--- name: textual-tui description: Build modern, interactive terminal user interfaces with Textual. Use when creating command-line applications, dashboard tools, monitoring interfaces, data viewers, or any terminal-based UI. Covers architecture, widgets, layouts, styling, event handling, reactive programming, workers for background tasks, and testing patterns. --- # Textual TUI Development Build production-quality terminal user interfaces using Textual, a modern Python framework for creating interactive TUI applications. ## Quick Start Install Textual: ```bash pip install textual textual-dev ``` Basic app structure: ```python from textual.app import App, ComposeResult from textual.widgets import Header, Footer, Button class MyApp(App): """A simple Textual app.""" def compose(self) -> ComposeResult: """Create child widgets.""" yield Header() yield Button("Click me!", id="click") yield Footer() def on_button_pressed(self, event: Button.Pressed) -> None: """Handle button press.""" self.exit() if __name__ == "__main__": app = MyApp() app.run() ``` Run with hot reload during development: ```bash textual run --dev your_app.py ``` Use the Textual console for debugging: ```bash textual console ``` ## Core Architecture ### App Lifecycle 1. **Initialization**: Create App instance with config 2. **Composition**: Build widget tree via `compose()` method 3. **Mounting**: Widgets mounted to DOM 4. **Running**: Event loop processes messages and renders UI 5. **Shutdown**: Cleanup and exit ### Message Passing System Textual uses an async message queue for all interactions: ```python from textual.message import Message class CustomMessage(Message): """Custom message with data.""" def __init__(self, value: int) -> None: self.value = value super().__init__() class MyWidget(Widget): def on_click(self) -> None: # Post message to parent self.post_message(CustomMessage(42)) class MyApp(App): def on_custom_message(self, message: CustomMessage) -> None: # Handle message with naming convention: on_{message_name} self.log(f"Received: {message.value}") ``` ### Reactive Programming Use reactive attributes for automatic UI updates: ```python from textual.reactive import reactive class Counter(Widget): count = reactive(0) # Reactive attribute def watch_count(self, new_value: int) -> None: """Called automatically when count changes.""" self.refresh() def increment(self) -> None: self.count += 1 # Triggers watch_count ``` ## Layout System ### Container Layouts Textual provides flexible layout options: **Vertical Layout (default)**: ```python def compose(self) -> ComposeResult: yield Label("Top") yield Label("Bottom") ``` **Horizontal Layout**: ```python class MyApp(App): CSS = """ Screen { layout: horizontal; } """ ``` **Grid Layout**: ```python class MyApp(App): CSS = """ Screen { layout: grid; grid-size: 3 2; /* 3 columns, 2 rows */ } """ ``` ### Sizing and Positioning Control widget dimensions: ```python class MyApp(App): CSS = """ #sidebar { width: 30; /* Fixed width */ height: 100%; /* Full height */ } #content { width: 1fr; /* Remaining space */ } .compact { height: auto; /* Size to content */ } """ ``` ## Styling with CSS Textual uses CSS-like syntax for styling. ### Inline Styles ```python class StyledWidget(Widget): DEFAULT_CSS = """ StyledWidget { background: $primary; color: $text; border: solid $accent; padding: 1 2; margin: 1; } """ ``` ### External CSS Files ```python class MyApp(App): CSS_PATH = "app.tcss" # Load from file ``` ### Color System Use Textual's semantic colors: ```css .error { background: $error; } .success { background: $success; } .warning { background: $warning; } .primary { background: $primary; } ``` Or define custom colors: ```css .custom { background: #1e3a8a; color: rgb(255, 255, 255); } ``` ## Common Widgets ### Input and Forms ```python from textual.widgets import Input, Button, Select from textual.containers import Container def compose(self) -> ComposeResult: with Container(id="form"): yield Input(placeholder="Enter name", id="name") yield Select(options=[("A", 1), ("B", 2)], id="choice") yield Button("Submit", variant="primary") def on_button_pressed(self, event: Button.Pressed) -> None: name = self.query_one("#name", Input).value choice = self.query_one("#choice", Select).value ``` ### Data Display ```python from textual.widgets import DataTable, Tree, Log # DataTable for tabular data table = DataTable() table.add_columns("Name", "Age", "City") table.add_row("Alice", 30, "NYC") # Tree for hierarchical data tree = Tree("Root") tree.root.add("Child 1") tree.root.add("Child 2") # Log for streaming output log = Log(auto_scroll=True) log.write_line("Log entry") ``` ### Containers and Layout ```python from textual.containers import ( Container, Horizontal, Vertical, Grid, ScrollableContainer ) def compose(self) -> ComposeResult: with Vertical(): yield Header() with Horizontal(): with Container(id="sidebar"): yield Label("Menu") with ScrollableContainer(id="content"): yield Label("Content...") yield Footer() ``` ## Event Handling ### Built-in Events ```python from textual.events import Key, Click, Mount def on_mount(self) -> None: """Called when widget is mounted.""" self.log("Widget mounted!") def on_key(self, event: Key) -> None: """Handle all key presses.""" if event.key == "q": self.app.exit() def on_click(self, event: Click) -> None: """Handle mouse clicks.""" self.log(f"Clicked at {event.x}, {event.y}") ``` ### Widget-Specific Handlers ```python def on_input_submitted(self, event: Input.Submitted) -> None: """Handle input submission.""" self.query_one(Log).write(event.value) def on_data_table_row_selected(self, event: DataTable.RowSelected) -> None: """Handle table row selection.""" row_key = event.row_key ``` ### Keyboard Bindings ```python class MyApp(App): BINDINGS = [ ("q", "quit", "Quit"), ("d", "toggle_dark", "Toggle dark mode"), ("ctrl+s", "save", "Save"), ] def action_quit(self) -> None: self.exit() def action_toggle_dark(self) -> None: self.dark = not self.dark ``` ## Advanced Patterns ### Custom Widgets Create reusable components: ```python from textual.widget import Widget from textual.widgets import Label, Button class StatusCard(Widget): """A card showing status info.""" def __init__(self, title: str, status: str) -> None: super().__init__() self.title = title self.status = status def compose(self) -> ComposeResult: yield Label(self.title, classes="title") yield Label(self.status, classes="status") ``` ### Workers and Background Tasks CRITICAL: Use workers for any long-running operations to prevent blocking the UI. The event loop must remain responsive. #### Basic Worker Usage Run tasks in background threads: ```python from textual.worker import Worker, WorkerState class MyApp(App): def on_button_pressed(self, event: Button.Pressed) -> None: # Start background task self.run_worker(self.process_data(), exclusive=True) async def process_data(self) -> str: """Long-running task.""" # Simulate work await asyncio.sleep(5) return "Processing complete" ``` #### Worker with Progress Updates Update UI during processing: ```python from textual.widgets import ProgressBar class MyApp(App): def compose(self) -> ComposeResult: yield ProgressBar(total=100, id="progress") def on_mount(self) -> None: self.run_worker(self.long_task()) async def long_task(self) -> None: """Task with progress updates.""" progress = self.query_one(ProgressBar) for i in range(100): await asyncio.sleep(0.1) progress.update(progress=i + 1) # Use call_from_thread for thread safety self.call_from_thread(progress.update, progress=i + 1) ``` #### Worker Communication Patterns Use `call_from_thread` for thread-safe UI updates: ```python import time from threading import Thread class MyApp(App): def on_mount(self) -> None: self.run_worker(self.fetch_data(), thread=True) def fetch_data(self) -> None: """CPU-bound task in thread.""" # Blocking operation result = expensive_computation() # Update UI safely from thread self.call_from_thread(self.display_result, result) def display_result(self, result: str) -> None: """Called on main thread.""" self.query_one("#output").update(result) ``` #### Worker Cancellation Cancel workers when no longer needed: ```python class MyApp(App): worker: Worker | None = None def start_task(self) -> None: # Store worker reference self.worker = self.run_worker(self.long_task()) def cancel_task(self) -> None: # Cancel running worker if self.worker and not self.worker.is_finished: self.worker.cancel() self.notify("Task cancelled") async def long_task(self) -> None: for i in range(1000): await asyncio.sleep(0.1) # Check if cancelled if self.worker.is_cancelled: return ``` #### Worker Error Handling Handle worker failures gracefully: ```python class MyApp(App): def on_mount(self) -> None: worker = self.run_worker(self.risky_task()) worker.name = "data_processor" # Name for debugging async def risky_task(self) -> str: """Task that might fail.""" try: result = await fetch_from_api() return result except Exception as e: self.notify(f"Error: {e}", severity="error") raise def on_worker_state_changed(self, event: Worker.StateChanged) -> None: """Handle worker state changes.""" if event.state == WorkerState.ERROR: self.log.error(f"Worker failed: {event.worker.name}") elif event.state == WorkerState.SUCCESS: self.log.info(f"Worker completed: {event.worker.name}") ``` #### Multiple Workers Manage concurrent workers: ```python class MyApp(App): def on_mount(self) -> None: # Run multiple workers concurrently self.run_worker(self.task_one(), name="task1", group="processing") self.run_worker(self.task_two(), name="task2", group="processing") self.run_worker(self.task_three(), name="task3", group="processing") async def task_one(self) -> None: await asyncio.sleep(2) self.notify("Task 1 complete") async def task_two(self) -> None: await asyncio.sleep(3) self.notify("Task 2 complete") async def task_three(self) -> None: await asyncio.sleep(1) self.notify("Task 3 complete") def cancel_all_tasks(self) -> None: """Cancel all workers in a group.""" for worker in self.workers: if worker.group == "processing": worker.cancel() ``` #### Thread vs Process Workers Choose the right worker type: ```python class MyApp(App): def on_mount(self) -> None: # Async task (default) - for I/O bound operations self.run_worker(self.fetch_data()) # Thread worker - for CPU-bound tasks self.run_worker(self.process_data(), thread=True) async def fetch_data(self) -> str: """I/O bound: use async.""" async with httpx.AsyncClient() as client: response = await client.get("https://api.example.com") return response.text def process_data(self) -> str: """CPU bound: use thread.""" # Heavy computation result = [i**2 for i in range(1000000)] return str(sum(result)) ``` #### Worker Best Practices 1. **Always use workers for**: - Network