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skills/refactoring/reference.md
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745
skills/refactoring/reference.md
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# Refactoring Patterns Reference
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Complete guide for linter-driven refactoring with decision tree and patterns.
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## Refactoring Decision Tree
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When linter fails or code feels complex, use this decision tree:
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### Question 1: Does this code read like a story?
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**Check**: Does it mix different levels of abstractions?
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```go
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// ❌ No - Mixes abstractions
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func CreatePizza(order Order) Pizza {
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pizza := Pizza{Base: order.Size} // High-level
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// Low-level temperature control
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for oven.Temp < cookingTemp {
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time.Sleep(checkOvenInterval)
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oven.Temp = getOvenTemp(oven)
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}
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return pizza
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}
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// ✅ Yes - Story-like
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func CreatePizza(order Order) Pizza {
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pizza := prepare(order)
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bake(pizza)
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return pizza
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}
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```
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**Action**: Break it down to same level of abstraction. Hide nitty-gritty details behind methods with proper names.
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### Question 2: Can this be broken into smaller pieces?
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**By what**: Responsibility? Task? Category?
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Breaking down can be done at all levels:
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- Extract a variable
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- Extract a function
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- Create a new type
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- Create a new package
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```go
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// ❌ Multiple responsibilities
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func HandleUserRequest(w http.ResponseWriter, r *http.Request) {
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// Parse request
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var user User
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json.NewDecoder(r.Body).Decode(&user)
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// Validate
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if user.Email == "" { /* ... */ }
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// Save to DB
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db.Exec("INSERT INTO...")
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// Send response
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json.NewEncoder(w).Encode(map[string]string{"status": "ok"})
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}
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// ✅ Separated by responsibility
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func HandleUserRequest(w http.ResponseWriter, r *http.Request) {
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user, err := parseUser(r)
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if err != nil {
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respondError(w, err)
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return
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}
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if err := validateUser(user); err != nil {
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respondError(w, err)
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return
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}
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if err := saveUser(user); err != nil {
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respondError(w, err)
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return
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}
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respondSuccess(w)
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}
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```
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### Question 3: Does logic run on a primitive?
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**Check**: Is this primitive obsession?
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If logic operates on string/int/float, consider creating a type.
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```go
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// ❌ Primitive obsession
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func ValidateEmail(email string) bool {
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return strings.Contains(email, "@")
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}
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func SendEmail(email string, subject, body string) error {
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if !ValidateEmail(email) {
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return errors.New("invalid email")
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}
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// Send
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}
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// ✅ Custom type
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type Email string
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func NewEmail(s string) (Email, error) {
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if !strings.Contains(s, "@") {
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return "", errors.New("invalid email")
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}
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return Email(s), nil
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}
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func SendEmail(email Email, subject, body string) error {
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// No validation needed - type guarantees validity
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// Send
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}
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```
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**Note**: Cohesion is more important than coupling. Put logic where it belongs, even if it creates dependencies.
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### Question 4: Is function long due to switch statement?
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**Check**: Can cases be categorized and extracted?
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```go
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// ❌ Long switch statement
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func ProcessEvent(eventType string, data interface{}) error {
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switch eventType {
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case "user_created":
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// 20 lines
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case "user_updated":
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// 25 lines
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case "user_deleted":
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// 15 lines
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// ... more cases
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}
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}
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// ✅ Extracted case handlers
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func ProcessEvent(eventType string, data interface{}) error {
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switch eventType {
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case "user_created":
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return handleUserCreated(data)
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case "user_updated":
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return handleUserUpdated(data)
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case "user_deleted":
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return handleUserDeleted(data)
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default:
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return errors.New("unknown event type")
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}
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}
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func handleUserCreated(data interface{}) error { /* ... */ }
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func handleUserUpdated(data interface{}) error { /* ... */ }
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func handleUserDeleted(data interface{}) error { /* ... */ }
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```
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### Question 5: Types with logic?
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**Rule**: Types with logic should be in their own file. Name file after type.
