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skills/slack-gif-creator/SKILL.md
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skills/slack-gif-creator/SKILL.md
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name: slack-gif-creator
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description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
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license: Complete terms in LICENSE.txt
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---
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# Slack GIF Creator
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A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
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## Slack Requirements
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**Dimensions:**
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- Emoji GIFs: 128x128 (recommended)
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- Message GIFs: 480x480
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**Parameters:**
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- FPS: 10-30 (lower is smaller file size)
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- Colors: 48-128 (fewer = smaller file size)
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- Duration: Keep under 3 seconds for emoji GIFs
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## Core Workflow
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```python
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from core.gif_builder import GIFBuilder
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from PIL import Image, ImageDraw
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# 1. Create builder
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builder = GIFBuilder(width=128, height=128, fps=10)
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# 2. Generate frames
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for i in range(12):
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frame = Image.new('RGB', (128, 128), (240, 248, 255))
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draw = ImageDraw.Draw(frame)
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# Draw your animation using PIL primitives
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# (circles, polygons, lines, etc.)
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builder.add_frame(frame)
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# 3. Save with optimization
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builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
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```
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## Drawing Graphics
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### Working with User-Uploaded Images
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If a user uploads an image, consider whether they want to:
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- **Use it directly** (e.g., "animate this", "split this into frames")
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- **Use it as inspiration** (e.g., "make something like this")
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Load and work with images using PIL:
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```python
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from PIL import Image
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uploaded = Image.open('file.png')
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# Use directly, or just as reference for colors/style
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```
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### Drawing from Scratch
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When drawing graphics from scratch, use PIL ImageDraw primitives:
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```python
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from PIL import ImageDraw
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draw = ImageDraw.Draw(frame)
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# Circles/ovals
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draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
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# Stars, triangles, any polygon
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points = [(x1, y1), (x2, y2), (x3, y3), ...]
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draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
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# Lines
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draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
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# Rectangles
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draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
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```
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**Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
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### Making Graphics Look Good
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Graphics should look polished and creative, not basic. Here's how:
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**Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
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**Add visual depth**:
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- Use gradients for backgrounds (`create_gradient_background`)
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- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
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**Make shapes more interesting**:
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- Don't just draw a plain circle - add highlights, rings, or patterns
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- Stars can have glows (draw larger, semi-transparent versions behind)
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- Combine multiple shapes (stars + sparkles, circles + rings)
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**Pay attention to colors**:
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- Use vibrant, complementary colors
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- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
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- Consider the overall composition
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**For complex shapes** (hearts, snowflakes, etc.):
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- Use combinations of polygons and ellipses
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- Calculate points carefully for symmetry
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- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
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Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
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## Available Utilities
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### GIFBuilder (`core.gif_builder`)
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Assembles frames and optimizes for Slack:
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```python
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builder = GIFBuilder(width=128, height=128, fps=10)
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builder.add_frame(frame) # Add PIL Image
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builder.add_frames(frames) # Add list of frames
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builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
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```
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### Validators (`core.validators`)
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Check if GIF meets Slack requirements:
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```python
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from core.validators import validate_gif, is_slack_ready
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# Detailed validation
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passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
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# Quick check
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if is_slack_ready('my.gif'):
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print("Ready!")
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```
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### Easing Functions (`core.easing`)
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Smooth motion instead of linear:
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```python
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from core.easing import interpolate
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# Progress from 0.0 to 1.0
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t = i / (num_frames - 1)
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# Apply easing
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y = interpolate(start=0, end=400, t=t, easing='ease_out')
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# Available: linear, ease_in, ease_out, ease_in_out,
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# bounce_out, elastic_out, back_out
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```
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### Frame Helpers (`core.frame_composer`)
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Convenience functions for common needs:
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```python
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from core.frame_composer import (
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create_blank_frame, # Solid color background
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create_gradient_background, # Vertical gradient
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draw_circle, # Helper for circles
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draw_text, # Simple text rendering
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draw_star # 5-pointed star
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)
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```
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## Animation Concepts
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### Shake/Vibrate
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Offset object position with oscillation:
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- Use `math.sin()` or `math.cos()` with frame index
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- Add small random variations for natural feel
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- Apply to x and/or y position
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### Pulse/Heartbeat
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Scale object size rhythmically:
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- Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
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- For heartbeat: two quick pulses then pause (adjust sine wave)
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- Scale between 0.8 and 1.2 of base size
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### Bounce
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Object falls and bounces:
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- Use `interpolate()` with `easing='bounce_out'` for landing
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- Use `easing='ease_in'` for falling (accelerating)
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- Apply gravity by increasing y velocity each frame
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### Spin/Rotate
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Rotate object around center:
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- PIL: `image.rotate(angle, resample=Image.BICUBIC)`
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- For wobble: use sine wave for angle instead of linear
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### Fade In/Out
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Gradually appear or disappear:
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- Create RGBA image, adjust alpha channel
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- Or use `Image.blend(image1, image2, alpha)`
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- Fade in: alpha from 0 to 1
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- Fade out: alpha from 1 to 0
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### Slide
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Move object from off-screen to position:
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- Start position: outside frame bounds
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- End position: target location
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- Use `interpolate()` with `easing='ease_out'` for smooth stop
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- For overshoot: use `easing='back_out'`
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### Zoom
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Scale and position for zoom effect:
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- Zoom in: scale from 0.1 to 2.0, crop center
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- Zoom out: scale from 2.0 to 1.0
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- Can add motion blur for drama (PIL filter)
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### Explode/Particle Burst
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Create particles radiating outward:
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- Generate particles with random angles and velocities
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- Update each particle: `x += vx`, `y += vy`
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- Add gravity: `vy += gravity_constant`
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- Fade out particles over time (reduce alpha)
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## Optimization Strategies
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Only when asked to make the file size smaller, implement a few of the following methods:
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1. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration
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2. **Fewer colors** - `num_colors=48` instead of 128
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3. **Smaller dimensions** - 128x128 instead of 480x480
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4. **Remove duplicates** - `remove_duplicates=True` in save()
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5. **Emoji mode** - `optimize_for_emoji=True` auto-optimizes
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```python
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# Maximum optimization for emoji
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builder.save(
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'emoji.gif',
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num_colors=48,
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optimize_for_emoji=True,
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remove_duplicates=True
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)
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```
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## Philosophy
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This skill provides:
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- **Knowledge**: Slack's requirements and animation concepts
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- **Utilities**: GIFBuilder, validators, easing functions
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- **Flexibility**: Create the animation logic using PIL primitives
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It does NOT provide:
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- Rigid animation templates or pre-made functions
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- Emoji font rendering (unreliable across platforms)
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- A library of pre-packaged graphics built into the skill
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**Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
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Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
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## Dependencies
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```bash
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pip install pillow imageio numpy
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```
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