19 KiB
Commands Reference
Complete command-line interface reference for Blender Toolkit CLI.
Table of Contents
- Geometry Commands
- Object Commands
- Modifier Commands
- Material Commands
- Collection Commands
- Retargeting Commands
- Daemon Commands
- Global Options
Geometry Commands
Create and manipulate geometric primitives and meshes.
create-cube
Create a cube primitive.
blender-toolkit create-cube [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)-s, --size <number>- Cube size (default: 2.0)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-cube --x 0 --y 0 --z 2 --size 1.5 --name "MyCube"
create-sphere
Create a sphere primitive.
blender-toolkit create-sphere [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)-r, --radius <number>- Sphere radius (default: 1.0)--segments <number>- Number of segments (default: 32)--rings <number>- Number of rings (default: 16)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-sphere --radius 2 --segments 64 --rings 32
create-cylinder
Create a cylinder primitive.
blender-toolkit create-cylinder [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)-r, --radius <number>- Cylinder radius (default: 1.0)-d, --depth <number>- Cylinder height/depth (default: 2.0)--vertices <number>- Number of vertices (default: 32)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-cylinder --radius 1.5 --depth 3 --vertices 64
create-plane
Create a plane primitive.
blender-toolkit create-plane [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)-s, --size <number>- Plane size (default: 2.0)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-plane --size 10 --name "Ground"
create-cone
Create a cone primitive.
blender-toolkit create-cone [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)-r, --radius <number>- Cone base radius (default: 1.0)-d, --depth <number>- Cone height/depth (default: 2.0)--vertices <number>- Number of vertices (default: 32)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-cone --radius 2 --depth 4
create-torus
Create a torus primitive.
blender-toolkit create-torus [options]
Options:
-x, --x <number>- X position (default: 0)-y, --y <number>- Y position (default: 0)-z, --z <number>- Z position (default: 0)--major-radius <number>- Major radius (default: 1.0)--minor-radius <number>- Minor radius/tube thickness (default: 0.25)--major-segments <number>- Major segments (default: 48)--minor-segments <number>- Minor segments (default: 12)-n, --name <string>- Object name-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit create-torus --major-radius 3 --minor-radius 0.5
subdivide
Subdivide a mesh object to add more geometry detail.
blender-toolkit subdivide [options]
Options:
-n, --name <string>- Object name (required)-c, --cuts <number>- Number of subdivision cuts (default: 1)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit subdivide --name "Cube" --cuts 2
get-vertices
Get vertices information of an object.
blender-toolkit get-vertices [options]
Options:
-n, --name <string>- Object name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit get-vertices --name "Sphere"
move-vertex
Move a specific vertex to a new position.
blender-toolkit move-vertex [options]
Options:
-n, --name <string>- Object name (required)-i, --index <number>- Vertex index (required)-x, --x <number>- New X position (required)-y, --y <number>- New Y position (required)-z, --z <number>- New Z position (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit move-vertex --name "Cube" --index 0 --x 1.5 --y 0 --z 0
Object Commands
Manage and manipulate Blender objects.
list-objects
List all objects in the scene.
blender-toolkit list-objects [options]
Options:
-t, --type <string>- Filter by object type (MESH, ARMATURE, CAMERA, LIGHT)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit list-objects --type MESH
transform
Transform an object (move, rotate, scale).
blender-toolkit transform [options]
Options:
-n, --name <string>- Object name (required)--loc-x <number>- X location--loc-y <number>- Y location--loc-z <number>- Z location--rot-x <number>- X rotation (radians)--rot-y <number>- Y rotation (radians)--rot-z <number>- Z rotation (radians)--scale-x <number>- X scale--scale-y <number>- Y scale--scale-z <number>- Z scale-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit transform --name "Cube" --loc-x 5 --loc-y 0 --loc-z 2 --scale-x 2
duplicate
Duplicate an object.
blender-toolkit duplicate [options]
Options:
-n, --name <string>- Source object name (required)--new-name <string>- New object name-x, --x <number>- X position for duplicate-y, --y <number>- Y position for duplicate-z, --z <number>- Z position for duplicate-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit duplicate --name "Cube" --new-name "Cube.001" --x 3
delete
Delete an object.
blender-toolkit delete [options]
Options:
-n, --name <string>- Object name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit delete --name "Cube.001"
Modifier Commands
Add and manage modifiers on objects.