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```
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user/
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├── user.go # User type
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├── user_id.go # UserID type with logic
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├── email.go # Email type with logic
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└── service.go # UserService
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```
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---
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## Detailed Refactoring Patterns
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### 1. Storifying (Abstraction Levels)
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**Signal:**
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- Linter: High cognitive complexity
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- Code smell: Mixed high-level and low-level code
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**Pattern:**
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```go
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// Before
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func ProcessOrder(order Order) error {
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// Validation
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if order.ID == "" { return errors.New("invalid") }
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if len(order.Items) == 0 { return errors.New("no items") }
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for _, item := range order.Items {
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if item.Price < 0 { return errors.New("negative price") }
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}
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// Database
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db, err := sql.Open("postgres", os.Getenv("DB_URL"))
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if err != nil { return err }
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defer db.Close()
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tx, err := db.Begin()
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if err != nil { return err }
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// SQL queries
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_, err = tx.Exec("INSERT INTO orders...")
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// ... many more lines
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// Email
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smtp, err := mail.Dial("smtp.example.com:587")
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// ... email sending logic
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return nil
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}
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// After
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func ProcessOrder(order Order) error {
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if err := validateOrder(order); err != nil {
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return err
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}
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if err := saveToDatabase(order); err != nil {
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return err
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}
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if err := notifyCustomer(order); err != nil {
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return err
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}
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return nil
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}
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```
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**Benefits:**
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- Clear flow (validate → save → notify)
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- Each function single responsibility
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- Easy to test
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- Easy to modify
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**Real-world example:** See [Example 1 in examples.md](./examples.md#example-1-storifying-mixed-abstractions-and-extracting-logic-into-leaf-types) for a production case of storifying mixed abstractions and extracting a leaf type for IP collection logic
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### 2. Extract Type (Primitive Obsession)
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**Signal:**
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- Linter: High cyclomatic complexity (due to validation)
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- Code smell: Validation repeated across codebase
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**Pattern:**
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```go
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// Before: Validation scattered
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func CreateServer(host string, port int) (*Server, error) {
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if host == "" {
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return nil, errors.New("host required")
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}
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if port <= 0 || port > 65535 {
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return nil, errors.New("invalid port")
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}
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// ...
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}
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func ConnectToServer(host string, port int) error {
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if host == "" {
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return errors.New("host required")
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}
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if port <= 0 || port > 65535 {
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return errors.New("invalid port")
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}
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// ...
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}
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// After: Self-validating types
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type Host string
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type Port int
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func NewHost(s string) (Host, error) {
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if s == "" {
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return "", errors.New("host required")
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}
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return Host(s), nil
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}
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func NewPort(p int) (Port, error) {
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if p <= 0 || p > 65535 {
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return 0, errors.New("port must be 1-65535")
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}
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return Port(p), nil
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}
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type ServerAddress struct {
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host Host
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port Port
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}
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func NewServerAddress(host Host, port Port) ServerAddress {
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// No validation needed - types are already valid
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return ServerAddress{host: host, port: port}
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}
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func (a ServerAddress) String() string {
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return fmt.Sprintf("%s:%d", a.host, a.port)
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}
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func CreateServer(addr ServerAddress) (*Server, error) {
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// No validation needed
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// ...
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}
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func ConnectToServer(addr ServerAddress) error {
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// No validation needed
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// ...
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}
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```
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**Benefits:**
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- Validation centralized
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- Type safety
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- Reduced complexity
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- Self-documenting
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**Real-world example:** See [Example 2 in examples.md](./examples.md#example-2-primitive-obsession-with-multiple-types-and-storifying-switch-statements) for extracting multiple types from a 60-line function with primitive obsession. Shows the Type Alias Pattern for creating config-friendly types and eliminating switch statement duplication.
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---
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### 2.5. The Over-Abstraction Trap ⚠️
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**Critical**: Not every primitive needs a type. The goal is **clarity**, not **type proliferation**.
