {
return path.join(versionPath, 'Unity.app', 'Contents', 'MacOS', 'Unity');
} else {
return path.join(versionPath, 'Editor', 'Unity');
}
}
/**
* Check if a path contains a valid Unity installation
*/
function isValidUnityInstallation(versionPath) {
return fs.existsSync(getUnityExecutablePath(versionPath));
}
/**
* Parse Unity version string for sorting
* Format: 2021.3.15f1 -> {year: 2021, major: 3, minor: 15, build: 'f', patch: 1}
*/
function parseUnityVersion(versionStr) {
const match = versionStr.match(/(\d+)\.(\d+)\.(\d+)([a-z])(\d+)/);
if (!match) return null;
return {
year: parseInt(match[1]),
major: parseInt(match[2]),
minor: parseInt(match[3]),
build: match[4],
patch: parseInt(match[5]),
full: versionStr
};
}
/**
* Compare two Unity versions
*/
function compareVersions(a, b) {
const vA = parseUnityVersion(a);
const vB = parseUnityVersion(b);
if (!vA || !vB) return 0;
if (vA.year !== vB.year) return vB.year - vA.year;
if (vA.major !== vB.major) return vB.major - vA.major;
if (vA.minor !== vB.minor) return vB.minor - vA.minor;
if (vA.build !== vB.build) return vB.build.localeCompare(vA.build);
return vB.patch - vA.patch;
}
/**
* Scan directory for Unity installations
*/
function scanForUnityVersions(basePath) {
if (!fs.existsSync(basePath)) {
return [];
}
try {
const entries = fs.readdirSync(basePath, { withFileTypes: true });
const versions = [];
for (const entry of entries) {
if (!entry.isDirectory()) continue;
const versionPath = path.join(basePath, entry.name);
// Check if this looks like a Unity version (e.g., 2021.3.15f1)
if (/^\d{4}\.\d+\.\d+[a-z]\d+$/.test(entry.name) && isValidUnityInstallation(versionPath)) {
versions.push({
version: entry.name,
path: versionPath,
executablePath: getUnityExecutablePath(versionPath)
});
}
}
return versions;
} catch (error) {
return [];
}
}
/**
* Find all Unity installations
*/
function findAllUnityInstallations() {
const searchPaths = getDefaultUnityPaths();
const allVersions = [];
for (const searchPath of searchPaths) {
const versions = scanForUnityVersions(searchPath);
allVersions.push(...versions);
}
// Remove duplicates based on version string
const uniqueVersions = allVersions.filter((v, index, self) =>
index === self.findIndex(t => t.version === v.version)
);
// Sort by version (newest first)
uniqueVersions.sort((a, b) => compareVersions(a.version, b.version));
return uniqueVersions;
}
/**
* Find Unity Editor
*/
function findUnityEditor() {
const allVersions = findAllUnityInstallations();
if (allVersions.length === 0) {
return {
found: false,
error: 'No Unity installations found',
platform: process.platform,
searchedPaths: getDefaultUnityPaths()
};
}
// If specific version requested, find it
if (requestedVersion) {
const found = allVersions.find(v => v.version === requestedVersion);
if (found) {
return {
found: true,
editorPath: found.executablePath,
version: found.version,
platform: process.platform,
allVersions: allVersions.map(v => v.version)
};
} else {
return {
found: false,
error: `Unity version ${requestedVersion} not found`,
platform: process.platform,
availableVersions: allVersions.map(v => v.version)
};
}
}
// Return latest version
const latest = allVersions[0];
return {
found: true,
editorPath: latest.executablePath,
version: latest.version,
platform: process.platform,
allVersions: allVersions.map(v => v.version)
};
}
// Main execution
try {
const result = findUnityEditor();
if (jsonOutput) {
console.log(JSON.stringify(result, null, 2));
} else {
if (result.found) {
console.log(`✓ Unity ${result.version} found`);
console.log(` Path: ${result.editorPath}`);
console.log(` Platform: ${result.platform}`);
if (result.allVersions && result.allVersions.length > 1) {
console.log(`\n Other versions available: ${result.allVersions.slice(1).join(', ')}`);
}
} else {
console.error(`${result.error}`);
if (result.availableVersions && result.availableVersions.length > 0) {
console.error(`\n Available versions: ${result.availableVersions.join(', ')}`);
} else if (result.searchedPaths) {
console.error(`\n Searched paths:`);
result.searchedPaths.forEach(p => console.error(` - ${p}`));
}
process.exit(1);
}
}
} catch (error) {
console.error(`Error: ${error.message}`);
process.exit(1);
}