add-modifier
Add a modifier to an object.
blender-toolkit add-modifier [options]
Options:
-n, --name <string>- Object name (required)-t, --type <string>- Modifier type (SUBSURF, MIRROR, ARRAY, BEVEL, etc.) (required)--mod-name <string>- Modifier name--levels <number>- Subdivision levels (for SUBSURF)--render-levels <number>- Render levels (for SUBSURF)-p, --port <number>- Blender WebSocket port (default: 9400)
Common Modifier Types:
SUBSURF- Subdivision SurfaceMIRROR- MirrorARRAY- ArrayBEVEL- BevelSOLIDIFY- SolidifyBOOLEAN- Boolean
Example:
blender-toolkit add-modifier --name "Cube" --type SUBSURF --levels 2
apply-modifier
Apply a modifier to an object.
blender-toolkit apply-modifier [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit apply-modifier --name "Cube" --modifier "Subdivision"
list-modifiers
List all modifiers on an object.
blender-toolkit list-modifiers [options]
Options:
-n, --name <string>- Object name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit list-modifiers --name "Cube"
remove-modifier
Remove a modifier from an object.
blender-toolkit remove-modifier [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit remove-modifier --name "Cube" --modifier "Subdivision"
toggle-modifier
Toggle modifier visibility.
blender-toolkit toggle-modifier [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)--viewport <boolean>- Viewport visibility (true/false)--render <boolean>- Render visibility (true/false)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit toggle-modifier --name "Cube" --modifier "Subdivision" --viewport false
modify-modifier
Modify modifier properties.
blender-toolkit modify-modifier [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)--levels <number>- Subdivision levels--render-levels <number>- Render levels--width <number>- Bevel width--segments <number>- Bevel segments--count <number>- Array count-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit modify-modifier --name "Cube" --modifier "Subdivision" --levels 3
get-modifier-info
Get detailed modifier information.
blender-toolkit get-modifier-info [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit get-modifier-info --name "Cube" --modifier "Subdivision"
reorder-modifier
Reorder modifier in the modifier stack.
blender-toolkit reorder-modifier [options]
Options:
-n, --name <string>- Object name (required)-m, --modifier <string>- Modifier name (required)-d, --direction <string>- Direction (UP or DOWN) (required)-p, --port <number>- Blender WebSocket port (default: 9400)
Example:
blender-toolkit reorder-modifier --name "Cube" --modifier "Subdivision" --direction UP
Material Commands
Create and manage materials.
material create
Create a new material.
blender-toolkit material create [options]
Options:
--name <name>- Material name (required)--no-nodes- Disable node-based material (default: enabled)
Example:
blender-toolkit material create --name "RedMaterial"
material list
List all materials in the scene.
blender-toolkit material list
Example:
blender-toolkit material list
material delete
Delete a material.
blender-toolkit material delete [options]
Options:
--name <name>- Material name (required)
Example:
blender-toolkit material delete --name "RedMaterial"
material assign
Assign a material to an object.
blender-toolkit material assign [options]
Options:
--object <name>- Object name (required)--material <name>- Material name (required)--slot <index>- Material slot index (default: 0)
Example:
blender-toolkit material assign --object "Cube" --material "RedMaterial"
material list-object
List materials assigned to an object.
blender-toolkit material list-object [options]
Options:
--object <name>- Object name (required)
Example:
blender-toolkit material list-object --object "Cube"
material set-color
Set material base color.
blender-toolkit material set-color [options]
Options:
--material <name>- Material name (required)--r <value>- Red (0-1) (required)--g <value>- Green (0-1) (required)--b <value>- Blue (0-1) (required)--a <value>- Alpha (0-1) (default: 1.0)
Example:
blender-toolkit material set-color --material "RedMaterial" --r 1.0 --g 0.0 --b 0.0
material set-metallic
Set material metallic value.
blender-toolkit material set-metallic [options]
Options:
--material <name>- Material name (required)--value <value>- Metallic value (0-1) (required)
Example:
blender-toolkit material set-metallic --material "MetalMaterial" --value 1.0
material set-roughness
Set material roughness value.
blender-toolkit material set-roughness [options]
Options:
--material <name>- Material name (required)--value <value>- Roughness value (0-1) (required)
Example:
blender-toolkit material set-roughness --material "MetalMaterial" --value 0.2
material set-emission
Set material emission.