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#### Quick Decision Checklist
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**Create types when they**:
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- ✅ Have multiple meaningful methods (>1) with real logic
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- ✅ Enforce invariants/validation at construction
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- ✅ Hide complex implementation
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- ✅ Need controlled mutation → use **private fields**, NOT wrappers
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**DON'T create types when they**:
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- ❌ Just wrap primitives with one trivial method
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- ❌ Add ceremony without benefit
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- ❌ Good naming achieves same clarity
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#### Bad vs Good: One Example
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```go
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// ❌ Bad: Trivial wrapper - 8 lines, no benefit
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type CIDRPresence bool
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func (p CIDRPresence) IsSet() bool { return bool(p) }
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// ✅ Good: Private fields - same safety, less code
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type CIDRConfig struct {
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clusterCIDRSet bool // Only parser can set
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serviceCIDRSet bool
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}
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func (c CIDRConfig) ClusterCIDRSet() bool { return c.clusterCIDRSet }
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```
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#### Complete Teaching & Examples
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**→ See [Example 2: Over-Abstraction Section](./examples.md#first-refactoring-attempt-the-over-abstraction-trap)**
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Full case study includes:
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- Complete thought process & comparisons
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- 6 questions before creating a type
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- Balance diagram & decision tree
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- When to stop refactoring
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---
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### 3. Early Returns (Reduce Nesting)
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**Signal:**
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- Linter: High cyclomatic complexity
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- Code smell: Nesting > 2 levels
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**Pattern:**
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```go
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// Before: Deep nesting
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func ProcessRequest(req Request) error {
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if req.IsValid() {
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if req.HasAuth() {
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if req.HasPermission() {
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// Do work
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result, err := doWork(req)
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if err != nil {
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return err
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}
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return saveResult(result)
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} else {
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return errors.New("no permission")
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}
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} else {
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return errors.New("not authenticated")
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}
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} else {
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return errors.New("invalid request")
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}
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}
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// After: Early returns
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func ProcessRequest(req Request) error {
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if !req.IsValid() {
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return errors.New("invalid request")
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}
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if !req.HasAuth() {
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return errors.New("not authenticated")
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}
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if !req.HasPermission() {
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return errors.New("no permission")
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}
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result, err := doWork(req)
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if err != nil {
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return err
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}
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return saveResult(result)
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}
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```
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**Benefits:**
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- Reduced nesting (max 1 level)
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- Easier to read (guard clauses up front)
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- Lower cyclomatic complexity
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### 4. Extract Function (Long Functions)
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**Signal:**
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- Function > 50 LOC
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- Multiple distinct concerns
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**Pattern:**
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```go
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// Before: Long function (80 LOC)
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func RegisterUser(data map[string]interface{}) error {
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// Parsing (15 lines)
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email, ok := data["email"].(string)
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if !ok { return errors.New("email required") }
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// ... more parsing
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// Validation (20 lines)
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if email == "" { return errors.New("email required") }
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if !strings.Contains(email, "@") { return errors.New("invalid email") }
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// ... more validation
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// Database (25 lines)
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db, err := getDB()
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if err != nil { return err }
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// ... DB operations
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// Email (15 lines)
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smtp := getSMTP()
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// ... email sending
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// Logging (5 lines)
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log.Printf("User registered: %s", email)
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// ...
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return nil
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}
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// After: Extracted functions
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func RegisterUser(data map[string]interface{}) error {
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user, err := parseUserData(data)
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if err != nil {
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return err
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}
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|
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if err := validateUser(user); err != nil {
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return err
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}
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|
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if err := saveUserToDB(user); err != nil {
|
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return err
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}
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|
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if err := sendWelcomeEmail(user); err != nil {
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return err
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}
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|
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logUserRegistration(user)
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return nil
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}
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func parseUserData(data map[string]interface{}) (*User, error) {
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// 15 lines
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}
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|
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func validateUser(user *User) error {
|
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// 20 lines
|
||||
}
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|
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func saveUserToDB(user *User) error {
|
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// 25 lines
|
||||
}
|
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|
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func sendWelcomeEmail(user *User) error {
|
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// 15 lines
|
||||
}
|
||||
|
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func logUserRegistration(user *User) {
|
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// 5 lines
|
||||
}
|
||||
```
|
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|
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**Guidelines:**
|
||||
- Aim for functions under 50 LOC
|
||||
- Each function single responsibility
|
||||
- Top-level function reads like a story
|
||||
|
||||
### 5. Switch Statement Extraction
|
||||
|
||||
**Signal:**
|
||||
- Long function due to switch statement
|
||||
- Each case is complex
|
||||
|
||||
**Pattern:**
|
||||
```go
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// Before
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func RouteHandler(action string, params map[string]string) error {
|
||||
switch action {
|
||||
case "create":
|
||||
// Validate create params
|
||||
if params["name"] == "" { return errors.New("name required") }
|
||||
// ... 15 more lines
|
||||
return db.Create(...)
