--- name: Unity Scene Optimizer description: Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues. allowed-tools: Read, Grep, Glob --- # Unity Scene Optimizer Analyzes Unity scenes and provides performance optimization recommendations for rendering, physics, memory, and platform-specific concerns. ## What This Skill Analyzes ### 1. Rendering Performance Analyzes draw calls (target: <100 mobile, <2000 desktop), identifies batching opportunities, recommends material consolidation and static batching. ### 2. Texture Optimization Reviews compression formats (BC7/ASTC), mipmap usage, texture atlasing, and platform-specific import settings. ### 3. GameObject Hierarchy Targets: <500 GameObjects mobile, <2000 desktop. Identifies deep nesting, recommends object pooling and LOD groups. ### 4. Lighting and Shadows Recommends baked lighting over realtime (1-2 lights mobile, 3-4 desktop), minimal shadow-casting lights. ### 5. Physics Optimization Analyzes Rigidbody count, collider complexity, collision matrix configuration. Recommends simple colliders over Mesh colliders. ### 6. Mobile-Specific Platform targets: 60 FPS iOS (iPhone 12+), 30-60 FPS Android. See [mobile-checklist.md](mobile-checklist.md) for complete requirements. ## Optimization Workflow 1. **Measure**: Frame Debugger, Stats, Profiler metrics 2. **Identify**: GPU/CPU/Memory/Physics bottlenecks 3. **Apply**: Quick wins (static batching, compression) → Medium (atlases, pooling, LOD) → Major (hierarchy refactor, culling) 4. **Validate**: Compare before/after metrics See [optimization-workflow.md](optimization-workflow.md) for detailed steps and timelines. ## Platform-Specific Targets | Platform | Draw Calls | Triangles | Texture Memory | Lights | |----------|-----------|-----------|----------------|--------| | **Mobile Low** | <50 | <20k | <100MB | 1 | | **Mobile Mid** | <100 | <50k | <250MB | 1-2 | | **Mobile High** | <150 | <100k | <500MB | 2-3 | | **PC Low** | <500 | <200k | <1GB | 3-4 | | **PC Mid** | <1000 | <500k | <2GB | 4-6 | | **PC High** | <2000 | <1M | <4GB | 6-8 | | **Console** | <1000 | <800k | <3GB | 4-6 | ## Tools Reference Frame Debugger, Profiler, Stats Window, Memory Profiler. See [tools-reference.md](tools-reference.md) for usage and commands. ## Output Format Provides: Current metrics, bottleneck identification, prioritized recommendations, performance impact estimates, implementation steps. ## When to Use vs Other Components **Use this Skill when**: Analyzing scene performance, identifying bottlenecks, or getting optimization recommendations **Use @unity-performance agent when**: Implementing complex optimizations, profiling at runtime, or troubleshooting specific performance issues **Use @unity-architect agent when**: Redesigning scene architecture, implementing object pooling systems, or planning large-scale optimizations **Use /unity:optimize-scene command when**: Running comprehensive scene analysis with detailed reports ## Related Skills - **unity-script-validator**: For script-level performance issues - **unity-template-generator**: For optimized component templates