requests - File I/O - Database queries - CPU-intensive computations - Anything taking > 100ms 2. **Worker patterns**: - Use `exclusive=True` to prevent duplicate workers - Name workers for easier debugging - Group related workers for batch cancellation - Always handle worker errors 3. **Thread safety**: - Use `call_from_thread()` for UI updates from threads - Never modify widgets directly from threads - Use locks for shared mutable state 4. **Cancellation**: - Store worker references if you need to cancel - Check `worker.is_cancelled` in long loops - Clean up resources in finally blocks ### Modal Dialogs ```python from textual.screen import ModalScreen class ConfirmDialog(ModalScreen[bool]): """Modal confirmation dialog.""" def compose(self) -> ComposeResult: with Container(id="dialog"): yield Label("Are you sure?") with Horizontal(): yield Button("Yes", variant="primary", id="yes") yield Button("No", variant="error", id="no") def on_button_pressed(self, event: Button.Pressed) -> None: self.dismiss(event.button.id == "yes") # Use in app async def confirm_action(self) -> None: result = await self.push_screen_wait(ConfirmDialog()) if result: self.log("Confirmed!") ``` ### Screens and Navigation ```python from textual.screen import Screen class MainScreen(Screen): def compose(self) -> ComposeResult: yield Header() yield Button("Go to Settings") yield Footer() def on_button_pressed(self) -> None: self.app.push_screen("settings") class SettingsScreen(Screen): def compose(self) -> ComposeResult: yield Label("Settings") yield Button("Back") def on_button_pressed(self) -> None: self.app.pop_screen() class MyApp(App): SCREENS = { "main": MainScreen(), "settings": SettingsScreen(), } ``` ## Testing Test Textual apps with pytest and the Pilot API: ```python import pytest from textual.pilot import Pilot from my_app import MyApp @pytest.mark.asyncio async def test_app_starts(): app = MyApp() async with app.run_test() as pilot: assert app.screen is not None @pytest.mark.asyncio async def test_button_click(): app = MyApp() async with app.run_test() as pilot: await pilot.click("#my-button") # Assert expected state changes @pytest.mark.asyncio async def test_keyboard_input(): app = MyApp() async with app.run_test() as pilot: await pilot.press("q") # Verify app exited or state changed ``` ## Best Practices ### Performance - Use `Lazy` for expensive widgets loaded on demand - Implement efficient `render()` methods, avoid unnecessary work - Use reactive attributes sparingly for truly dynamic values - Batch UI updates when processing multiple changes ### State Management - Keep app state in the App instance for global access - Use reactive attributes for UI-bound state - Store complex state in dedicated data models - Avoid deeply nested widget communication ### Error Handling ```python from textual.widgets import RichLog def compose(self) -> ComposeResult: yield RichLog(id="log") async def action_risky_operation(self) -> None: try: result = await some_async_operation() self.notify("Success!", severity="information") except Exception as e: self.notify(f"Error: {e}", severity="error") self.query_one(RichLog).write(f"[red]Error:[/] {e}") ``` ### Accessibility - Always provide keyboard navigation - Use semantic widget names and IDs - Include ARIA-like descriptions where appropriate - Test with screen reader compatibility in mind ## Development Tools ### Textual Console Debug running apps: ```bash # Terminal 1: Run console textual console # Terminal 2: Run app with console enabled textual run --dev app.py ``` App code to enable console: ```python self.log("Debug message") # Appears in console self.log.info("Info level") self.log.error("Error level") ``` ### Textual Devtools Use the devtools for live inspection: ```bash pip install textual-dev textual run --dev app.py # Enables hot reload ``` ## References - **Widget Gallery**: See references/widgets.md for comprehensive widget examples - **Layout Patterns**: See references/layouts.md for common layout recipes - **Styling Guide**: See references/styling.md for CSS patterns and themes - **Official Guides Index**: See references/official-guides-index.md for URLs to all official Textual documentation guides (use web_fetch for detailed information on-demand) - **Example Apps**: See assets/ for complete example applications ## Common Pitfalls 1. **Forgetting async/await**: Many Textual methods are async, always await them 2. **Blocking the event loop**: CRITICAL - Use `run_worker()` for long-running tasks (network, I/O, heavy computation). Never use `time.sleep()` or blocking operations in the main thread 3. **Incorrect message handling**: Method names must match `on_{message_name}` pattern 4. **CSS specificity issues**: Use IDs and classes appropriately for targeted styling 5. **Not using query methods**: Use `query_one()` and `query()` instead of manual traversal 6. **Thread safety violations**: Never modify widgets directly from worker threads - use `call_from_thread()` 7. **Not cancelling workers**: Workers continue running even when screens close - always cancel or store references 8. **Using time.sleep in async**: Use `await asyncio.sleep()` instead of `time.sleep()` in async functions 9. **Not handling worker errors**: Workers can fail silently - always implement error handling 10. **Wrong worker type**: Use async workers for I/O, thread workers for CPU-bound tasks