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|
||||
case "update":
|
||||
// Validate update params
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if params["id"] == "" { return errors.New("id required") }
|
||||
// ... 20 more lines
|
||||
return db.Update(...)
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||||
|
||||
case "delete":
|
||||
// Validate delete params
|
||||
// ... 12 more lines
|
||||
return db.Delete(...)
|
||||
|
||||
default:
|
||||
return errors.New("unknown action")
|
||||
}
|
||||
}
|
||||
|
||||
// After
|
||||
func RouteHandler(action string, params map[string]string) error {
|
||||
switch action {
|
||||
case "create":
|
||||
return handleCreate(params)
|
||||
case "update":
|
||||
return handleUpdate(params)
|
||||
case "delete":
|
||||
return handleDelete(params)
|
||||
default:
|
||||
return errors.New("unknown action")
|
||||
}
|
||||
}
|
||||
|
||||
func handleCreate(params map[string]string) error {
|
||||
// All create logic (15 lines)
|
||||
}
|
||||
|
||||
func handleUpdate(params map[string]string) error {
|
||||
// All update logic (20 lines)
|
||||
}
|
||||
|
||||
func handleDelete(params map[string]string) error {
|
||||
// All delete logic (12 lines)
|
||||
}
|
||||
```
|
||||
|
||||
### 6. Defer Complexity Extraction
|
||||
|
||||
**Signal:**
|
||||
- Linter: Defer function has cyclomatic complexity > 1
|
||||
|
||||
**Pattern:**
|
||||
```go
|
||||
// Before: Complex defer
|
||||
func ProcessFile(filename string) error {
|
||||
f, err := os.Open(filename)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
defer func() {
|
||||
if err := f.Close(); err != nil {
|
||||
if !errors.Is(err, fs.ErrClosed) {
|
||||
log.Printf("Error closing file: %v", err)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Process file
|
||||
return nil
|
||||
}
|
||||
|
||||
// After: Extracted cleanup function
|
||||
func ProcessFile(filename string) error {
|
||||
f, err := os.Open(filename)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer closeFile(f)
|
||||
|
||||
// Process file
|
||||
return nil
|
||||
}
|
||||
|
||||
func closeFile(f *os.File) {
|
||||
if err := f.Close(); err != nil {
|
||||
if !errors.Is(err, fs.ErrClosed) {
|
||||
log.Printf("Error closing file: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Linter-Specific Refactoring
|
||||
|
||||
### Cyclomatic Complexity
|
||||
**Cause**: Too many decision points (if, switch, for, &&, ||)
|
||||
|
||||
**Solutions:**
|
||||
1. Extract functions for different branches
|
||||
2. Use early returns to reduce nesting
|
||||
3. Extract type with methods for primitive logic
|
||||
4. Simplify boolean expressions
|
||||
|
||||
### Cognitive Complexity
|
||||
**Cause**: Code hard to understand (nested logic, mixed abstractions)
|
||||
|
||||
**Solutions:**
|
||||
1. Storifying (clarify abstraction levels)
|
||||
2. Extract nested logic to named functions
|
||||
3. Use early returns
|
||||
4. Break into smaller, focused functions
|
||||
|
||||
### Maintainability Index
|
||||
**Cause**: Code difficult to maintain
|
||||
|
||||
**Solutions:**
|
||||
1. All of the above
|
||||
2. Improve naming
|
||||
3. Add comments for complex logic
|
||||
4. Reduce coupling
|
||||
|
||||
---
|
||||
|
||||
## Guidelines for Effective Refactoring
|
||||
|
||||
### Keep Functions Small
|