blender-toolkit material set-emission [options]
Options:
--material <name>- Material name (required)--r <value>- Red (0-1) (required)--g <value>- Green (0-1) (required)--b <value>- Blue (0-1) (required)--strength <value>- Emission strength (default: 1.0)
Example:
blender-toolkit material set-emission --material "GlowMaterial" --r 0 --g 1 --b 0 --strength 5
material get-properties
Get material properties.
blender-toolkit material get-properties [options]
Options:
--material <name>- Material name (required)
Example:
blender-toolkit material get-properties --material "RedMaterial"
Collection Commands
Organize objects into collections.
collection create
Create a new collection.
blender-toolkit collection create [options]
Options:
--name <name>- Collection name (required)
Example:
blender-toolkit collection create --name "Props"
collection list
List all collections.
blender-toolkit collection list
Example:
blender-toolkit collection list
collection add-object
Add an object to a collection.
blender-toolkit collection add-object [options]
Options:
--object <name>- Object name (required)--collection <name>- Collection name (required)
Example:
blender-toolkit collection add-object --object "Cube" --collection "Props"
collection remove-object
Remove an object from a collection.
blender-toolkit collection remove-object [options]
Options:
--object <name>- Object name (required)--collection <name>- Collection name (required)
Example:
blender-toolkit collection remove-object --object "Cube" --collection "Props"
collection delete
Delete a collection.
blender-toolkit collection delete [options]
Options:
--name <name>- Collection name (required)
Example:
blender-toolkit collection delete --name "Props"
Retargeting Commands
Animation retargeting from Mixamo to custom rigs.
retarget
Retarget animation from Mixamo to your character.
blender-toolkit retarget [options]
Options:
-t, --target <string>- Target character armature name (required)-f, --file <string>- Animation file path (FBX or DAE) (required)-n, --name <string>- Animation name for NLA track-m, --mapping <string>- Bone mapping mode (auto, mixamo_to_rigify, custom) (default: auto)--skip-confirmation- Skip bone mapping confirmation (default: false)-p, --port <number>- Blender WebSocket port (default: 9400)-o, --output <string>- Output directory
Example:
blender-toolkit retarget --target "Hero" --file "./Walking.fbx" --name "Walking"
With Auto Confirmation:
blender-toolkit retarget --target "Hero" --file "./Walking.fbx" --skip-confirmation
mixamo-help
Show Mixamo download instructions and popular animations.
blender-toolkit mixamo-help [animation-name]
Arguments:
[animation-name]- Optional: Get specific animation instructions
Example:
# Show all popular animations and general instructions
blender-toolkit mixamo-help
# Show instructions for specific animation
blender-toolkit mixamo-help Walking
Daemon Commands
Manage Blender WebSocket server daemon.
daemon-start
Start the Blender WebSocket server.
blender-toolkit daemon-start [options]
Options:
-p, --port <number>- Port number (default: 9400)
Example:
blender-toolkit daemon-start --port 9400
daemon-stop
Stop the Blender WebSocket server.
blender-toolkit daemon-stop [options]
Options:
-p, --port <number>- Port number (default: 9400)
Example:
blender-toolkit daemon-stop
daemon-status
Check Blender WebSocket server status.
blender-toolkit daemon-status [options]
Options:
-p, --port <number>- Port number (default: 9400)
Example:
blender-toolkit daemon-status
Global Options
Options available for all commands:
-p, --port <number>- Blender WebSocket port (default: 9400)-h, --help- Display help for command-V, --version- Output the version number
Port Range
Blender Toolkit uses port range 9400-9500 for WebSocket connections.
- Default port: 9400
- Browser Pilot uses: 9222-9322 (no conflict)
- Multiple projects can run simultaneously with different ports
- Ports are auto-assigned and persisted in project configuration
Tips
-
Use
--helpfor Detailed Options:blender-toolkit <command> --help -
Port Conflicts:
- If default port 9400 is in use, specify a different port
- Configuration persists across sessions
-
Object Names are Case-Sensitive:
- Use exact names as they appear in Blender
-
WebSocket Connection:
- Ensure Blender addon is enabled and server is started
- Check port number matches between CLI and addon
-
Batch Operations:
- Use shell scripts to combine multiple commands
- Example: Create multiple objects with different positions