||||
- Target: Under 50 LOC
|
||||
- Max 2 nesting levels
|
||||
- Single responsibility
|
||||
|
||||
### Prefer Simplicity
|
||||
- Simple, straightforward solutions over complex ones
|
||||
- Descriptive variable and function names
|
||||
- Avoid magic numbers and strings
|
||||
|
||||
### Maintain Tests
|
||||
- Tests should pass after refactoring
|
||||
- Add tests for new functions if needed
|
||||
- Maintain or improve coverage
|
||||
|
||||
### Avoid Global State
|
||||
- No global variables
|
||||
- Inject dependencies through constructors
|
||||
- Keep state localized
|
||||
|
||||
---
|
||||
|
||||
## Common Refactoring Scenarios
|
||||
|
||||
### Scenario 1: Linter Says "Cyclomatic Complexity Too High"
|
||||
1. Identify decision points (if, switch, loops)
|
||||
2. Extract branches to separate functions
|
||||
3. Consider early returns
|
||||
4. Check for primitive obsession (move logic to type)
|
||||
|
||||
### Scenario 2: Function Feels Hard to Test
|
||||
1. Probably doing too much → Extract functions
|
||||
2. Might have hidden dependencies → Inject through constructor
|
||||
3. Might mix concerns → Separate responsibilities
|
||||
|
||||
### Scenario 3: Code Duplicated Across Functions
|
||||
1. Extract common logic to shared function
|
||||
2. Consider if primitives should be types (with methods)
|
||||
3. Check if behavior belongs on existing type
|
||||
|
||||
### Scenario 4: Can't Name Function Clearly
|
||||
1. Probably doing too much → Split responsibilities
|
||||
2. Might be at wrong abstraction level
|
||||
3. Reconsider what the function should do
|
||||
|
||||
---
|
||||
|
||||
## After Refactoring Checklist
|
||||
|
||||
- [ ] Linter passes (`task lintwithfix`)
|
||||
- [ ] Tests pass (`go test ./...`)
|
||||
- [ ] Coverage maintained or improved
|
||||
- [ ] Code more readable
|
||||
- [ ] Functions under 50 LOC
|
||||
- [ ] Max 2 nesting levels
|
||||
- [ ] Each function has clear purpose
|
||||
|
||||
---
|
||||
|
||||
## Integration with Design Principles
|
||||
|
||||
Refactoring often reveals design issues. After refactoring, consider:
|
||||
|
||||
**Created new types?**
|
||||
→ Use @code-designing to validate type design
|
||||
|
||||
**Changed architecture?**
|
||||
→ Ensure still following vertical slice structure
|
||||
|
||||
**Extracted significant logic?**
|
||||
→ Ensure tests cover new functions (100% for leaf types)
|
||||
|
||||
---
|
||||
|
||||
## Summary: Refactoring Decision Tree
|
||||
|
||||
```
|
||||
Linter fails or code complex
|
||||
↓
|
||||
1. Does it read like a story?
|
||||
No → Extract functions for abstraction levels
|
||||
↓
|
||||
2. Can it be broken into smaller pieces?
|
||||
Yes → By responsibility/task/category?
|
||||
Extract functions/types/packages
|
||||
↓
|
||||
3. Does logic run on primitives?
|
||||
Yes → Is this primitive obsession?
|
||||
Create custom type with methods
|
||||
↓
|
||||
4. Is it long due to switch statement?
|
||||
Yes → Extract case handlers
|
||||
↓
|
||||
5. Deeply nested if/else?
|
||||
Yes → Early returns or extract functions
|
||||
↓
|
||||
Re-run linter → Should pass
|
||||
Run tests → Should pass
|
||||
If new types → Validate with @code-designing
|
||||
```
|
||||
|
||||
**Remember**: Cohesion > Coupling. Put logic where it belongs.
|
||||
Reference in New Issue
Block a user